Have you adjusted the Unit Naming.xml file in the config folder? That is where the unit combat definitions are located, which it uses to look up the settings in the .ini file.
Ah yes, that did the trick! Thanks a million!
Have you adjusted the Unit Naming.xml file in the config folder? That is where the unit combat definitions are located, which it uses to look up the settings in the .ini file.
Does this mod have Dynamic Civ Names?
I am having a problem with this mod comp, I think.
I am running it as a part of Rise of Mankind - A New Dawn mod by Afforess for BtS. However, I apparently can't change the Barbarian city names just by editing the Civilization infos XML file?!
Is there some another file where the city names are defined? Please, could someone shed some light on this issue?
Heya. Just returned to Civ 4 after a couple of years of Dragon Age obsession. I've run into something I've not been able to figure out but vaguely think I recall reading about in the past (and am having no luck finding in the forums for this or RevDCM core). I'm not sure it's a bug nor am I sure that I shouldn't be asking this in the RevDCM thread. I'm hoping someone can point me to whatever thread it is I'm thinking of where this was covered.
In a nutshell, when my civ demands a change in leadership, if I agree I don't always get the automated turns afterwards with the new temp leader. Sometimes the game just... proceeds as though nothing happened. I thought I remembered that this was a bug in previous versions of this mod or the core mod but I can't remember for certain. I was wondering if there's a reason for this or if it is a bug or if I should be asking elsewhere. This is early game so at most my available civics are usually Hereditary Rule and Slavery. Over the last week-ish, in three separate playthroughs, I've had the leader revolution work (i.e. go into automated turns for a bit) once and fail twice. Is this working how it's supposed to and I'm just missing something?
I was wondering if there are or were any plans or a way to merge the graphic addons from BAT with this mod, since the rest of the BUG project (BUG, BULL, Better AI...) is already in. Any suggestions to achieve such a thing?
Just how are you trying to edit them?
Just in the typical way by editing the CIV4CivilizationInfos.xml in the mod's folder
(Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\and\Assets\XML\Civilizations)
Any changes to this file does not seem to take effect when running the game...
It uses the very same old default Barbarian city names assigned since the Vanilla. (Tribe names, such as "Scythian, Harappan, Ligurian" etc.)
Besides the xml mentioned above, I haven't found any other xml file that would define the Barbarian city names. I wonder where the problem is?