RevolutionDCM for BTS

@Shakey
Thanks for the acknowledgment and you have a good point about diplomacy being laboured under a high number of civs. Have a look around and see if there are other mods that have dealt with this problem. The idea would be "diplomacy filters" where insignificant civs that you have little time for or dealing with, should be barred from even contacting you. There has also been much thinking about forming AI federations where AI's are diplomatically represented by one leader of the federation. It is not simple to code these things and keep it high quality. Jdog5000 the creator of the great Revolution mod and a major contributor to the Better BTS AI, has long thought about the possibility of federations but as yet has not pulled it off. The vassal system is part of the way there, but still small vassals can be diplomatically annoying.

Keep in mind that civ was designed around 18 civs not 50 and the AI actually plays it's best games with lower numbers of civs. That's not even to mention the interface problems with civs greater than thirty.

I've been playing civ for a few years now and used to think that the best games are played with lots of civs and huge maps as well. But now I am realising that standard map sizes with smaller number of civs produces just as good and probably better quality and interesting games against the AI.

Cheers.
 
I do know that the Rhye's and Fall of Civilization mod does make it so that you fall out of contact with distant civilizations, so if you don't see each other's units for a while you fall out of contact. Later in the game you can build embassies so that you are always in contact with a civ. I thought that was a great solution, but as far as I can tell (I'm not a coder) it's not something you can just copy the code across to this mod.

I probably will scale back my games a little, for practical reasons if nothing else, as it takes a long time between turns even on my powerful PC, and the scoreboard runs off the top of the screen :lol:
 
RevolutionDCM is now at version 0.97 and includes Better BTS 0.45h. Revolution Inquisition has been updated so that inquisitors cannot be built unless the state religion is present in the city even if all other prereq's are met. The AI has been adjusted to compensate for this change. Thanks to Zappara for finding this.QUOTE]

My game always crashes if i start a scenario world map. I tried to merge the seperate superspies 1.31 mod into my own mod and now the scenario map crashes too. Is something wrong with the new superspies gamecore.dll?:confused:
 
@Nudden
I think you mean playing RevolutionDCM as a scenario. If that's what you mean it doesn't work. RevolutionDCM works only as a custom game single player or perhaps multiplayer using private or public maps, supplied game maps or on your own custom map.
Cheers.
 
@Nudden
I think you mean playing RevolutionDCM as a scenario. If that's what you mean it doesn't work. RevolutionDCM works only as a custom game single player or perhaps multiplayer using private or public maps, supplied game maps or on your own custom map.
Cheers.

No glider....i mean your maps in the privatemaps folder (RFC Earth with big Europe 34 civs - clean and so on). With the last version (0.961 i think) there was no problem....but if no one else have the problem it should be a fault made by me:confused:
thanks for your help
NuDDen
 
@nudden

All the maps in the PrivateMaps don't work anymore as they aren't compatible with the 50 civs DLL. I fixed one of them and attached it to this message. The fix is simple you need to add team, and player entries up to TeamID=49.
 
Just my two cents, for me, I'd rather have it at 50, my computer can handle more Civs, and if anyone wants less than that, they can always choose a lesser number, it's not required they use all 50...lol
 
There is absolutely no need for alternative DLL file. It is quite easy to set the maximum number od civs in the game using the MaxCiv value in Revolution.ini. It is also much more flexible, say somebody doesn't want 50 civs but he still thinks 34 is a small number he can set it to 40, 42 or whatever. Keeping the DLL as it is seems to be the right decission. It simbly allows each player to choose what fits him well.
 
@Phungus
Ok will think on what to do about the wolf mod bug. I can't think of anything at the moment, just to make sure that the problem is not in RevolutionDCM would be a good start. Otherwise, that sort of diplomacy demand code seems to be covered in CvDiplomacy.py if you have one in your mod.

@Kali
Phew, wasn't looking forward to the idea of supporting two seperate DLLs. Ok cool, keep it at 50 and over time modify the private maps to support 50 civs, now that you have shown how to do it. Good one.

@Anyone
I am being slapped, hounded and beaten into submission by the new AI. Suffered a first early game rush on me where the AI sacked my capital and left me homeless. I'm on standard terra maps 10 civs, monarch, starting as minors as well as limited religions. It seems that the only way to make progress with these settings is by founding on a river with lots of food around, so that you can enact slavery multiple times for military and have the population quickly regrow after whipings, dealing with the revolution impacts later. That's what the AI appears to be doing....I think. Ideas appreciated.

Cheers.
 
Have a happy XMAS anyone and everyone who has taken part in this forum this year. Thanks for your suggestions. If you will eat and drink too much over the holiday break, and thus suffer heavy losses to the better BTS AI, you deserve the punishment. :)
Cheers.
 
@Kel
Yeah happy hanuca too you too! What is hanuca? My only source of knowledge I have ever gained since I was born is from the Civilopaedia in Civ II and IV, and there is no entry for hanuca. :(
Cheers and enjoy.
 
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