I'm currently in a game using Extramodmod unofficial.
The calabim have been wiped out pretty early, and the AIs that killed them, bad as they are, neither capitulated them nor are able to manage their empires. As a consequence, every 20 turns or so a new Calabim empire arises from a violent revolution and immediately cast blood river.
This is extremely annoying. I think resurrected civs should not be allowed to cast their unique spell again. I can see why one would want to help small empires to detach from bigger ones, but letting a single city faction that has no hope of surviving casting a spell that does very little for itself and just annoy everyone else is not the way to go. Or if you think it is, at least the AI should fight blood with blood and slaughter Calabim cities off of Erebus instead of capturing them.
The calabim have been wiped out pretty early, and the AIs that killed them, bad as they are, neither capitulated them nor are able to manage their empires. As a consequence, every 20 turns or so a new Calabim empire arises from a violent revolution and immediately cast blood river.
This is extremely annoying. I think resurrected civs should not be allowed to cast their unique spell again. I can see why one would want to help small empires to detach from bigger ones, but letting a single city faction that has no hope of surviving casting a spell that does very little for itself and just annoy everyone else is not the way to go. Or if you think it is, at least the AI should fight blood with blood and slaughter Calabim cities off of Erebus instead of capturing them.