fixed the mixed up civs and the Christian building sounds.
yes some of the UHVs are not really balanced and I guess the Celts are one of them. as far as the colonization goes its the Dacian spawn that makes the deadline. I'm open to ideas. I've also tried the Kushans 3 times recently and was getting beaten by a combination of Parthia and either Sungas or Satavahanas.
the epic timeline is now out. the regular timeline is slower now though, 18 months per turn on the way through.
I have had a couple of random crashes as well but they never recurred when I loaded an autosave and played on.
yes some of the UHVs are not really balanced and I guess the Celts are one of them. as far as the colonization goes its the Dacian spawn that makes the deadline. I'm open to ideas. I've also tried the Kushans 3 times recently and was getting beaten by a combination of Parthia and either Sungas or Satavahanas.
the epic timeline is now out. the regular timeline is slower now though, 18 months per turn on the way through.
I have had a couple of random crashes as well but they never recurred when I loaded an autosave and played on.
!!! They are already strong enough and the only way to stop them is an alliance! That's how I beat them when playing as the Bactrians! I make an alliance (usually with the Parthians) and we stop them!

). Just like RFC the goals should not be too easy, else there would not be a real achievement to get them. I have found myself to have become a better player, going after those UHVs, you really learn to aim for something and to pick exactly that what gets you into that direction. If a goal is doable, it's fine (even though it doesn't mean doable for me!), especially when the mod is ready for the release of strategy guides.