DC123456789
Deity
IMO no civ should ever raze a pre-existing city just to rebuild it right back on the same tile the next turn.
its not really intended to play the Byzantines from the 320BC start.
the accounts I've read say Constantine "refounded" the city, so I did it that way.
its not really intended to play the Byzantines from the 320BC start.
the mercenaries module is a bit of a mystery to me still. I can't seem to stop it creating super-units and I don't know why it just dries up in the later eras. I'll look into it eventually.
# The max size of the global mercenary pool. No more mercenaries will be added by the
# game to the pool if the max number is reached. This feature does not disable the
# fire mercenary feature. This variable is used to control the load time for the
# "Mercenary Manager" screen.
# Default valus is 100
g_iMaxGlobalMercenaryPoolSize = 8 #srpt
# Change this number to increase or decrease the ratio between the number of
# mercenaries and units in the game. For instance setting the value to 10 means that
# there will be 10 mercenaries available in the game for every 100 units (a 1:10
# ratio). Setting the value to 4 means that there will be 4 mercenaries available in
# the game for every 100 units (a 1:25 ratio).
# Default value is 10
g_iRatioMercenariesToRegulars = 10
First gold goal for Vandals is near impossible unless you get lucky with great merchant. Also did we talk about allowing cities to enjoy full bonus once planted on resources, the same way DoC and SoI have it?
And why, why why everything needs to cost so many hummers for newborn civs! It takes eons to raise an army or build 2-3 essential buildings in each city!