RFC Classical World

Constructing the Great Lighthouse in Alexandria is fairly easy on Monarch. Don't waste time on building anything but a Fishery and the GL itself. Stone, a hamlet and an occasional laborer should get the job done just in time before you need to send slaves. Also, I found that it's actually possible to conquer Athens straight away and generate a Great Priest there. The Great Engineer may be a couple of turns late in Diospolis Megale but a scientist the last few turns solves this with only a tiny risk of getting a Great Scientist.
 
Srpt will have so much things to do when he will be back. :D

Yeah, it's kind of sad he is not around every day, like he used to be :sad:

For example Khazars need to speak Turkic language, not Indian... Also 3rd goal says "in" but checks "by". As far as I know "by" checks make game significantly slower...
 
Why does Ptolemy have until 50AD to control 7 Mediterranean ports? Seems like it's pretty easy if they get so much time - personally I would have said 50BC, or even 75BC to make it more challenging. I can't think of any spawns between 50BC and 50AD that would seriously threaten Ptolemy's ability to hold the Antigonid and independent cities around the eastern Med.
 
I noticed that too. After the Roman conquerors (and perhaps the early Wars of the Diadochi) there's literally nothing that can be a real threat to you.
 
When I tried to conquer Pataliputra straight away as Kalinka, another archer spawned when I took out their only archer. Did I miss something? Do other AI civs also have this bonus?
 
Wow, this was a long sabbatical for sprt! :) Should I post more comment or wait for him? :confused:
 
Mesopotamia-in-Seleucid-Parthian-times
No, it's because their plots don't have city names yet in the city name map. Help on that is always welcome.

Need help? Dura-Europos and Ashur will do well in Mesopotamia, Dioskurias and Pityos can be included in the Caucasus, I've found also a city called Teyma 2-3 N from Medina.
 
The map.ods is kind of outdated. What I do is I copy the city name map (it's pretty easy to find in CityNameManager.py) onto a new page in Notepad (or Notepad++, which I prefer), then replace all the apostrophes with any random unused symbol (like % or $; Excel has the annoying habit of stripping the apostrophes when copying and pasting, so this step is necessary) and copy and paste that onto excel. It shouldn't be too hard to figure out where everything is, especially if you start from an already finished area and count the tile to where you want to go. I highly recommend marking water tiles, rivers, mountains, and major cities for your own reference (like in the maps.ods). Just replace the -1's with whatever city name is appropriate. Once you're finished, youRenames are easy; it's "[Original City Name (on the city name map)]" : "[New/Cultural City Name]", It's separate from the main city name map, you'll see it under. Then just add them under the appropriate heading (i.e. Greek, Latin, Arabic, etc.) Note that if a city name is in a certain language (say, Greek) but has a another name in another language (say, Latin) you have to do the Greek name in the rename too ("[Greek/Original Name]" : "[Greek/Original Name]",) so if it gets (re)conquered by the Greeks it will get its Greek name back.
 
sorry guys. got really really busy for a while there. I will have time to review your comments and questions tomorrow.

found a fun book about the late classical era in the middle east, "In the Shadow of the Sword" by Tom Holland. lots of interesting bits to add to the mod.
 
Great! Can we also look into problems/bugs along the way? :) Like the fact that I get persistent Bad memory allocation crashes :(. My machine can handle RFCE, RFC-DoC, RFCA and SoI, but in late games (220 AD starts) almost every time I get leader-head pop-up -- crash to desktop :badcomp:

Also it was a little strange to see Barbarian Huns fighting Civilization Huns, and Atilla dying the very same turn he had spawned...
 
It really isn't. I'm just going into a lot of detail because I assume you haven't done it before.

And welcome back srpt!
 
about the cities named "City". it is almost always a missing comma or more than 1, on the same line as the city name. everything, whether its a city name or a "-1" needs a comma or the game counts the items wrong.

about the memory allocation crashes, what are your machine specs? I don't get them and I have a 64 bit OS and 4GB of ram.

about the barbs vs barb civs yes I want to solve that. I want the barbs to flip to the civ or just spawn as belonging to the civ but I haven't found an efficient way of coding it yet.

When I tried to conquer Pataliputra straight away as Kalinka, another archer spawned when I took out their only archer. Did I miss something? Do other AI civs also have this bonus?

no idea. its not intentional.

another idea: how does everyone feel about the mechanic that increases the cost of units by a percentage for each one you build. I am thinking of the overall low production for starting civs vs the huge stacks late-spawning civs often face.

Why does Ptolemy have until 50AD to control 7 Mediterranean ports? Seems like it's pretty easy if they get so much time - personally I would have said 50BC, or even 75BC to make it more challenging. I can't think of any spawns between 50BC and 50AD that would seriously threaten Ptolemy's ability to hold the Antigonid and independent cities around the eastern Med.

yes their peak was much earlier around 200BC. I don't know why I gave them so much time. its also an "in" goal so you can't do it early. I will change it to "by 150BC". remember the "by" goals do not take as much time to process now since only the human player is checked.

I noticed that too. After the Roman conquerors (and perhaps the early Wars of the Diadochi) there's literally nothing that can be a real threat to you.

should AI Rome get conquerors on every DOW?

Same for Vandals, 9 ports is too easy.

why so easy? too much time? weak defenders? who did you take the cities from?

I will try to get all the newly suggested city names in by tomorrow.

as someone mentioned some historical cities are to close together to properly represent and I lean more towards including them in a slightly inaccurate position rather than leave them out. I realize Charax is a bad example, but we have nothing else on the city name map anywhere near there.

got to go, keep the ideas coming.
 
Great! Can we also look into problems/bugs along the way? :) Like the fact that I get persistent Bad memory allocation crashes :(. My machine can handle RFCE, RFC-DoC, RFCA and SoI, but in late games (220 AD starts) almost every time I get leader-head pop-up -- crash to desktop :badcomp:

Also it was a little strange to see Barbarian Huns fighting Civilization Huns, and Atilla dying the very same turn he had spawned...

I too do get a lot of MAFs since the new map. (That the reason why I didn't play RFCCW for some time) The reason is that your (and mine) machine can't handle the mod. (I also get MAF in Realism Invictus and Rise of Mankind, but only in the lategame when it gets heavy for the computer)
So I'm affraid the only way to solve it is buying a stronger machine. Some of the MAFs can be fixed, but not all. With an older machine, you will get MAF inevitably.
 
why so easy? too much time? weak defenders? who did you take the cities from
In my opinion, some late game civs have too much time to achieve goals. See my report for Visigoths.

So, 9 ports for Visigoths :
- 5 ports from spawn (3 in north Africa, 2 in Baetica)
- Conquer Sardinia (Caralis) from independant cities because Rome collapse at Visigoth spawn.
- Conquer Sicilia (Syracusa) from independant cities (same reason)
= 7 ports. We only have to conquer Rome and Pompeii from independants, Ostrogoths or Lombards to achieve the goal.

With eastern romans (540AD) and arabs conquerors (700AD) in North Africa and Baetica, it will be more challenging (but the goal is "in 650AD").

Maybe start at war with Visigoths, it will be hard to hold Baetica and it's historical.

Don't forget the port blocade bug, we don't get gold from piracy.
 
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