DrZomboss
Brrrainz Gourmet
Mmmh... they already found Siraf and Gwadar, but doesn't Charax Spasinou change to Basra? Haven't checked, but it should imo.
No worries - I guess those numbers would have applied to all difficulty levels to some extent, but it was most noticeable at harder difficulties.
Now back to carving up the classical world!![]()
Mmmh... they already found Siraf and Gwadar, but doesn't Charax Spasinou change to Basra? Haven't checked, but it should imo.
Any chance Arabs will get extra Settler for Basra? There is not a single port on the coast from India to Yemen!
Mmmh... they already found Siraf and Gwadar, but doesn't Charax Spasinou change to Basra? Haven't checked, but it should imo.
Looking at the code, it should. If you start at some of the earlier dates it spawns as an independent city that the Arabs will eventually flip.
You're right. Never played Arabs from the very beginning, now I see that I should![]()
Question not exactly about mod. Why after changing some lines in civicinfo.xml I get errors? When changing values everything is ok, but if I say, try to add yields changes to serfdom (+1hammer from farm), by coping revelant lines from agarianism I get errors. Same situation with changing units, as long as I change values already present everything works, trying to add new unitcombatmod for example, results in error when loading.
I will be grateful if somebody can explain it to me, it is something to do with schema.xml? If yes how you update it?
This brings me to sprt's door. I know you said that Arabs UP shall stay nerfed, without Temples spreading with religion (please correct Pedia!). However it looks odd to see all those Manichean and Zoroastrian Temples and no Mosques in newly acquired cities. I propose very modest addition to UP -- if there is a temple in newly acquired Arab city it get converted to Islamic Temple, the rest of the Temples get destroyed, unless they belong to the People of the Book.
I've read that Gerrha was the Greek transliteration - originally it's Hagar. It's greatest importance was 325 BC to 100 BC, so guess it can come up in the 320 BC scenario, but not in the othersI
research: how old is Gerrha?
I would say Charax/Basra was originally another tile to the north, but that will make it close to Susa. Maybe just remove the wetland or make Charax founded on the current tile and Basra 1 tile norththe Charax/Basra tile is plains in 320BC, 80BC, and 220AD but wetland in 550AD. research: what is the most appropriate thing to do? dynamic/conditional terrain is
thanks. I should have more time later this week.
The first sources mentioning Siraf come from 185 CE.I know Siraf was a major port in Abbasid times but how old is it?
I don't remember my rationale for removing the free temples. do they need them?
## RELIGION ##
print "RELIGION"
iReligionRating = 0
iNumForeignReligions = 0
iNumNonbelievingCities = 0
if (iCivicReligion == iDynasticCultCivic) or (iCivicReligion == iPaganismCivic):
for pLoopCity in apCityList:
for iLoopReligion in range(iNumReligions):
if pLoopCity.GetCy().isHasReligion(iLoopReligion):
if iLoopReligion != iHinduism:
iNumForeignReligions += 1
elif iLoopReligion == iHinduism and iCivicLabor != iCasteSystemCivic:
iNumForeignReligions += 1
elif iCivicReligion == iStateReligionCivic:
for pLoopCity in apCityList:
if not pLoopCity.GetCy().isHasReligion(iStateReligion):
iNumNonbelievingCities += 2
for iLoopReligion in range(iNumReligions):
if pLoopCity.GetCy().isHasReligion(iLoopReligion) [COLOR="Red"]and iLoopReligion != iStateReligion[/COLOR]:
iNumForeignReligions += 1
elif (iCivicReligion == iMilitancyCivic) or (iCivicGovernment == iTheocracyCivic):
for pLoopCity in apCityList:
if not pLoopCity.GetCy().isHasReligion(iStateReligion):
iNumNonbelievingCities += 2
for iLoopReligion in range(iNumReligions):
if pLoopCity.GetCy().isHasReligion(iLoopReligion) [COLOR="Red"]and iLoopReligion != iStateReligion[/COLOR]:
iNumForeignReligions += 2
As well, it seems that the 40 turn grace period after you spawn for stability checks is broken, at least for the Antigonids.
As well, core cities should not be able to declare independence. This just kind of results in further instability that puts the civ into a death spiral, whereas the whole point of cities declaring independence is that the civ retreats to areas where they can control more easily.
I've read that Gerrha was the Greek transliteration - originally it's Hagar. It's greatest importance was 325 BC to 100 BC, so guess it can come up in the 320 BC scenario, but not in the others
I would say Charax/Basra was originally another tile to the north, but that will make it close to Susa. Maybe just remove the wetland or make Charax founded on the current tile and Basra 1 tile north
The first sources mentioning Siraf come from 185 CE.