RFC Classical World

Great mod! Especially love the economic system, how slavery, mines and cottages work. Feels more realistic than the vanilla way of tile improvements, putting mines on every hill!:goodjob:

Some observations after playing four of the early civs (Antagonids, Ptolemaics, Roman Rep. and Carthage):

- The check for the 1st Roman UHV (Republic) seems bugged. Had 10 provinces and positive responce from the victory screen until some turns after the UHV date it was marked as failed for no appearant reason. I did not lose any cities in the meantime.

- The 1st Carthagian UHV needs 6 different(!!!) luxuries! Is this intended? Description does not sound so. It makes the third UHV (10 different luxuries) extremly hard/nigh impossible.

- The 2nd Carthagian UHV did not check correctly for me. Rome collapsed in 60 BC, but there was no check.
(Rome had insane stability by the way. Conquered five times their capital and 5 other cities until they collapsed holding only Ancyra and were reborn at 42 BC with 3 stacks in Italy.)

- Perhaps mercs should spawn in the province their are enlisted and not in the capital. (e.g. aegyptian javelinemen in aegypt and so on.)


Thanks for your efforts! Great work!
 
Yes, the Carthaginian UHV needs 6 and then 10 different luxuries. The first one actually isn't that hard, there's five across the Western Mediterranean within easy reach (dye at Massilia, wine at Syracuse, ivory at Rusadir, silver somewhere in Baetica, gold up in Cantabria), with a couple others slightly harder to reach (fur in Gaul, cotton in Egypt). Remember, trading for luxuries also counts- Indian and Chinese civs are excellent for this.
 
- Perhaps mercs should spawn in the province their are enlisted and not in the capital. (e.g. aegyptian javelinemen in egypt and so on.)
I was thinking about it, because it's a bit historical to make mercs spawn in the capital (Like as the Romans, you accidentally receive a city in India, the mercs still spawn at Rome, which is weird)
 
@Bernd, das Brot

Hi,

please have a look into the thread "Strategy". On the second last post I describe in detail how to beat the Carthagian UHV on Emperor in a normal way (meaning I didn't have to use special tricks or micromanage every last citizen in order to reach the goal well ahead of time). The third UHV is far from difficult or impossible.

Regarding Mercs: well, mercs usually come from all over the world, but if you hire them then they will gather at the point which you told them. If we assume that your treasury and your administrative body is located in your capital then it does make sense that they gather in your capital. Moreover it is easier to organise the transport from your capital for all new mercs, than to gather them from the various province, which will also cost you btw. It would be even better if you could directly decide any city where to gather your mercs. But if this is not possible than at least keep them at the capital.
 
Thanks for all your answers.

My comment that the 3rd Carthagian UHV is a nigh impossible, was surely a bit rash. I was not aware that traded ressources would count, so it seemed really hard. But as Rod descriped (in the strategy post) it is nowhere near impossible.

I mainly mentioned it because the description is misleading. I had planned for the 2nd spanish silver to be my 6th ressource and was astonished to see that it did not count. It was too late to capture another one, so I had to start anew.:sad: Would be nice too chnage the description, making clear that different ressources are needed.

Did the 2nd UHV check correctly for you?

well, mercs usually come from all over the world, but if you hire them then they will gather at the point which you told them. If we assume that your treasury and your administrative body is located in your capital then it does make sense that they gather in your capital. Moreover it is easier to organise the transport from your capital for all new mercs, than to gather them from the various province, which will also cost you btw. It would be even better if you could directly decide any city where to gather your mercs. But if this is not possible than at least keep them at the capital.

Regarding Mercs: I am no expert for mercenaries, but I don't think it worked that way. I think the mercs where hired where they were and not urged to travel through halve the empire to the capital to get enlisted. Either way I would think it more flavourful, if they spawn in their home provinces. But it's not a big thing anyway.:)

Has the diffculty any influence on the stability of the empire?
 
It says one of the files is in conflicted state, do you know why?

Also please update me -- newborn civs no longer flip all the cities in their core? Why?
 
Spoiler :
kokturksmap.jpg

Spoiler :
gokturk.gif

This can become handy for the Gokturks
PS. Try taking something from RFCA, you surely aren't using the full potential of the mod
 
new regular download up

It says one of the files is in conflicted state, do you know why?

no idea. my svn often displays what seem to me to be the wrong icons on the folders. I don't worry about it as long as the mod works.


Also please update me -- newborn civs no longer flip all the cities in their core? Why?

sounds like a python thing. what version? do you have python exceptions enabled?

Spoiler :
kokturksmap.jpg

Spoiler :
gokturk.gif

This can become handy for the Gokturks
PS. Try taking something from RFCA, you surely aren't using the full potential of the mod

thanks for the maps. I don't want to add any new features right now. I don't have a huge amount of time and when I do I've been quite content with the mod as it is.
 
Well, I meant taking city name maps from RFCA, it would fill places in northern Asia and in Indonesia and Philippines
PS. Here are some new city locations you could include for the Khazars. Kiev was called Küiev by them, you can make them settle it.
Spoiler :
khazaria.gif


PPS. And why not add barbarian Bulgar?

PPPS. Lpqy still doesn't change to Leptis Magna
 
rev 135

fixed the Vietnamese UHV

fix for the regular download attached, unzip and put in the python folder, it should overwrite
 

Attachments

In the latest rev, all free upkeep units seem to have been removed. Even when running Monarchy or Vassalage, the Financial Advisor screen says I have free support and free supply for 0 units. Therefore I have crippling financial costs from unit upkeep.

I'm playing Emperor level, so thought maybe this is a difficulty thing, but the Civic screen says I should get 10 free units for running Monarchy, so not sure...
 
sorry for the late reply. I've been away from my computer for a while

yes the furs in gaul are still there. so dye, ivory, pearls, wine, silver, gold and fur (thats 7) are available in the western mediterranean, cotton and incense from egypt or saba, leaving 1 to trade for from an eastern civ.

as for the unit costs, I know I made some changes there a while ago but I didn't intend zero free units. I'm looking into it.

rev 136 fixes the Axum victory bug
 
sorry for the late reply. I've been away from my computer for a while

yes the furs in gaul are still there. so dye, ivory, pearls, wine, silver, gold and fur (thats 7) are available in the western mediterranean, cotton and incense from egypt or saba, leaving 1 to trade for from an eastern civ.

as for the unit costs, I know I made some changes there a while ago but I didn't intend zero free units. I'm looking into it.

rev 136 fixes the Axum victory bug

Doesn't the ivory from North Africa disappear before 50AD? That always annoyed me a bit as Carthage - you don't need it for elephants late on, but it takes one away from your luxury total.

I always ended up founding or capturing a city in India, and sometimes popping a GA to get three nearby luxuries to win. The Jain holy city was best IIRC. Not all that historic, but probably the eventual extension of Carthage's colonies if they'd beaten Rome!
 
rev 139

lowered the 3rd Carthage goal to 9 luxuries to account for the disappearing elephants

fixed the unit maintenance problem, I think

disabled the AI to AI attitude modifiers produced by the BasePeaceWeight and WarmongerRespect values in the leaderhead xml, added attitude bonuses for distant civs. the main symptom that lead me to this was that AI Carthage and AI Rome kept ending up pleased with each other, messing up the Mediterranean scene. so Rome and Carthage should finally actaully fight and there will probably be more AI wars overall.
 
fixed the unit maintenance problem, I think

It's better now, in that monarchy and vassalage do give some free units, but the base number of free units is still zero when playing at Emperor level. Whilst that does boost the difficulty, it also makes some of the tech goals damn near impossible, as you can't even support your garrisons and so end up unable to focus fully on research.
 
rev 139

lowered the 3rd Carthage goal to 9 luxuries to account for the disappearing elephants

fixed the unit maintenance problem, I think

disabled the AI to AI attitude modifiers produced by the BasePeaceWeight and WarmongerRespect values in the leaderhead xml, added attitude bonuses for distant civs. the main symptom that lead me to this was that AI Carthage and AI Rome kept ending up pleased with each other, messing up the Mediterranean scene. so Rome and Carthage should finally actaully fight and there will probably be more AI wars overall.

I will do a few test spawns to check this out.

EDIT: TEST #1

Spoiler :
rome_1.png


Rome doing a good job at acquiring cities. Definitely warring with Carthage. (So you fixed it!)

Notable issue: Rome does not have much a military though. Thus it is having problems with barbarians in the West and can't subjugate Anatolia, Syria or Judea.

Suggestion: maybe once/if Rome defeats Carthage, the AI can have some "Marian reform" bonus that spawns Legionaries in Rome every now and then. This bonus could end when the Sassanids spawn (crisis of the 3rd century + east/west split could be said to have ended the absolute military supremacy of Rome).

AI Parthia also having a little bit of trouble. Maybe a few military units contingent on their capturing of Seleukeia, or something similar.

TEST #2

Spoiler :
rome_2.png


Same situation and conclusions (however Rome and Parthia are worse off here).

TEST #3

Spoiler :
rome_3.png


Same situation and conclusions (Parthia doesn't even exist here!)
 
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