revolt in conquered cities

pi-r8

Luddite
Joined
May 1, 2006
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Location
Babylon
What determines how long a city is in revolt after it's been conquered? Is it just the population, or are there other factors?
 
Foreign culture and no. of soldiers you have in the city, as far as I know. Each turn that you don't have the required number of units to put down any chance of revolt, a hundred sided pseudo-random die is rolled. I believe you can see this chance by hovering over the culture bar in the city screen, but this may just be a BUG feature.

Edit: I misunderstood the question as revolts are always 10 turns. If they keep persisting (this is what you likely meant) look towards the above.
 
No that's not what I meant. I mean, after you conquer a city, it doesn't produce anything for several turns.
 
Pretty sure culture and population are big components.
 
Does the age of the city (current turn - founding turn) affect the revolt period? The population can fluctuate (food and whip) and culture has the potential to vary widely. Seems like age would be a more consistent factor and would account for multiple turn-overs and variances in population affects. I don't feel like world-builder testing it.
 
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