if iCivicGovernment == iMonarchyCivic:
if iCivicLegal == iBarbarismCivic:
iCivicsRating -= 1
#print ("bad combo", "monarchy", "barbarism")
if iCivicLegal in [iVassalageCivic, iReligiousLawCivic]:
iCivicsRating += 1
#print ("good combo", "monarchy", "vassalage, or religious law")
if iCivicLabor == iSerfdomCivic:
iCivicsRating += 1
#print ("good combo", "monarchy", "serfdom")
if iCivicLabor == iWageLaborCivic:
iCivicsRating -= 1
#print ("bad combo", "monarchy", "wage labor")
if iCivicEconomy == iPatronageCivic:
iCivicsRating += 1
#print ("good combo", "monarchy", "patronage")
if iCivicReligion in [iDynasticCultCivic, iStateReligionCivic]:
iCivicsRating += 1
#print ("good combo", "monarchy", "dynastic cult or state religion")
if iCivicGovernment == iOligarchyCivic:
if iCivicLegal in [iBarbarismCivic, iTyrannyCivic]:
iCivicsRating -= 1
#print ("bad combo", "oligrachy", "barbarism or tyranny")
if iCivicLegal == iBureaucracyCivic:
iCivicsRating += 1
#print ("good combo", "oligrachy", "bureaucracy")
if iCivicLabor == iTribalismCivic:
iCivicsRating -= 1
#print ("bad combo", "oligrachy", "tribalism")
if iCivicReligion in [iDynasticCultCivic, iMilitancyCivic]:
iCivicsRating -= 1
#print ("bad combo", "oligrachy", "dynastic cult or militancy")
if iCivicEconomy in [iAgrarianismCivic, iPatronageCivic]:
iCivicsRating += 1
#print ("good combo", "oligrachy", "agrarianism or patronage")
if iCivicGovernment == iEmpireCivic:
if iCivicLegal == iBureaucracyCivic:
iCivicsRating += 1
#print ("good combo", "empire", "bureaucracy")
if iCivicLegal in [iBarbarismCivic, iTyrannyCivic]:
iCivicsRating -= 1
#print ("bad combo", "empire", "tyranny")
if iCivicLabor == iTribalismCivic:
iCivicsRating -= 1
#print ("bad combo", "empire", "tribalism")
if iCivicEconomy == iDecentralizationCivic:
iCivicsRating -= 1
#print ("bad combo", "empire", "decentralization")
if iCivicEconomy == iAgrarianismCivic:
iCivicsRating += 1
#print ("good combo", "empire", "agrarianism")
if iCivicLegal == iBarbarismCivic:
if iCivicLabor == iWageLaborCivic:
iCivicsRating -= 1
#print ("bad combo", "barbarism", "wage labor")
if iCivicEconomy == iTradeEconomyCivic:
iCivicsRating -= 1
#print ("bad combo", "barbarism", "trade economy")
if iCivicLegal == iTyrannyCivic:
if iCivicLabor in [iCasteSystemCivic, iWageLaborCivic]:
iCivicsRating -= 1
#print ("bad combo", "tyranny", "caste system or wage labor")
if iCivicEconomy == iTradeEconomyCivic:
iCivicsRating -= 1
#print ("bad combo", "tyranny", "trade economy")
if iCivicReligion == iDynasticCultCivic:
iCivicsRating += 1
#print ("good combo", "tyranny", "dynastic cult")
if iCivicReligion in [iStateReligionCivic, iMilitancyCivic, iSyncretismCivic]:
iCivicsRating -= 1
#print ("bad combo", "tyranny", "state religion, militancy or syncretism")
if iCivicLegal == iVassalageCivic:
if iCivicLabor in [iCasteSystemCivic, iSerfdomCivic]:
iCivicsRating += 1
#print ("good combo", "vassalge", "caste system or serfdom")
if iCivicLabor == iWageLaborCivic:
iCivicsRating -= 1
#print ("bad combo", "vassalge", "wage labor")
if iCivicEconomy == iTradeEconomyCivic:
iCivicsRating -= 1
#print ("bad combo", "vassalge", "trade economy")
if iCivicEconomy == iPatronageCivic:
iCivicsRating += 1
#print ("good combo", "vassalge", "patronage")
if iCivicLegal == iReligiousLawCivic:
if iCivicLabor in [iCasteSystemCivic, iSerfdomCivic]:
iCivicsRating += 1
#print ("good combo", "religious law", "caste system or serfdom")
if iCivicLabor == iWageLaborCivic:
iCivicsRating -= 1
#print ("bad combo", "religious law", "wage labor")
if iCivicEconomy in [iTradeEconomyCivic, iMilitaryEconomyCivic]:
iCivicsRating -= 1
#print ("bad combo", "religious law", "trade economy or military economy")
if iCivicReligion in [iPaganismCivic, iDynasticCultCivic, iSyncretismCivic]:
iCivicsRating -= 1
#print ("bad combo", "religious law", "paganism, dynastic cult or syncretism")
if iCivicLegal == iBureaucracyCivic:
if iCivicLabor in [iTribalismCivic, iCasteSystemCivic]:
iCivicsRating -= 1
#print ("bad combo", "bureaucracy", "tribalism or caste system")
if iCivicLabor == iSlaveryCivic:
iCivicsRating += 1
#print ("good combo", "bureaucracy", "slavery")
if iCivicEconomy == iDecentralizationCivic:
iCivicsRating -= 1
#print ("bad combo", "bureaucracy", "decentralization")
if iCivicLabor == iTribalismCivic:
if iCivicEconomy == iDecentralizationCivic:
iCivicsRating += 1
#print ("good combo", "tribalism", "decentralization")
if iCivicEconomy in [iTradeEconomyCivic, iMilitaryEconomyCivic]:
iCivicsRating -= 1
#print ("bad combo", "tribalism", "trade economy or military economy")
if iCivicReligion == iDynasticCultCivic:
iCivicsRating -= 1
#print ("bad combo", "tribalism", "dynastic cult")
if iCivicLabor == iSlaveryCivic:
if iCivicEconomy == iAgrarianismCivic:
iCivicsRating += 1
#print ("good combo", "slavery", "agrarianism")
if iCivicLabor == iCasteSystemCivic:
if iCivicEconomy == iAgrarianismCivic:
iCivicsRating += 1
#print ("good combo", "caste system", "agrarianism")
if iCivicEconomy == iTradeEconomyCivic:
iCivicsRating -= 1
#print ("bad combo", "caste system", "trade economy")
if iCivicReligion in [iDynasticCultCivic, iSyncretismCivic]:
iCivicsRating -= 1
#print ("bad combo", "caste system", "dynastic cult or syncretism")
if iCivicLabor == iSerfdomCivic:
if iCivicEconomy == iAgrarianismCivic:
iCivicsRating += 1
#print ("good combo", "serfdom", "agrarianism")
if iCivicEconomy == iTradeEconomyCivic:
iCivicsRating -= 1
#print ("bad combo", "serfdom", "trade economy")
if iCivicReligion == iStateReligionCivic:
iCivicsRating += 1
#print ("good combo", "serfdom", "state religion")
if iCivicLabor == iWageLaborCivic:
if iCivicEconomy in [iDecentralizationCivic, iAgrarianismCivic]:
iCivicsRating -= 1
#print ("bad combo", "wage labor", "decentralization or agrarianism")
if iCivicEconomy == iTradeEconomyCivic:
iCivicsRating += 1
#print ("good combo", "wage labor", "trade economy")
if iCivicReligion == iMilitancyCivic:
iCivicsRating -= 1
#print ("bad combo", "wage labor", "militancy")
if iCivicEconomy == iTradeEconomyCivic:
if iCivicReligion in [iDynasticCultCivic, iMilitancyCivic]:
iCivicsRating -= 1
#print ("bad combo", "trade economy", "dynastic cult or militancy")
# Civics + State Religion
if iCivicLabor == iCasteSystemCivic and iStateReligion != iHinduism:
iCivicsRating -= 1
#print "caste wo hindu"
if iCivicLabor == iSlaveryCivic and iStateReligion == iChristianity:
iCivicsRating -= 1
#print "christian slaves"