CrossRFC
Emperor
- Joined
- Jul 21, 2008
- Messages
- 1,273
@Tigranes: the "typical game" as East Rome involves getting most or almost all of Rome's territory since they're usually stable. We can't add too many rebel regions to the Byzantine list, because it will be too deterministic. Sometimes you just get terrible starts, and you either should restart or try to save it. That being said, most cases are "normal" cases where Rome is healthy, being either completely intact or having lost a few cities only. The case where you spawn as East Rome with West Rome collapsed should only flip a minimalistic amount of cities. Trust me, I've played a game as Byzantium where I only flipped Greece and Asia, and I managed to win that game with ease after an initial hard time.
Also think of it this way: what if, as the Sassanids, you make it a point to collapse Rome? If you're successful, a too-large Byzantine flip area voids all your efforts, which isn't very fun.
The only reason East Rome existed if because the overextended Roman Empire needed to split its bureaucracy. Had the Empire fallen into chaos prior to Constantine, every region of the Empire would have devolved into a petty state, East Rome being no exception. So, in the case where Rome collapsed, we can only really say that maybe a kingdom formed from the Greek homeland could have been existed.
Also think of it this way: what if, as the Sassanids, you make it a point to collapse Rome? If you're successful, a too-large Byzantine flip area voids all your efforts, which isn't very fun.
The only reason East Rome existed if because the overextended Roman Empire needed to split its bureaucracy. Had the Empire fallen into chaos prior to Constantine, every region of the Empire would have devolved into a petty state, East Rome being no exception. So, in the case where Rome collapsed, we can only really say that maybe a kingdom formed from the Greek homeland could have been existed.

). Current map is perfect for playable Huns. Imagine you start on one side of the map, in Mongolia, and need to walk all the way to France. Pillaging to survive. Protecting your presious camps. Getting techs from conquests. Selling slaves to your next victim before you declare the war on them. The only civ in the game that can touch lives almost every civ in the mod. Think about playing Huns as Epic experince showcasing all the marvels of this enormous Classical World mod during one game. You can experience India, Europe, China, Middle East by playing those regional civs, but Huns will be the only "global" civ. The only way to survive and win is to pillage 'em all! 

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Would be very nice to show button mouse over info on how much gold does each mission cost. Bug: I had 64 gold, was able to bribe new mercenary and ended with negative 46 gold! Idea: Is there anything like barbarian culture in BTS? Would be cool to add barbarian culture to the nearest city after every successful bribery! Historically it will represent the fact that entire depopulated provinces where populated by barbarians in exchange for military service, while game-wise this will complicated massive bribery schemes by Human player. Players are always at war with barbarians and gradually barbarian culture will create unhappiness in above mentioned city.
per Farm could be the best base. Plough adds 1 more making it 4. To compensate Agrarianism can be available almost to everyone quite early, so player would need to chose between trade or growth. It will make Agrariarsm more useful and more important, right now nobody considers it. Don't forget that Christian Monastery adds a generous bonus (2
There was no Byzantium. The Franks controlled Thracia and rest of Anatolia ... The Vandals controlled North Africa and Iberia.