got thrash4ever's 2nd draft open. here it is as a WBS so you can look at it. here are the changes I am planning:
Spoiler :more forest in Yan province, the coastal area between N China and Manchuria
split the Yellow river below Luoyang
add the Salween River
add the Huai River
marshes in central south China, N of Changsha
peaks near Shu
water behind Gusu
plus more probably
And fewer cities please. The ones included by T4E may all have been important, but then the mod already misses out important cities like Nicaea, Konya and Kayseri in Anatolia to avoid having an excessively crowded map.
Why not add some city locations? Some map regions are still not occupied. Kayseri/Mazaka/Caesarea could be there, but it would make it harder for Pontus if spawned. Maybe Tigranakert could actually be settled, since the city founding spot is on forest... who is impassable for settlers. Gaul, Iberia, Britain and Lusitania have loads of potential city spots, the only city ever founded in Libya is Cyrene, Crete, Malta, Corsica, Aethiopia, Caledonia, Hibernia, Scania and Slavia aren't settled at all (same for Siberia, but it would be difficult to found a city who existed there), Makan could be settled by Saba, but it just doesn't exist long enough, since they find Shabwa, Bakkah, Yathreb and Samharm earlier, Gerrha/Hagar could be settled too, there are cities in Somalia who will never be founded due to the lack of oasis, you could add Kalisia (modern Kalisz) in Poland who existed in Roman times. Guess there could be more changes, but it's enough points for one time![]()
no it hasn't been removed. did the other indy cities spawn? if not there could be a python error. do you have exceptions enabled?
After a few 500+ AD games, it seems the Byz is having trouble keeping at least Constantinople from the Arabs. Considering we could possibly see Bulgaria being implemented in the North, it means rough times for the Byz.
Sounds like some changes on East Asia graphic is happening, really glad to know that.
Silk, gold, silver, sugar, hemp, dye and tea, I put all those within China's range, because there are historically there. And you see the different resource distribution between South and North, this is to make sure that Qin could afford to, and would like to attack some remote cities such as Gusu and Panyu...
The cities I put in were important ones, and I already omitted a lot. These cities are there to represent the era of Warring States just before Qin's unification. Qin indeed made a lot of efforts conquering all those. See below:
http://en.wikipedia.org/wiki/Warring_states
I'm not against balancing, we can disuss and compromize. But for me this mod will be even more interesting if we have more rivers, cities, resources in both East and West. I don't know if this is already against what this mod is meant for, but you see at least there're other potentials.
I'm looking forward to the new graphic, and I can provide new city name list after that. We can discuss how many cities to pre-exist...
I've played a few 550AD games recently, and it seems like the Arab conquerors event triggers a lot of the time, even after the Arabs control the Levant, Egypt and much of Anatolia. I've seen it triggered, followed by the Arabs capturing Ankara, so the conquerors script may be too aggressive in that area?
Saguntum also didn't spawn (east coast of Iberia) so that could be the issue, but it's never happened before.
How do I enable python exceptions?
its in your ini file. you can check if they are enabled by taking any file out of the python folder and trying to launch the mod
Saguntum seems to have gone awol. its supposed to be in the 320bc WBS but it isn't right now. I'll fix it when I get home.
Mediolanum should be spawning, don't know what's up with that. I'll do a test when I get home.
Nicopolis never spawns, its not supposed to.
Nicopolis never spawns, its not supposed to.
That's strange, I've seen it preplaced on the 320 BC map for the last few revisions.