Cetrix
Merovingian
Did a 220AD Visigoth game, in Emperor. My feedback :Alaric is the leader of the Visigoths, but he died in 410. The Visigoth spawn is in 420, better to make Theodoric as leader.
- 1st goal, get Jurisprudence before 650AD. Way too easy ; I had it in 540AD.
- 2nd goal, the conquest. Quite easy, but good action with wars against Ostrogoths, Franks, Lombards, Vandals. To be honest, I didn't wait for 700AD. I guess that there is no arabic invasion event.
- 3rd goal, be stable, have 5000 culture and be a saint. Too easy, by far ! And there is a bug, at 2000/5000 culture the checkmark is green.
Why are there all around easy goals ? You start in 420, and the goals are in 650, 700, 750. It's a lot of turns and we have by far enough time to do it :
- Jurisprudence. You only have to research the technology before it, and I had it with trade. Even without library in cities and research buildings you can have it before 650AD. Get it 1 century before is better, or drop out some techs for Visigoths to make it harder. But with trade... easy to do.
- The conquest : the franks are not at war with Visigoths at spawn... in my opinion, they have to. But franks are a major threat after, it's good. Same for lombards, but not the ostrogoth which are weakened by barbarians. Vandals are easily conquered.
A justinian invasion in North Africa (~540 AD) and Betica (?) and South Italy/Sicily would be nice action and more challenging. Same for an arabic invasion around 710.
- And for the last goal, the culture is too much easy. 15000 is a real challenge. Be stable is not a problem, because like I said few days ago, in RFC CW the stability isn't a problem (everybody in solid or stable most of the time). Be a saint is OK.
Despite this, it was a nice game ; the goals are interesting, but not enough challenging.
And some bugs : lack of frankish TXT birth, some mess with Avars/Huns civ color, and bugs with the score (some civs don't have the stability thingy).