Mattygerst
King
Gah! I'm an idiot...I meant that post for the Rise of Mankind A New Dawn...
Sorry for the stupid question!
Sorry for the stupid question!
elif (iCountCorporations == 16):
iButtonSize = 14
iButtonSpace = 0
elif (iCountCorporations == 17):
iButtonSize = 13
iButtonSpace = 0
elif (iCountCorporations == 18):
iButtonSize = 13
iButtonSpace = 0
elif (37 > iCount[B][COLOR="Red"]Religions[/COLOR][/B] > 18):
iMaxButtons = 18
iButtonSize = 13
iButtonSpace = 0
elif (iCountCorporations == 37) or (iCountCorporations == 38):
I have a problem. I cannot get the ChangePlayer (or is it called ChangeCIV?) function to work. I tried ctrl+shift+Z/L. Ctrl+shift+x for automating does work though. ChangePlayer is set to true in the .ini file.
??
if( LOG_DEBUG ) : CvUtil.pyPrint("SAM - Civ has %d units"%(pPlayer.getNumUnits()))
if( not startPlot is None and not startPlot.isNone() ) :
[B]pPlayer.initUnit( iWarrior, startPlot.getX(), startPlot.getY(), UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH )[/B]
if( LOG_DEBUG ) : CvUtil.pyPrint("SAM - Giving new civ extra warrior for defense")
Hey, is RevDCM development stopped?
The latest modpacks which I've played have a little issue: the Rev screen (usually the last button after espionage) shows exactly the domestic screen, and even editing it to show some Rev stuff, after reloading the game it won't show( no save).
Its impossible I'm the only on who noticed that. Is something on this mod or was the others who implemented?
The archer ranged bombard is really weak by default, you can change it in the xml stuff, probably the units file.i was playing the game was on the verge of getting medival unit techs feud. civil. engineering. ect when arabian(which is so far away i dont even know where they are at) declares war and invades with a stack of macemen and some older units. the city they are next to his one of my military cities i have 5 archers and do the bombard thinking that it would simple devaste saladin stack... no it damages 2 macemen very little, i didnt even do colloterial damage, is this how it is supposed to work? because archers seam very weak then.
does anybody else think ranged is kind of weak?
can i change some Xml or python to make it do more damage or atleast colloterial damage?
edit.
cant believe ships cant do ranged attack or catapults where in the xml/python can i change this?
thought i should ask, there is a bug or something that fills up the messages under the tech bar, with "Bugoptions cannot locate setting folder" cause of this i cant see any other message like if a city is about to grow or if a unit died.