Ogi123
The End is the Beginning is the End
Some feedback on otherwise excellent mod:
1). -there are some missing texts in civilopedia
-colossus and pyramids effects show in you cities as TXT .... EFFECT
-some text in civilopedia have text that haven't been cut when coping, for example there are things as (more) and (pictures), probably not deleted links.
2). Cottages are rather meh in their inplementation, to unintuitive. I would prefer treat them as workshops -1food/+2gold, two techs to improve this to +4, no restriction in placement. Don't grow.
3). Some units are werdly balanced, galatian infantry kills both legion and phalangite, peltast is basically anti seleucid and rather uninspiring otherwise, dacian UU murders all melee units.
-Axeman S4 +25% vs melee, cost as spearman, various UU nerfed but cheaper. Until advent of legion Phalanx/heavy spear should be best infantry.
-Phalanx no city attack, +25%vs melee, more expensive.
-Legion needs buff, perhaps S7 1first strike but no melee bonus, cheaper.
-Peltast no heavy spear bonus but +75% vs melee.
4). Specialist also needs some changes.
-laborer is too weak and made obsolete by artisan, perhaps removing gold bonus and incerasing hammers to two will made him better.
-artisan needs to go its simply better laborer and also unlimited.
-priests are too weak, maybe incerase gold by one?
5). Civics are rather unbalanced there is little choice in some columns.
-tyranny happy bonus works weirdly it should give +1happy per unit but its more like 0,5?
-wage labor is rather weak, some production(+10 to 25%) bonus? Stronger workshops/cottages?
-Is anybody ever using theocracy?
-Patronage culture bonus should be applicable for all cities.
6). I really don't like stability penalty for "outliving" historical fall date, it is forcing me to play for UHV and sometimes I want to win by time/syncretism.
I must say that I have lot of fun with this mod, and those suggestions are just personal opinions of mod balance. I will try to post some more feedback but this mod is really large so playing as all civs will take looong time...
1). -there are some missing texts in civilopedia
-colossus and pyramids effects show in you cities as TXT .... EFFECT
-some text in civilopedia have text that haven't been cut when coping, for example there are things as (more) and (pictures), probably not deleted links.
2). Cottages are rather meh in their inplementation, to unintuitive. I would prefer treat them as workshops -1food/+2gold, two techs to improve this to +4, no restriction in placement. Don't grow.
3). Some units are werdly balanced, galatian infantry kills both legion and phalangite, peltast is basically anti seleucid and rather uninspiring otherwise, dacian UU murders all melee units.
-Axeman S4 +25% vs melee, cost as spearman, various UU nerfed but cheaper. Until advent of legion Phalanx/heavy spear should be best infantry.
-Phalanx no city attack, +25%vs melee, more expensive.
-Legion needs buff, perhaps S7 1first strike but no melee bonus, cheaper.
-Peltast no heavy spear bonus but +75% vs melee.
4). Specialist also needs some changes.
-laborer is too weak and made obsolete by artisan, perhaps removing gold bonus and incerasing hammers to two will made him better.
-artisan needs to go its simply better laborer and also unlimited.
-priests are too weak, maybe incerase gold by one?
5). Civics are rather unbalanced there is little choice in some columns.
-tyranny happy bonus works weirdly it should give +1happy per unit but its more like 0,5?
-wage labor is rather weak, some production(+10 to 25%) bonus? Stronger workshops/cottages?
-Is anybody ever using theocracy?
-Patronage culture bonus should be applicable for all cities.
6). I really don't like stability penalty for "outliving" historical fall date, it is forcing me to play for UHV and sometimes I want to win by time/syncretism.
I must say that I have lot of fun with this mod, and those suggestions are just personal opinions of mod balance. I will try to post some more feedback but this mod is really large so playing as all civs will take looong time...