Turn 150 - 350AD
We're at -22gpt with 680 in the bank, metallurgy is due in 11 turns. I get that down to -21gpt and 10 turns, with 510 in the bank (see rushed stuff below). I also gain some turns on production in places.
I cancel all walls builds. We should have a sufficiently good position to avoid many direct attacks on our towns. I'll go for more workers (we only have 5). We have no settlers and we're producing only 2. I count 5 spots to settle at the moment, so I'll start some more.
Sell barracks in Hastings, switch from harbor to slave and rush it.
I buy some shields in Sulcis via walls and switch to a settler.
Rusaddir switched to settler and rushed to completion.
I buy some shields in Hadrumetum towards its settler build.
I cancel a slave building a mine near Malaca.
I start the swordsman army north, to help out at Leeds
IT
An English LB steps forward out of Leeds.
Carthago Novo: Worker > Worker
Rusaddir: Settler > Worker
Hastings: Worker > Trebuchet
Sabratha: Aqueduct > University
Turn 151 - 360AD
Our vKnight redlines to kill the rLB.
[1-0]
I disband a trebuchet in Hadrumetum to help with its settler build timed exactly with growth.
IT
The Vikings move towards empty Malaca...
Utica: Forbidden Palace > Marketplace
Hippo: Library > Settler
Malaca: Worker > Worker
Turn 152 - 370AD
Found Ratiz as a filler town, starts trebuchet.
Our deficit is down to -19gpt, and metallurgy is due in 7 turns now.
IT
The Vikings show more troops, but don't move into our territory yet. Our vKnight easily defends against an LB out of Leeds and promotes to elite.
[2-0]
Hadrumetum: Settler > Worker
Gades: Worker > Trebuchet
Turn 153 - 380AD
Our eKnight kills rSpear in Leeds, vMDI kills rSpear in Leeds.
[4-0]
Didn't need the sword army after all, so turn it back south to take up sentry duty.
I misclick and rush a library in Nora. Oh well... we can use the culture there and it has lots of commerce. I rush the remaining 5 shields for the settler in Newcastle.
IT
Nora: Library > Courthouse
Newcastle: Settler > Worker
Turn 154 - 390AD
Nothing...
IT
Carthage: University > Knight (in 5 at 14spt)
Oea: Library > University
Turn 155 - 400AD
Found Whompae near Besançon, starts a worker.
Research can go down to 90%, at -11gpt instead of -24gpt. Metallurgy still due in 4 turns.
IT
Calaris: Worker > Worker
Turn 156 - 410AD
Found Pikemetum, starts a library.
IT
The English want to talk. They have nothing to give but 5gpt and 26g. I take that.
We're at peace with the English.
Leptis Magna: Library > Courthouse
Resistance in Leeds ends
Turn 157 - 420AD
Research goes down to 80%, at +10gpt instead of -7gpt. Metallurgy still due in 2 turns.
IT
Hippo: Settler > Aqueduct
The Vikings complete Copernicus' Observatory in Copenhagen.
Turn 158 - 430AD
Nothing...
IT
Utica: Marketplace > Knight (in 5 at 14spt)
Turn 159 - 440AD
Science goes back up to 90%, at -6gpt. MT is due in 14 turns. That should come down fast, with science camps developing.
I switch Sulcis to a cannon that will be chopped.
IT
Carthage: Knight > Knight
Sulcis: Cannon > Cannon
Rusicade: Aqueduct > Marketplace
Turn 160 - 450AD
Nothing...
MM notes:
- Carthage should switch to the grassland tile being roaded next turn, to give up an additional tile for Oea after it has grown.
- Saldae should work its hill starting next turn, to grow to size 7 a turn sooner.
- Cadiz will pick up enough shields on growth to finish its library in 2 turns.
- Nora will get an additional fpt starting with the next IT, as jungle will be cleared, and grow in 5 turns. Its next raw shield is uncorrupted, so the banana tile should be mined.
- Newcastle will get additional irrigation next turn, to grow in 4 turns.
- Leptis Minor needs an aqueduct to grow further.
- Sabratha's next shield is corrupted, but when the mine is due to finish after next turn, the hill should be worked.
We have 9 workers now, with a few more on the way. We have a lot of jungle and marsh still to clear, which we should do as quickly as possible especially around Pikemetum and Cadiz, to bring those regions to full fruition.
One settler is waiting for marsh to be cleared (I miscounted one turn). I'd build another settler somewhere to settle on the desert tile SE-SE-S of Cirta.
The Vikings paraded a few units around, but never entered our territory. I'd go after them as soon as some more infra builds complete and we can switch back to military. I would leave the French for (a bit) later. I wouldn't wait for cavalry; our armies will be able to do some damage while our other units defend. I'd put a fourth knight in the 3rd army to that end. We should have plenty of cavalry and more armies by the time we are ready to invade the other continent. If you saw no mention of Zulu or Mayan activity in my report, that's because there wasn't any.
We're exactly at the unit support limit right now. We'll gain more support soon (extra town, and some towns will grow into cities).