I've been enjoying this mod very much, very nice graphics and civs..., it's an awesome mod!

Anyway I feel the graphic in China can be further improved, and some cities can be added to make it more realistic and fun.

Please see the attached RAR, the pics in it more or less can say everything but I still want to explain a little bit:
1, More rivers:
Some of the major rivers like the river of
Han,
Huai are missing. That is disappointing, because the river of Han is important for the Han Dynasty, the dynasty got its name from this river, also did the nation of Han Chinese; the river of Huai is more or less the boundry between North and South China.
I also added some "small" rivers like
Luo, it's culturally important for it lies south of the ancient capital Luoyang; also like the river of
Mudan, it flows through Sanggeong, the capital of Balhae Kingdom...
http://en.wikipedia.org/wiki/Sanggyeong
The biggest inland river in China:
Tarim river, should be placed back, because it nurished most of the silk road oasis towns in Tarim basin. I also put on
Khotan river because I feel Khotan should be added, I tell you why in 2, More cities.
2, More cities:
China Proper:
Dunhuang (Shazhou in Tang Dynasty) SHOULD be allowed: when I was playing as Tang, I went to the spot only to find the place inhabitable!! I think we can put some oasis 1 tile west to allow it, it's too important a town along the silk road. If you look at the Mogao Caves you'll know it was Hong Kong of the time.
http://en.wikipedia.org/wiki/Mogao_Caves
Guzang (Wuwei in Han, Liangzhou in Tang) could pop up as an independent city around 410 AD, it was the capital of Northern Liang after Jin Dynasty fled to the south.
http://en.wikipedia.org/wiki/Northern_Liang
Pingcheng SHOULD pop up as an independent city around 398 AD, it was the capital of the Northern Wei built by Xianbei people, who played a role to China like the Germanic tribes did to Roman Empire. Pingcheng was the centre of North China from 398 to 493. In 938 AD the Khitans took the city and made it its western capital: Datong.
Jinyang SHOULD be an independent city from the start of this game. One error in the senario is that a city called "Tai-yuan" popped up in a totally not related place

! "Tai-yuan" and "Jinyang" are two names of one city, and the proper spot of it is stated in the pic attached.
Liaodong (Xiangping can also do) in South Manchuria should be a must build city for Qin, Han and all dynasties. It's been traditionally a Chinese dominated place, which fell to Goguryeo in 404 AD, renamed to Yodong. Tang Dynasty fought some nasty wars to get Liaodong back:
http://en.wikipedia.org/wiki/Goguryeo-Tang_Wars. It should be one of the goals of all Chinese Dynasties to control Liaodong.
Ba (Yuzhou in Tang, Chongqing after Song Dynasty), could be an independent city along with Shu when the game starts.
Ying (Jiangling in Qin, Han, Jingzhou in Tang), should be an independent city when the game starts. It was the capital of Chu state 680-278 BC.
Wuchang could be added near 220 AD, along with
Jianye (later Jiankang, current Nanjing), they were the 2 important capitals of Eastern Wu in the Three Kingdoms Period, after the fall of Han Dynasty. It would be realistic if when Han collapses, the city of Jiangdu be auto destroyed, to allow Jianye be built (only one tile southwest).
http://en.wikipedia.org/wiki/Eastern_Wu
Wu should be an independent city since the game starts. It was the capital of Wu state 12th century BC.
http://en.wikipedia.org/wiki/Wu_(state). After being captured by Qin, it served more or less as the centre of Southeast China, until the fall of Han Dynasty.
Hangzhou is optional. I add this because it was the capital of Southern Song 11271279 AD, when it was named Lin'an. However this game doesn't have a civ Song so it could be omitted.
And also, when I hover over the places near Luoyang and Jiankang, all the way down to Changsha, the tile info always calls it "Chu". It's true that in Warring States period these places were all occupied or vassalized by Chu state, it will be too obscure to call all these places "Chu". Please go to
"Tile Info" for my suggestion based on Spring and Autumn states and Prefectures set up by bigger states in the Warring States period.
Manchuria:
It's a pity that we don't have Balhaes, Khitans, Jurchens, Manchus in the game. But I think you can have some independent cities popped up with some strong knights to simulate the situation.
Sanggeong poppes up in 756 AD, it was the Balhae capital. The Balhae was most of the time a vassal of Tang, so it should be in peace with Tang when it appears.
Linhuang in 918 AD, the "upper capital" of Khitan Liao Dynasty. At war with Song Empire from the start, it should be hostile to any Chinese Dynasties in the game.
Huining, poppes up 1115, capital of Jin Dynasty (11151234, the empire built by Jurchens, not to be confused with the Jin 265420 by the Han Chinese Sima Clan).
In 1644, Liaodong auto destroyed, to allow
Mukden (Shenyang when captured by Chinese), Sanggeong to become
Ninguta,
Jilin,
Mergen,
Aigun,
Boli,
Kijimi Wai,
Fuyori appear at the same time. This is to make a base for the Manchus to conquer China Proper.
East Turkistan:
There should be more resources like grain or sheep near these settlements to enable the growth, and maybe some commodities like SPICES, GRAPES, which were not found in China until Han Dynasty took them from the newly conquered West Region.
Kumul (Yiwu by Han, Yizhou by Tang, Hami now), important silk road town, should auto appear 206 BCE, when Han Dynasty beginns.
Kara Khoja (Gaochang by Han, Xizhou by Tang, Turfan now), appears also along with Kumul, a busy town famous for its great heat. It was an independent state since 439 AD though overrun by different forces, until it was taken by Tang 640 AD.
Beshbalik, the Uyghur ancient southern capital, appears 713 AD, Tang annexd it and named it Tingzhou or Bei Ting.
Kucha, a rich, Buddhist city state near the Tarim River, some flood plain can be added on the river bank nearby. Should appear along with Kumul. Kucha was the largest of the 'Thirty-six kingdoms of the Western Regions,' according to Book of Han.
Khotan SHOULD be there when the game starts. Its jade trade history was longer than any historians thought, because in a Shang Dynasty (16001046 BCE) tomb, Nephrite Jade from Khotan was found by archeologists. Thoughout ancient China Khotan has been the main source of this kind of jade, that's why I say it's a must have city. And off cource some sources of JADE should be added nearby to reflect this.
http://en.wikipedia.org/wiki/Khotan
Almarikh, Ile in later times, around 1221 AD, a city built by Mongols. Optional.
I hope this helps! Looking forward for an even more interesting Mod!
