Revising the lore of each civic

Power category civics are bit repetitive on beginning, as most of them starts with "power is.."
 
Egalitarian

Old: .
New: Equality between all classes is paramount in this society, as it maintains that everyone are of equal worth and social status.
The old question: Is egalitarian about equal rights or about social equality? I would suggest the former seeing as the latter is more or less "Marxist". The former is not the same thing as "Burgeouis", because that can be based on different rights for people, potentially going as far as Social Darwinism, which is anathema to a society based on equal rights. Of course, the "equal worth" part can stay, it is indeed very important for a free society, but "equal ... social status" doesn't seem right.

Otherwise, very good work. :thumbsup:
 
I like it, though last part of Sovereignty can be removed, so it would look like this:

Sovereignty

Old: Power!
New: The ones in power are those who control or own the land.

Essentially implicitly land could be real or virtual.
 
Economy

Communalism

Old: Your nation doesn't have a a sense of property or wealth.
New: This civilization lacks (or refuses) the concept of property or wealth.

Barter

Old: Use Barter to boost your early economy.
New: People exchange goods and services for other goods and services.

Subsistence

Old: Your nation has uses subsistence for their agricultural system.
New: Supporting oneself by foraging, trading whatever surplus remains.

Trade

Old: Gives another trade route, gives best bonus to trade.
New: Buying and selling of goods and services using money.

Guilds

Old: .
New: Artisans and merchants inside a particular craft or trade have associated together in order to protect their common interests. Admittance to a guild is normally reserved to the sons and daughters of already established members.

Mercantile

Old: Free specialist in each city but no foreign trade routes; +10% hammers and +10% gold but -10% scientific research in all cities
New: A system designed to maximize trade inside a nation and prevent any capital loss that results from the importation of foreign goods.

Free Market

Old: .
New: An unregulated policy where the price of goods and services are purely determined by the open market and by supply and demand.

Corporatist

Old: .
New: The economy is maintained by corporations subordinate to the state, each representing different interest groups.

Planned

Old: .
New: Allocation of capital goods takes place at the discretion of the state and according to country-wide economic plans.

Regulated

Old: .
New: The government allows the free transaction of goods but intervenes when needed in order to apply and check if regulations are being followed and to avoid the development of monopolies.

Green

Old: Economy Civic : Environmentalism (Green)
New: The economy is geared towards maintaining a sustainable development without degrading the environment, even if that means forfeiting profit or productivity.

Post-scarcity (was Post-Scarcity)

Old: Elimination of all human want
New: Most goods and services can be produced and provided in great abundance very cheaply or even freely.

Pan-dimensional
(was Pan-Dimensional)

Old: Economy spans dimensions.
New: Managing an economy that stretches across different time lines and realities have made obsolete previous economic models.
 
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Might as well mention the way I see the Economy civics and their historical examples:

Communalism: Paleolithic hunter-gatherer economies where only a very limited concept of individual property exists, everything else being held in common and distributed equally (at least among socially equal members of the band).

Barter: Some rudimentary concept of property exists, but the concept of money does not.

Subsistence: A Neolithic model where a limited degree of surplus is produced and some form of trading model exists: money may or may not exist.

Trade: The economic model of antiquity, where advanced property systems, money, and economies of scale exist.

Guilds: The economy is dominated by cartels owned and managed by producers. Medieval Europe, of course, had many examples.

Mercantile: An early modern economic model where the aim is towards autarky: a self-contained, self-sustaining economy independent of foreign economic influences. Such policies were popular with not only Early Modern Europe, but many Third World nations in the 20th century and, to some extent, contemporary Russia and China.

Free Market: An economy based primarily or exclusively on property ownership and freedom of exchange. Gilded Age America and Victorian Britain may count as examples.

Corporatist: The intent of this one seems to be a kind of plutocracy, but corporatism as an economic model is quite different, more along the lines of the Japanese keiretsu or the theory of Italian Fascism: corporatives of labour and capital independent of but working with the state, often with guild and autarkic elements.

Planned: An economic model where private ownership of capital is mostly or entirely absent. Historical examples would include not only the various communist nations, but also, in a de facto sense and especially towards the end of the war, Nazi Germany.

Regulated: A mixed economy where capital is privately owned but regulated by the state. The economic model of the modern West, from about the 1880's onward (though some of that might fall under Education or Welfare rather than Economy civics).

Green: An economic model where preservation of the natural environment is a substantial factor, ranging from the European Union to Bolivia declaring Earth as a person with rights to deep ecology.

Post-Scarcity: An economy where no one (or at least, no one human) has to work, and technology provides for at least survival needs, if not virtually all economic needs and wants.

Pan-Dimensional: An economy where humans may as well be gods, capable of fulfilling virtually any need on a whim with futuristic technology operating on a multiversal scale.
 
When it comes to government civics, I feel that Anarchism should be renamed into Anocracy, and Noocracy renamed to Anarchism
 
Guilds

Old: .
New: Merchants and artisans have come together to form groups where each has a focus in a particular craft or trade.
There is still the aspect that admittance to the guild is hereditary - I think this is an important distinction. You inherit your profession from your parents (which means your father in Medieval times). If your father is e.g. a carpenter, that is exactly what you are going to be as well.

Regulated

Old: .
New: The government allows the free transaction of goods but intervenes when needed in order to apply and check if regulations are being followed and to avoid the development of monopolies.
I would probably have replaced "when needed" with "at its own discretion", but your phrasing is more neutral. Good job!
 
@tmv what do you think of:

"Artisans and merchants inside a particular craft or trade have associated together in order to protect their common interests. Admittance to a guild is normally reserved to the sons and daughters of already established members."
 
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Welfare

Survival

Old: .

New: Welfare is non-existent and downtrodden people must resort to stealing or even killing in order to supply themselves and their families with essential goods.

Charity

Old: Charity gives +1 happiness from Granary and Modern Granary and increases health from Healer's Hut, Doctor's Office and Bazaar.

New: Unfortunate individuals count on charitable people to assist them in times of need.

Church

Old: Church increases health by 1 in all cities and every religions' Monastery will increase city's health by 1. Improvements upgrade faster and cities with state religion can construct buildings faster.

New: Thanks to tithes collected from the devout population, the religious institutions are able to assure sanctuary and basic care to any person in need of support.

Public Works

Old: .

New: Anyone unemployed or in need of financial assistance can apply to be part of the government-sponsored work force responsible for constructing infrastructures that benefit the community, earning a living wage in return.

Philanthropic (was Private)

Old: State sponsored charity

New: Some individuals inside the wealthier echelons of society donate to private foundations that assist the poor and needy.

Subsidized (was Private)

Old: Welfare Civic : Subsidized

New: Through the use of taxpayer money the government is able to subsidize institutions that provide social security to the people.

Private (was Corporate)

Old: Corporatist increases maintenance costs from number of cities by 25% but corporations maintenance costs are reduced by 35%. Increases health by 3 and science by 15% in all cities but causes unhappiness in largest cities. Corporation buildings are cheaper to build.

New: Private corporations not connected to the state welfare apparatus make sure that insured people get the best possible care. The poorest people can still get insurance, albeit one that only covers the most basic of necessaries.

Socialized

Old: .

New: A welfare state is maintained by the government who is responsible for the well-being of its citizens, and it does so by providing free education, housing, universal healthcare and generous unemployment benefits and pensions to all.

Eco-friendly (was Paradise)

Old: .

New: A careful balance between economics and ecological sustainability has been achieved, where a welfare state can be maintained while also preserving nature and its resources.

Superhuman

Old: .

New: The democratization of genetic enhancement techniques to the masses have allowed people to enjoy much longer lives free of diseases, which considerably reduces the need for healthcare expenses.

Abundance

Old: Abundant Resources

New: Mass replication of goods has allowed untold levels of prosperity as everyone has the satisfaction of having anything whenever they want.

Utility Maximization

Old: Abundant Resources

New: It does not matter how difficult nor how costly it is, what matters the most is for every sentient organism to be utterly happy with their lives.
 
I think the real life definition is for supports given to companies, think "too big to fail".

The game's seems to be going for a completely private welfare system that works through the use of insurance plans, a more extreme version of the USA in current days one might say, where not only healthcare but education and other social benefits require you to have payed for some kind of plan or insurance.
 
My assumption (based on descriptions in earlier versions in both flavor text and the 'pedia, as well as what technologies unlock said civic) was that Corporate in this context referred to corporate welfare policies of a plutocratic, protectionist, mercantilist or autarkic sort. I see Subsidized as basically being "the state provides the funds, entities which are at least partially private provide the services", which could include quite a range of possibilities, be it some aspects of the Australian health system (feel free to correct me if I'm wrong on this, folks from the land not so far from here) to some (though not all) universal basic income schemes. So, something like Obamacare or Trumpcare would probably amount to something like Subsidized, though not as "pure" an example of it as these other examples (even if it doesn't, the existence of Medicare and Medicaid pushes the US from the Great Society onwards into Subsidized territory for me, not sure what it would have been between Social Security and then, since as far as I understand that's not something in which a Socialized/Subsidized distinction could really exist (I guess you could have the state mandating people save, but not doing it through an official state agency; I think Singapore has something like this?)).

Education, IMO, should be considered categorically seperate from Welfare, though there are certainly analogies between, say, the idea of education being purely or largely privately provided but subsidized via school vouchers/charter schools/etc. and what I'd think of as Subsidized.
 
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@Praetyre you are correct in that education and welfare should be separated concepts. Even the game reflects that as it has a civic group for each. :)

@tmv So do you think corporate (or private) should be revised to be about financial assistance of corporations instead?
 
Currency

None (was No Currency)

Old: Your citizens have no form of currency.

New: This civilization lacks (or refuses) the concept of money and instead relies on bartering to trade goods.

Metals

Old: Your people value precious metals as a standard of trading.

New: Goods can be bought and sold by exchanging precious metals.

Coinage

Old: .

New: Precious metals are melted into small, flat pieces that are standardized in weight.

Certified (was Banknote)

Old: Bank's issue notes which make up your currency.

New: Banks facilitate trade by allowing merchants to use a certified instrument that guarantees the payout of money once a payee goes to a bank to reclaim it.

Paper Money

Old: Your country prints your nations currency on cheap paper.

New: The government prints money in large quantities which replaces the need to carry heavy coins. Transactions are also sped up as people no longer have to visit a bank every time they need money.

Gold Standard

Old: Gold is used to back up your currency.

New: Gold is the standard economic unit from which all circulating currency are derived from, and is usually hoarded inside secure vaults.

Fiat Money (was FIAT Currency)

Old: Combination of paper and cheap metals make up your currency.

New: The government maintains the value of a currency which is without intrinsic value, circulating in the form of coins and paper money.

Credit

Old: The citizens of your nation can buy products on credit.

New: Banks now offer the choice to get cards that are able to make transactions based on the promise to pay at a later date, replacing the need to carry physical money.

Digital

Old: People buy products on a digitallized trading program.

New: Through the use of computer networks it is possible to have an entirely digital currency which allows for instantaneous transactions.

Post-currency (was Post-Currency)

Old: Transcend Money

New: Although still present, the blessing of having nearly anything for very cheap means that money no longer has the same importance it once had.

Energy

Old: Energy as money

New: While material goods can be obtained for cheap their throughput is still limited by the amount of available energy.

Knowledge

Old: Knowledge as money

New: As society reaches a point where there is free, near limitless energy the only real constraint is finding out other ways for this energy to be utilized.
 
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So do you think corporate (or private) should be revised to be about financial assistance of corporations instead?
No, I don't think that would be a good idea. These "too big to fail" ideas just don't belong in this category. It's more about economy (Bailout system) or about power (Lobbyist rule) - and I think the former would make a bit more sense. Lobbyist rule might be a bit too unspecific and too politically charged as a term to be used here
 
Workforce (was Labor)

Unorganized (was Unorganized Labor)

Old: Your nations labor is unorganized and without direction.

New: The labor force is not divided and everyone does a little bit of everything.

Communal (was Community Labor)

Old: The community of your population assigns labor, based on peoples skill.

New: People are able to have steady jobs that benefit the community, like being the village butcher or hunter.

Specialized (was Skilled Labor)

Old: Your work force create products that others buy from them.

New: Artisans and laborers can now gain a lifetime of experience by specializing into a specific craft, which results in better items and services and from that higher wages as well.

Serfdom (was Serf Labor)

Old: Workers build improvements faster; +20% hammers but -10% scientific research and -10% culture in all cities

New: Barely different from slaves, serfs are bounded to a specific plot of land from which they cannot leave and are considered to be property of the landowner.

Capitalist (was Capitalist Labor)

Old: Your work force has organized themselves into corporations to make the most capital.

New: Individuals choose which companies or corporations they work for and in return receive payment for their services.

Centralized (was Centralized Labor)

Old: Labor is owned by the state.

New: The nation's labor is coordinated by the government who oversees where and what each person will do.

Collectivist (was Socialized Labor)

Old: Your population makes use of Labor Unions and gives much power to the Proletariat.

New: The government employs a great number of people to run their many institutions, and those who are not interested in working for the state are given the option to join one of the countless cooperatives whose revenue is divided between all members.

Automated (was Post-Labor)

Old: .

New: Most work has been automated by machines, and people now dedicate themselves to more intellectual tasks like art and the sciences.

Engineered (was Engineered Labor)

Old: Engineered labor castes

New: The workforce is comprised almost exclusively of factory-built androids who are in all aspects indistinguishable from humans.

Hyperintelligent (was Hyperintelligent Labor)

Old: Labor by hyperintelligent beings

New: Entities with god-like abilities are willed into doing all the work.
 
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