RFC Classical World

go into private maps and click on one of the maps there. hope I didn't forget anything when I uploaded this version.

edit: tested it and it works
 
2.127 stability OMG!
I've never seen anything like this :eek:
 

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... I was JUST going to ask how it is possible to get enough commerce to get a stable Roman Empire. I spam commerce and gold-multiplying buildings everywhere, but science just can't get above 10 or 20%. How did you do that??
 
... I was JUST going to ask how it is possible to get enough commerce to get a stable Roman Empire. I spam commerce and gold-multiplying buildings everywhere, but science just can't get above 10 or 20%. How did you do that??
I build cottages everywhere, at the expense of production, food - anything.
And most of the cities worked on wealth ... All specialists in all cities - merchants. In some cities, perhaps up to 10 merchants ...
Besides, producing wealth is very effective, since village provides 1 hammer and then town provides 1 hammer. Also wage labor provides 1 hammer. if it is town in plains, then it provides 4 hammers OMG, and near river 8 commerce.
--
Monarch difficulty.
 
can we see your financial advisor screen? I guess cottages need some nerfing.

my stability is not adding up properly. the total of the categories should be -30, but my stability is +11. I don't recall seeing anything like this til now.
 

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civ4screenshot0276.jpg

Any reason the video screen isn't working?
 
can we see your financial advisor screen? I guess cottages need some nerfing.

my stability is not adding up properly. the total of the categories should be -30, but my stability is +11. I don't recall seeing anything like this til now.
Sure.
Stability should be -239, but it is +2240 OMG.
Perhaps some buildings affect stability, or something else, but same mechanism protects NPC from collapse.
 

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my stability is not adding up properly. the total of the categories should be -30, but my stability is +11. I don't recall seeing anything like this til now.
Stability doesn't add up like that. The categories show only a selection of the contributors to base stability (certain stuff like overall happiness aren't included in any category), and then you also get temporary stability effects like city conquests, combat results, tech discoveries etc.
 
A few comments

The Gokturk Capital isn't in a core province. It's 1 tile outside of their core province.

I partly coded the Gokturk UP (revision 353). It works when you build a city, but when you conquer a city, it doesn't work. I copied it from RFCA, in which it works. Could you (srpt) check it? (and hopefully fix it)


@ all SVN users
I have some problems with my internet connection. Uploading the art files is very, very slow. I will try to upload those files tomorrow again. It should be possible to play the game with revision 353, but some units will be red blobs and some pedia things will be pink. Be aware of that.
 
Report on bugged UHVs (non-SVN):
  • Seleucid GG goal does count properly.
  • Korean religion-related goal does not trigger.
  • Judah Temple goal is auto-lose.
  • Tocharian luxury goal does not count properly (plus the fact that China never want to trade silk anyway)
  • Parthia territory goal does not trigger properly (only got to 5% by 50 BC - you mean AD perhaps?)
  • not a UHV-related one, but also a bug: I can't make Falxmen as Dacia despite meeting all prerequisites.
 
here is a patch for those issues. it also includes the cottage nerf I forgot to do before and the Gokturks capital in the right place. 4 files, 3 xml and 1 python. they should all overwrite.

I'm going to wait to commit to the svn until merijn_v1 resolves his problem, so for now the current version is the regular download plus this patch.

despite the crazy Roman stability reported above, which I haven't deciphered, I am getting good, playable and reasonably historic starts up until the Kushans.

I have successfully traded for silk as the Pandyans. it is probably critical to not make any deals with any other civ, not even open borders, before talking to the Han.

sorry about the replay screen. that might take a while to figure out. I really have no idea what it could be.
 

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I have only ever seen them take Tyre and they usually lose it again. how many cities are you seeing them take? Syria is on their war map but not Mesopotamia. IRL they controlled the whole eastern mediterranean from Cyrenaica to Ionia around 220BC. I was actually thinking of changing their third goal to control 6 ports.
 
I'm going to wait to commit to the svn until merijn_v1 resolves his problem, so for now the current version is the regular download plus this patch.

You don't have to. The problem is a (temporary) slow internet connection. As long as you don't touch the FPK files and the art folder, you can safely commit the changes.

EDIT: Never mind. The files are uploaded now.
 
  • Seleucid GG goal still broken for me.
  • Did you implement the Chinese civil war mechanic from RFCA? I tried Qin and out of nowhere died while fighting to take my cities back from Han.
  • I had to conquer the Tarim Basin as Korea to get Buddhism from somewhere. I guess that's not your intention.
 
I'm afraid at this point I need to appeal to everyone's patience. I am actually feeling a bit burnt out. Most of the issues I would like to address take me into new areas and I'm procrastinating a little about jumping into the total unknown again.

that large empire stability bug. I guess I will at some point revert back to the original SoI stability.py and then add my bits back in.

making slavery look better. I want to have animations for slaves hurrying buildings and being sold. the surrender and build animations would be fine, but I need to learn how to hook them onto the events. further, it would be more proper to make the hurry and sell events custom. this would mean the Qin UP could be in the event not a hidden UU as it is now. I found an add mission tutorial. its a bit involved.

I want to add a pilgrim unit. this is another mission to add. that is how the Koreans (and Tocharians, though they have others options as well) are supposed to get Buddhism. the pilgrim would go to the holy city, do the pilgrim mission and become a missionary. I tried to think a of a cheesy, xml and python only way to make this happen, but didn't come up with anything. (btw I cannot gift units for some reason, anyone know why?) If you want to try the UHV for now, get Monasticism, then build a worker and send it to Pataliputra and WB yourself a missionary there.

the thing is, I'm quit enjoying playing the mod right now and would rather spend my time doing that. I'm still a bit amazed that I manged to make something that runs and generates fun, historic settings. Of the UHVs that are balanced and doable, I have only finished a few. I'm really quite a slow and not very good player.

@2phunkey4u: I have no idea why the Seleucid GG goal is not working for you. does the victory screen count them? (easy way to test it: go into Civ4TraitInfos.xml in the Civilizations folder, find the trait Generalship and increase the Great General occurance)

when you died as Qin, did you get defeated or collapse?

thanks again for all your interest and feedback. I'm gonna try the Parthians again I think.
 
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