RFC Classical World

The Antigonids..

I had under my control : Greece and Thrace, ally my starting territory, Alexandria and Pelusion, Damascus and Edessa... I had open borders with 2-3 civs, a defensive pact and import-export resource relations. All ny cities were having granaries and temples, there were many troops stationed for happiness and my stability was:

Civics -2
Health & happiness +1 (just passed a plague, it might have been higher)
economy +2 (!!! weird, I have profit and I trade a lot )
empire -4
religion -1

plus I've experienced a golden age, plus I am building wonders..
 
Hm...well it is the Antigonids. They're really the underdogs of the Greek civs. Preventing revolts as successors is a pretty hard task (except for Seleucids who have it far too easy stability-wise). Maybe it's being too harsh to you, but I'd have to take a closer look at what happened in that game.

Edit: srpt, what about the plains tiles? They're only 1 :food: instead of 1 :food: 1 :hammers: ...mountains also don't give any production...really weird.
 
The Antigonids..

I had under my control : Greece and Thrace, ally my starting territory, Alexandria and Pelusion, Damascus and Edessa... I had open borders with 2-3 civs, a defensive pact and import-export resource relations. All ny cities were having granaries and temples, there were many troops stationed for happiness and my stability was:

Civics -2
Health & happiness +1 (just passed a plague, it might have been higher)
economy +2 (!!! weird, I have profit and I trade a lot )
empire -4
religion -1

plus I've experienced a golden age, plus I am building wonders..

What civics are you running? That -2 hurts a lot.
 
yeah I've been messing around with tile yields and specialist yields. basically there are less hammers from tiles and more from specialists. it never made sense to me that plains had hammers while grassland didn't. to me plains means either low rainfall or poor soil or both, land that was not productive or coveted in these times. I haven't really made up my mind about it. what I think I am going for is closer to population = power than the normal system. in my recent games as the 3 Greek civs I found the balance was quite good. there was a good variety of below average and above average production cities but no basket cases. even Berenice could get its infrastructure up in a reasonable amount of time but it was definitely a weak city. the city manger seems to use the 2 hammer, 1 coin citizens well and that stopped the cities from getting too big and getting into happiness trouble. I assume this is working for the AI as well. it basically makes a tradeoff between growth, and therefore more coins and more tech, and production, with the big resource cities bonus production as a reward for holding important sites. as for mountains, they never had a yield, even in BtS.

I have an idea to balance the Seleucids a bit and make them weaker against Parthia. I will turn Seleucia's iron into a copper. then when Parsa flips they will be more likely to find themselves without their UU.

as for the stability questions, those are totally normal numbers and I don't see why you were collapsing. a golden age is supposed to bump you back up to stable.

my approach to the Antigonids was take Damascus for the iron and defeat the Seleucid starting stack to weaken the Seleucids, then roll over Egypt and wait to divide Mesopotamia with Parthia when the time came, just making sure to grab Babylon for the wonders. I think I had 1 minor crisis and then used my 1st GP to get back to Stable. then Carthage beat me to Monarchy.
 
hmmm perhaps that was my mistake, I used my GP immediately to run the empire civic. Perhaps I will have to wait for the crisis,and then start the golden age..

civics were the original except the "empire" which I switched to

I will give it another try!
 
I usually like Monarchy and Vassalage in the early-ish game. Make sure you switch out of the first civic in the second column, because it gives -1 with everything but Despotism (which you should be switching out of soon anyway).
 
Oh alright, I just saw tile value changes and was worried that something broke or something. Makes sense.

Edit:
I have an idea to balance the Seleucids a bit and make them weaker against Parthia. I will turn Seleucia's iron into a copper. then when Parsa flips they will be more likely to find themselves without their UU.

I like the circularity of that balancing: if they're too weak too recapture the city (due to a military decline), they will decline further. If they can take Parsa (which would almost always be only in the human-controlled case, except in the case of an interesting fluke which is still permitted), they keep their strength. Definitely a "fairer" fix than some arbitrary change.
 
Whenever I raze a city I get this, I suspect it has something to do with the population migration event for the A.I and/or the citizens of the city being enslaved because when I raze cities I also get no slaves.
Spoiler :
HqmFsNt.jpg
 
you are playing the small map right?

unzip this and put it in the python folder. it should overwrite something.
 

Attachments

I don't have that much time to play, but I did a successfully Bactrian UHV game. It's really good, seriously. Keep going with that mod... you have to ! :)
 
noticed that the Romans were starting with terrible civics rather than the much better Empire and Bureaucracy they were supposed to have from their UP. they should do better in stability as a result. I also made it so that if the Roman player picks republic they automatically switch to the Oligarchy civic with no anarchy.
 
Hi i just got this mod and i tried to play but it cant load the scenario. Anyone know what to do. I got latest svn too
 
maybe the svn process caused the folder-within-a-folder problem?

what does everyone think of having the Colossus of Rhodes pre-placed in Rhodes? it was built in 305BC, 15 years after the mod starts. I like the idea of enhancing the value of the city. it was a very rich and important city at the time.
 
maybe the svn process caused the folder-within-a-folder problem?

what does everyone think of having the Colossus of Rhodes pre-placed in Rhodes? it was built in 305BC, 15 years after the mod starts. I like the idea of enhancing the value of the city. it was a very rich and important city at the time.

I agree. It'll give Rhodes some value. While not completely worthless, it's definitely pretty low on the list of useful Mediterranean cities. It doesn't make the Antigonid goal any easier, as that wonder is available pretty early on and you'd still have to do research to get the Great Library or the Iron Pillar etc.
 
It's been a while since I last played so I decided to give the Romans a try.

One thing I noticed was the barb pressure in Greece:
the barbs captured Byzantion and Athens and razed Pella.
Unless the initial barb pressure is higher, Pontus seems more capable since they were able to capture Byzantion and found Hadrianopolis.

I also noticed north Africa.
There were 4 cities 2 tiles apart, excluding Carthage, by the time I got there.
Then Numidia decided to settle a new city directly above Carthage.
They also had another crammed between Carthage and Lpqy.
That's unforgivable heresy. Just sayin'. :lol:

Edit: I also support including the Colossus
 
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