RFC Classical World

A
The missing rivers are Tamese, Shannon, Vistula and Oder but no big deal to me, because there are in non "playable" areas in RFC CW.

Vistula and Oder were my main concerns. One cannot approach to the map from the strictly utilitarian purpose: you don't need to be a geography geek in order to get bothered with the absence of the main features on Eurasian continent. I am happy sprt is going to add most important rivers and lakes.
 
I can't find the website I based the Karabalasagun as Gokturk capital on. it wasn't wiki but a site about the Gokturks. I was actually thinking of spawning them in more than one location since it takes about 14 turns for a settler to walk from Karabalasagun to Balasagun, the furthest west of their natural starting cites. of course they could also flip the cities, but if they got settlers instead then the player could chose his capital by settling that city first.

sprt, we all know that as a mod creator you have the final power to take sides in any historical discrepancies. I found at least 3 different capitals for Gokturks while researching. Our heads will go crazy if every one would come with his book, so it's better to have some standardized approach: Wikipedia. I know it is not perfect and sometimes wrong, but most of our Pedia and most laymen people relay on Wikipedia heavily. Sticking to Wikipedia will at least provide some level of consistency, because at the end of the day historians themselves cannot be sure about many things.

Ordu Baliq (in Mongolia) is listed as a capital (capital #1) of the First Empire.

The First Türk Empire collapsed in 581, and fifty years later Kutlugh (d. 692) established the Second Turkish or Türk empire (683-734), which controlled much of the eastern portion of the former First Türk Empire and produced the Orkhon inscriptions that have survived to the present.

The power of the Second (Eastern) Khaganate was centered on Ötüken (the upper reaches of the Orkhon River) (capital #2). In 681 they revolted against the Tang Dynasty Chinese domination and, over the following decades, steadily gained control of the steppes beyond the Great Wall of China. By 705, they had expanded as far south as Samarkand and threatened the Arab control of Transoxiana. The Göktürks clashed with the Umayyad Califate in a series of battles (712–713) but the Arabs emerged as victors.

Western Empire's capital was Suyab (capital #3) in the Chui River valley, about 6 km south east of modern Tokmok. Navekat was summer capital (Summer Palace!). The Western Turks were also known as the Onogurs or Onoghurs, from the proto-Turkic Onoq ("ten arrows"). An "arrow" was a name for one division of the Turkic tribes. The division now known as the Utigurs or Bulgars eventually migrated southwest and formed the First Bulgarian Empire in Moesia.

I think it does make sense for Gokturks to start with 2 centers (East and West). After the map will be finalized we can positively identify areas for Ordu Baliq, Suyab and Ötüken.
 
Stirrup goal is failed upon the start with Wei (220 AD).
 
Carthage could start with a city in Sicily (Lilybaeum, the center of Carthaginian power on Sicily) setting a stage for conflict. I understand that 2 cities on small piece of land could be too much given the economy of the mod, but still. If you introduce the Rome right before the First Punic War the scene in Sicily must be ready for it...
 
I've finished off the city name map in Tripolitania, Axum, and most of coastal Somalia/Punt, with appropriate renames. Some of the names might be anachronistic, but it's really the only thing I can find. Adulis actually isn't anywhere close to where it is ingame (it should really be 2E1N of Axum), so I renamed that plot Isukin (Greek Ptolemais Theron). I've also added the appellation "Troglodytika" to the pre-placed Berenice as its Greek name (Latin is still Berenice) to differentiate it from Berenice Pankhrysos to its south, so you might want to change its preplaced name. Same for Meroe, which I changed to Medewi earlier (Meroe is its Greek name, Medewi is the native Nubian name).

Edit: Also, I don't think the Qin ever controlled Gansu, so maybe that province should be removed from their first UHV goal?

2nd Edit: Why are the Byzantines renamed the Roman Empire? That's technically correct, but obviously confuses them with the actual Roman Empire.
 

Attachments

This Roman Empire/Byzantines is one of the most recurring fight here in RFC universe. I never understood why is it so important for people :lol:

On the more serious note Arab UP does provide free religion but no free temple :sad:
 
@ DC123456789: just want to say I really appreciate all the extra effort you have put into this. others too, but you have been very diligent.

about Rome/Byzantium: sometimes the dynamic civ naming doesn't work the way I want it to, but my intention is for the Byzantines to be called the Eastern Roman Empire as long as western Rome is alive and the Roman Empire thereafter.

I think it would also be fun to call the Sassanids the Persian Empire and maybe even use non-dynastic names for the Chinese empires. its a slippery slope, I know.

about the Jin Stirrup goal failure, I realize I have to change how (or more specifically when) techs are assigned.

about Sicily... yeah trying two cities on the island might be fun. and I guess it should not flip to the Romans since they didn't take it til 212BC. I had it flip to them because I thought otherwise they would never take it and it gives them border pressure with Carthage.

which reminds me, there has been steady, creeping growth in the number of cities on the map ever since the large map was added, and I can think of at least 6 more that I or someone else wants to add. I know game speed was never amazing but I hope it is still ok.

I guess I will change the settler maps and the resources around Adulis/Axum/Saba to make sure there are 3 viable city sites.

about Qin/Gansu yes you are right I will change it.

about the Arab UP, I will change the text rather than the UP. considering that the Arabs start with civics that give a stability and maintenance bonus (theocracy) and a building production bonus (state religion) I thinks its strong enough but if they really need it I will add the temples back.

I have been busy nearly all weekend so far this summer so its been hard to find time and when I have its been to play civs that are already balanced rather than finishing the later ones. I know there is a lot of later stuff to get to.
 
With graphics turned low the Satavahanas in the early game are still playable, around 185BC it took 18 seconds to advance a turn on my crappy laptop (a 400 euros machine that I bought a year ago). On my pc it's a lot faster, so I guess it's okay. Maybe there should be an option to turn the Blue Marble terrain off on weaker machines.

I'm sorry to start with that message, because the other thing I wanted to say is that I'm eager to start playing again. Merijn's home again which also means next week I can go to my pc again and try a few games.
 
about Rome/Byzantium: sometimes the dynamic civ naming doesn't work the way I want it to, but my intention is for the Byzantines to be called the Eastern Roman Empire as long as western Rome is alive and the Roman Empire thereafter.

I think it would also be fun to call the Sassanids the Persian Empire and maybe even use non-dynastic names for the Chinese empires. its a slippery slope, I know.

I would prefer that we use the conventional name for the civs. And as for the Roman Empire thing, I was talking about the civilopedia- there are presently 3 Roman Empires there. 2 I know are for the different UHV paths for the actual Roman Empire, but I think it should still say the Byzantine Empire, if only to differentiate the two.
 
It is a little depressing to see Goguryeo with no UU and no UB, while they are so unique overall. I remember we were discussing making their Forts with active defence, but I am quite happy with current UP. However we should address UU and UB.

gaemamusa7rp.jpg


Goguryeo cavalry were called Gaemamusa (개마무사, 鎧馬武士), loosely translated as "Iron Horse Warriors". Since Goguryeo implemented a strategy of active defense this cavalry can have a defense bonuses, unlike regular horse.

Ondol.png


Ondol was very unique underfloor heating system in Goguryeo, which uses direct heat transfer from wood smoke to the underside of a thick masonry floor. It may replace, say, Tannery, and provide extra food for the city tile. Alternatively, Walls can be replaced with Goguryeo active defense Forts, which can be a copy paste of Hungarian UB from RFCE...
 
Rome didn't flip Mediolanum, Massilia, or Syrakousai when they spawned. The spawn date for the Tocharians in the civilopedia is also wrong (I think it's the old one, 290 BC).
 
Which start is that? Regular 320 BC start should not flip anything except Mediolanum (Rome starts right before the First Punic War and has to capture Syrakousai, which they did not do until 2nd War, actually).

In my last games (Rev. 65) I always flip Mediolanum :dunno:
 
Doesn't AI Rome flip Masillia and Syrakousai if independent? Anyway, might have just been a reloading save while flipping bug.
 
I guess I will change the settler maps and the resources around Adulis/Axum/Saba to make sure there are 3 viable city sites.

about Qin/Gansu yes you are right I will change it.

about the Arab UP, I will change the text rather than the UP. considering that the Arabs start with civics that give a stability and maintenance bonus (theocracy) and a building production bonus (state religion) I thinks its strong enough but if they really need it I will add the temples back.

Have you gotten around to this and my city name map changes yet?
 
Doesn't AI Rome flip Massilia and Syrakousai if independent? Anyway, might have just been a reloading save while flipping bug.

Massilia maintained its independence until the rise of Julius Caesar, while Sicily became the scene of very hard fought war. Flipping them to human player in 260 BC is simply counter-historical.

Edit: no worries. Rev,. 66 does not flip them, perhaps only Parthian flip was fixed.

I am getting very occasional and almost unreproducible memory allocation crashes. Am I the only one?
 
Weird roman situation in Africa, in my Seleucid game... they conquered Egypt (my vassal) except Berenice, but 0 troops in the cities when I reveal the map.

No enough gold ?
 

Attachments

  • romaegypt.jpg
    romaegypt.jpg
    334.4 KB · Views: 127
Back
Top Bottom