2phunkey4u
West-Eastern Divan
Something might be up with the Parthian spawn. I tried two different games today and each time a CTD occured on the turn of the Parthian flip.
Something might be up with the Parthian spawn. I tried two different games today and each time a CTD occured on the turn of the Parthian flip.
Three time's the charm...crashed again. Save file attached. I am using the latest sourceforge download version.I just played them through the flip and had no crash
Thanks a lot srpt. Just updating the mod did not help, but the fixed saves worked. Would you kindly also fix the other two save files I had produced earlier?found the bug. there was a typo in Parthia's starting civics in the WBS. the game crashed looking for the button for the non-existent civic when you meet Parthia. below is a fix for your save.
svn 265 also has that fix.
How did you do that? With the same cities, I am some way into the 5th Century, but I don't think will make it. Tech rate is still very slow and a cannot trade for high value techs on the way to paper.
btw The 2nd and 3rd UHV are switched in the victory screen, but still trigger properly.
Oh yeah I forgot to mention that bug, yeah they both trigger properly still.
Find every civ you can and trade. Make tech trades for a bunch of gold. Once you get a few techs, find a civ with the tech "Bulk Trade", you need the Trade Economy civic for the money. I got two great scientists, used one for a golden age, but you need at least one to research Paper itself.
That score could be improved too. I had some really bad random events which destroyed my cottages, and I could have captured the initial cities faster. I also lost one of my starting galleys to barbs pretty early; make sure you send out a War Galley, not a galley out to find civs.
A couple of versions ago, Judah used to start with Judaism as their state religion. That is not the case any more, even though they still technically could. Is that intentional?
Thanks a lot srpt. Just updating the mod did not help, but the fixed saves worked. Would you kindly also fix the other two save files I had produced earlier?
was the UP any help? fixed the goal display.
one thing that was happening was the war galleys came to early, overwhelmed the AI navies, and then they just pile up because they have nothing to attack. on 220AD Byzantine starts there would be 15 barb war galleys in the mediterranean.
Tho' I'm not sure about the religious buildings - personally I quite liked some variation in the types of temple and monastery. It also encourages you to spread certain religions for their benefits, such as if you want to get culture you spread a religion with artist slots, if you want to grow you spread one with food benefits etc. Standardising all the religions seems to remove a lot of the incentive to be syncretic, which is one of the good features of this mod imo.
Maybe standardise the temples but keep differences in the monasteries?