Revival of Silence is Golden - Rat 36 (?)

No wonder I haven't seen it. :lol: :old:
 
I would go with Min research. Metallurgy has a unit associated with it which makes it more attractive to the AI - more attractive than Theology I believe - its chem that is usually the bottleneck.

I would get us set up for better research by building infrastructure.
 
50 (0): Good to have you lurking, Space. :cool:

One-scientist research towards Metallurgy seems to be the consensus, so I'll go with that. A contributing factor is that we'll have to rush more settlers to get the full benefit of our war against England, so in the short term our research capacity is going to decline, not increase.

We cash-rush four settlers. Of course this hurts our population levels, but it's better to accept the pain all at once so that the settlers have time to get to where we need them.


70 (1): We pillage the English saltpetre next to Nottingham. We won't want it hooked up when we replace the town--we'd rather build Numidians than musketmen--so this is a cost-free precaution.

I move our galley out of port on the assumption that the AI doesn't make galley-on-galley attacks much--and then it has to sink two attacking English galleys to survive (2-0). :lol: Fortunately I stopped it with one MP left and fortified it.

The English found Leeds almost where we razed Norwich.

We get away with this...

Rat36-70AD.jpg


...but we can't make any real deals while we have Gilgamesh on the line. We do buy 15 gold from him for 1 gpt, in case it generates good will.

A forest chop next to Utica reveals BG.


90 (2): We strike down a first spearman in Nottingham, but can't try for more because our army loses 5 HP (3-0).

We batter a wandering English spearman (4-0).

A Zulu demand for Literature leads to war.

Our heroic curragh is finally sunk, by a Zulu galley (4-1).

Zulu war happiness lets us cut the lux rate to 10%.


110 (3): We raze Nottingham after bombardment, overwhelming the remaining garrison of two spearmen (6-1). Our total haul is five slaves and two catapults.

Outside cities we shatter three English longbowmen (9-1).

We pick off an English LB landed next to Leptis Minor and generate a Great Leader, who forms our third army (10-1). I consider leaving the army empty to fill it with cavalry rather than knights, but we're a long way from MT by self-research and we can't count on getting it from the GLib, odd though this tech situation is.


130 (4): We found Rusaddir to replace Nottingham and claim saltpetre, though as already mentioned it isn't hooked up.

Our new knight army overruns an English LB (11-1).

Bad luck--just as we're approaching London, the first English musketman we've seen appears there. This justifies our decision to take our bombardment train to London, anyway.


150 (5): We move three armies, nine bombardment units, and two other units next to London.

We get Theology from the Great Library.


170 (6): After a reasonably effective bombardment our armies attack and raze London, fortunately held by just four musketmen, along with a longbowman (16-1). We gain nine slaves.

Outside cities we smite another two English longbowmen and generate another Leader, who heads west to rush the Pentagon (18-1).

We bombard and sink an English galley off Leptis Minor (19-1).


190 (7): We pillage the last English saltpetre source we can see, outside Canterbury.

Theveste PENTAGON --> Numidian.


210 (8): We move a strong force next to Canterbury.

We slay two more English longbowmen (21-1).


230 (9): We bombard and raze Canterbury, held by three musketmen (24-1). We gain eight slaves.

We overrun two more English longbowmen (26-1).

Ragnar shows up wanting to renew our peace treaty on even terms, and we accept, since war with the Vikings would be awkward right now. It won't matter much if we decide to violate this treaty before twenty turns are up. We aren't able to make any other deals.

Marsh clearance near Utica reveals BG.


250 (10): We raze Liverpool, held by a musketman and a spearman (28-1). We gain two slaves.

We found Sulcis and Saldae to establish control of some of the territory we've taken from the English.

Six elite victories this round produced two Great Leaders.
 
We should be able to drive the English off this continent in the next round, so there's no need to make peace if they offer it.

Our force of armies and bombardment units should raze York next. The appearance that it's advancing on Dover is accidental.

We have five settlers with which to fill in the remaining English territory. Two of our new towns should be founded at sites 1 and 2 on the screenshot, when possible.

I haven't hurried to attack Leeds, because once it reaches size two we can keep it rather than auto-razing it.

Our homeland defense force is considerably stronger now, though it wouldn't be adequate against Berserkers.

I've left our knight army at three units, so that we'll retain the options of adding a cav to it or shipping it by galleon. But the most important thing is not to lose it, so if the next player feels he needs to bring it up to four units to use it safely, that's fine.

We're finally working on the FP, in Utica.
 
excellent progress :goodjob:

We have emerged from all those wars in a very strong position. We should not lose the momentum and drive the English off our continent and then build up for another war against either Vikings or France. We should try and secure our continent for ourselves eventually.

I am surprised that there was only one tech for us this time. What is the AI doing?
 
Very nice. The way things are progessing on MGLs we may be done with England before the turnset is over. Blasting France next before too many musketeers appear seems to makes sense to me.
 
Preturn: looks good

IBT: How Annoying - we get Education. Landing near Leptis Minor.

260 AD: I switch cities to Libraries We have very few and research is at a crawl even at 80%. I am hoping our Armies can take care of the fighting with the units we already have.. Science to 90%. A mis-move means I have to move the Knight Army to cover when I was hoping it could heal.

IBT: Sistine Chapel is completed by Mayans in Palenque.

270 AD: Units next to York.

280 AD: Build Gades SE of Newcastle. After Bombardment the MDI/Sword Armies kill 2 Muskets each exposing a Longbow. I keep York as its position is decent.

IBT: Mayans start Copernicus.

290 AD: Not sure I trust the Viking Movements. Send an Army South.

IBT: Vikings move back again. They also start Copernicus.

300 AD: Raze Dover.

IBT: York flips back losing a Num Merc that was supressing resistance.

310 AD: Recapture York. There is a settler, that I can spend to replace York if I decide to do so.

IBT: Mayans demand gold and we are at war with them.

320 AD: Abandon York and build a city, Tingis, on the coast closer to Hastings to get there faster. Kill a Pike in Hastings.

330 AD: Capture Hastings. There is another city on our continent past it.

340 AD: Capture Oxford.

350 AD: Mostly healing for next player.

Notes:
Only one more English city on the Continent, we have only 2 Treb, Sword, Knight near it.
France is split into 3 different locations.
No sign of Zulu or Mayans. They may have troubles getting across.
Likely the MM could be improved. Didn't have time for a final once over.

Rat36_AD350.jpg
 
Nice work combining military progress and the infrastructure push. :goodjob:

The French will be an unpleasant opponent until we have cav, because of Musketeers, and we'll need more units to hold our long perimeter before we attack the Vikings. So I imagine we won't be starting any wars in the next round.

When the next player checks the MM, he should be alert for corrupt towns which aren't getting their maximum population growth.

The saltpetre source under Oxford, forcing us to build musketmen rather than Numidians, is highly inconvenient. To isolate Oxford we'd have to both cut the road and sell its harbour, but since the town will never support more than one scientist anyway, we wouldn't really lose anything by doing this.
 
nice progess, hard to believe we play deity level currently.

I agree with NP about the future wars. We should try churn out more knights and then upgrade them for Cva before attacking France or Scandinavia.
Once we make peace with one of the overseas nations, I hope we can gain a tech or two.

Our Team:
ThERat -
whomp
Northern Pike
Greebley
Mumpulus - up
 
Turn 150 - 350AD
We're at -22gpt with 680 in the bank, metallurgy is due in 11 turns. I get that down to -21gpt and 10 turns, with 510 in the bank (see rushed stuff below). I also gain some turns on production in places.

I cancel all walls builds. We should have a sufficiently good position to avoid many direct attacks on our towns. I'll go for more workers (we only have 5). We have no settlers and we're producing only 2. I count 5 spots to settle at the moment, so I'll start some more.

Sell barracks in Hastings, switch from harbor to slave and rush it.
I buy some shields in Sulcis via walls and switch to a settler.
Rusaddir switched to settler and rushed to completion.
I buy some shields in Hadrumetum towards its settler build.

I cancel a slave building a mine near Malaca.

I start the swordsman army north, to help out at Leeds

IT
An English LB steps forward out of Leeds.

Carthago Novo: Worker > Worker
Rusaddir: Settler > Worker
Hastings: Worker > Trebuchet
Sabratha: Aqueduct > University

Turn 151 - 360AD
Our vKnight redlines to kill the rLB. [1-0]

I disband a trebuchet in Hadrumetum to help with its settler build timed exactly with growth.

IT
The Vikings move towards empty Malaca...

Utica: Forbidden Palace > Marketplace
Hippo: Library > Settler
Malaca: Worker > Worker

Turn 152 - 370AD
Found Ratiz as a filler town, starts trebuchet.

Our deficit is down to -19gpt, and metallurgy is due in 7 turns now.

IT
The Vikings show more troops, but don't move into our territory yet. Our vKnight easily defends against an LB out of Leeds and promotes to elite. [2-0]

Hadrumetum: Settler > Worker
Gades: Worker > Trebuchet

Turn 153 - 380AD
Our eKnight kills rSpear in Leeds, vMDI kills rSpear in Leeds. [4-0]

rat26_leeds.jpg


Didn't need the sword army after all, so turn it back south to take up sentry duty.

I misclick and rush a library in Nora. Oh well... we can use the culture there and it has lots of commerce. I rush the remaining 5 shields for the settler in Newcastle.

IT
Nora: Library > Courthouse
Newcastle: Settler > Worker

Turn 154 - 390AD
Nothing...

IT
Carthage: University > Knight (in 5 at 14spt)
Oea: Library > University

Turn 155 - 400AD
Found Whompae near Besançon, starts a worker.

Research can go down to 90%, at -11gpt instead of -24gpt. Metallurgy still due in 4 turns.

IT
Calaris: Worker > Worker

Turn 156 - 410AD
Found Pikemetum, starts a library.

IT
The English want to talk. They have nothing to give but 5gpt and 26g. I take that. We're at peace with the English.

Leptis Magna: Library > Courthouse
Resistance in Leeds ends

Turn 157 - 420AD
Research goes down to 80%, at +10gpt instead of -7gpt. Metallurgy still due in 2 turns.

IT
Hippo: Settler > Aqueduct

The Vikings complete Copernicus' Observatory in Copenhagen.

Turn 158 - 430AD
Nothing...

IT
rat26_metallurgy.jpg


Utica: Marketplace > Knight (in 5 at 14spt)

Turn 159 - 440AD
Science goes back up to 90%, at -6gpt. MT is due in 14 turns. That should come down fast, with science camps developing.

I switch Sulcis to a cannon that will be chopped.

IT
Carthage: Knight > Knight
Sulcis: Cannon > Cannon
Rusicade: Aqueduct > Marketplace

Turn 160 - 450AD
Nothing...

MM notes:
- Carthage should switch to the grassland tile being roaded next turn, to give up an additional tile for Oea after it has grown.
- Saldae should work its hill starting next turn, to grow to size 7 a turn sooner.
- Cadiz will pick up enough shields on growth to finish its library in 2 turns.
- Nora will get an additional fpt starting with the next IT, as jungle will be cleared, and grow in 5 turns. Its next raw shield is uncorrupted, so the banana tile should be mined.
- Newcastle will get additional irrigation next turn, to grow in 4 turns.
- Leptis Minor needs an aqueduct to grow further.
- Sabratha's next shield is corrupted, but when the mine is due to finish after next turn, the hill should be worked.

We have 9 workers now, with a few more on the way. We have a lot of jungle and marsh still to clear, which we should do as quickly as possible especially around Pikemetum and Cadiz, to bring those regions to full fruition.

One settler is waiting for marsh to be cleared (I miscounted one turn). I'd build another settler somewhere to settle on the desert tile SE-SE-S of Cirta.

The Vikings paraded a few units around, but never entered our territory. I'd go after them as soon as some more infra builds complete and we can switch back to military. I would leave the French for (a bit) later. I wouldn't wait for cavalry; our armies will be able to do some damage while our other units defend. I'd put a fourth knight in the 3rd army to that end. We should have plenty of cavalry and more armies by the time we are ready to invade the other continent. If you saw no mention of Zulu or Mayan activity in my report, that's because there wasn't any.

We're exactly at the unit support limit right now. We'll gain more support soon (extra town, and some towns will grow into cities).
 

Attachments

Something I forgot to mention: I saw the note by Northern Pike about the saltpeter. I don't think we need any more defenders, just like we don't need any more walls. So I didn't implement his solution.

Our military was average compared to the Vikings when I checked a few turns before the end of my set. I think we'll blast through them, also given the lay of the land. Take Aarhus, Stavanger and Reykjavik, and defense will probably be concentrated in the Saldae/Reykjavik region.
 
Ya, I think keeping the Saltpeter connected is fine especially now that we can build Cannon.

Going after the Vikings seem reasonable, though we should be careful that coastal towns can't be attacked by Berserk.

I don't think we will see Mayans or Zulu until they get Navigation. Doesn't look like there is a way across.
 
Looking good.

I will prepare and maybe start a war against the Vikings. After all, what is a game with 10 turns of peace :mischief:

Got it.
 
Nice job fellas. This is feels almost too easy with this crew! The pace is awfully nice too.
 
Something I forgot to mention: I saw the note by Northern Pike about the saltpeter. I don't think we need any more defenders, just like we don't need any more walls. So I didn't implement his solution.

I'd like more defensive units than usual in this situation because of the threat of Berserker attacks from the sea, which calls for large garrisons in coastal towns. But thanks for explaining your reasoning.
 
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