Thanks for the explanation, JujuLautre.
I tend to agree with the Bear that it seems like CR is over-emphasized in many of the game threads here in the strategy forums. Though its obviously situational, I find that after siege units come on line you only need one or two CR units, whose sole job is to crack the toughest nut in the city defender's stack. Any number beyond that ends up being overkill on the CR promotion, which leaves your stack otherwise vulnerable.
Off topic, the other trend I see in game threads here in the strategy forum are SoD's that are entirely too big. That's my .02, and given my skill level that's all it's worth.
I tend to agree with the Bear that it seems like CR is over-emphasized in many of the game threads here in the strategy forums. Though its obviously situational, I find that after siege units come on line you only need one or two CR units, whose sole job is to crack the toughest nut in the city defender's stack. Any number beyond that ends up being overkill on the CR promotion, which leaves your stack otherwise vulnerable.
Off topic, the other trend I see in game threads here in the strategy forum are SoD's that are entirely too big. That's my .02, and given my skill level that's all it's worth.