RFC Classical World

Bug ? Attila unit in ~450AD is barbarian and not Hunic. So this unit suicides on Huns...
... same for all "huns" barbarians.

Idea : make Huns civ friendly with barbarians.

They also don't settle in Germania... they always move settlers. And they don't invade Gaul, maybe because of the forests ?

And the Ostrogoths should start after the Huns (they were part of the hunnic confederacy, their independance was after the death of Attila).
 
new version up

Carthage starts with Karalis and Ziz(Panormus). we'll see how that goes.

fixed the missing text keys

I know the huns are a mess. I will deal with them soon.

I will look into a static LH version
 
Welcome back srpt!

Will the stability counter reappear in any version in the future? When it's not there it's hard to play as Rome, as you never know when you might get a civil war due to low stability.
 
There isn't any stability score any more. I'm pretty sure you can avoid civil wars by remaining stable, since civil wars are Rome's version of crises.
 
I've tried the last version:
Ziz didn't change to Panormus
Ancyra needs to be changed to Ankyra
Oh, and Kamachia, Liao-hsi and the plot in Korea are named guess how? :rolleyes: "City"!
 
Here's the city name map, with the Levant filled in, Mauretania (modern Morocco) fixed up, and appropriate renames. I've also included the changes I made earlier to Ethiopia and Tripolitania. You'll notice there are two sets of renames- one is the earlier list for Ethiopia and Tripolitania, and the second is the new list that I've just created.
 

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There isn't any stability score any more. I'm pretty sure you can avoid civil wars by remaining stable, since civil wars are Rome's version of crises.

I think the civilopedia may need to be updated in that case as it says you have to be at 20 stability or higher to avoid the wars. It also says Hannibal will spawn if Carthage DOWs on Rome, which didn't happen in my game even tho' they DOWed on me twice.
 
Han UB (Shufa Studio) still doesn't have any bonuses (other than those a normal university gives). In my opinion, it comes far too late. Perhaps have it replace libraries instead? It could give some extra culture, science, or even happiness (which the Han desperately need). I also still think that 2 workers really isn't enough. I would say at least 4.
 
what is the strategy for egypt? i played it today and couldn't even finish the great lighthouse before 180 BC much less the great library. any suggestions?
 
I've also got an idea for provinces that will change names with time, like Arabia Felix -> Yemen, Numidia -> Algeria, Mauretania -> Morocco, Asia -> Anatolia and others
 
what is the strategy for egypt? i played it today and couldn't even finish the great lighthouse before 180 BC much less the great library. any suggestions?

Start with a fishery in Alexandria and obelisk in Diaspolis. The fishery allows you to start the Lighthouse, and the obelisk means Diaspolis will get 3 Great Engineer points per turn, meaning you will get a GE before 180BC. Send your starting army by sea to conquer Tyros, then Damascus (I raze it to save on maintenance) and then Jerusalem.

Use workers or slaves to hook up the timber in Tyros, then build two work boats to send to Alexandria for the crab and clam. Then use workers and slaves to build workshops for Alexandria - with the food from the clam, crab and wheat you can build workshops on the fruit, grasslands and floodplains. With the stone hooked up you should have 14 hammers per turn in Alexandria, which will get the Lighthouse in time.

Now you can either build the library in Diaspolis ready for the G Library, or if you want to be historical you can use your slaves to rush the Lighthouse and then a library in Alexandria. Once the Great Engineer appears around 200BC, you can use him to rush most of the G Library, then either build the rest or rush with slaves.

Just make sure not to use your slaves to rush any other buildings until the wonders are done, and keep them away from barbs. If you run slavery the whole game you should have plenty of slaves to spare. Oh, and use your settler to found a new city near the copper in the Sinai, and build Galatian infantry in Tyros once you've built the work boats and whichever of Diaspolis and Alexandria won't be building the library. That will keep you protected from the Seleucids and Antigonids until after the wonders are finished, and will deal with any Roman conquerors.
 
My list of all bugs and issues I've seen the last two weeks, in case if it's forgotten :

- Still bugs with some city naming. It appears that it's correct in the .odt but not in game. For example : Sarmizegetusa (Dacian capital), Kamachia (Caucasus), Kashgar...
- Vandal UP doesn't works, because we can't earn gold from blockade ports.
- Eastern roman empire flips only core with 320B C scenario, even if Rome controls all the historical area. I played as Rome, I don't know as AI. 220AD scenario is OK.
- Rome (Empire mode) 3rd goal tip is "by 120AD" but it's actually "by 125AD".


Balancing and ideas to fix it :

- Rome needs conquerors for each war, and declare war on Gaul AI more often. I've even seen a huge Celtic empire, from Spain to Dacia with Rome collapsed. Celts always backstab Rome (which isn't a bad thing).
- Byzantines conquerors in Africa, Betica and South Italy during Justinian times, please ! Same for Arab conquerors in Africa, Betica in 700AD.
- Frankish kingdom has to be at war at spawn with Visigoths.
- Vandal kingdom has to be at war at spawn with Visigoths.
- Ostrogoths have to spawn few turns after Huns, not before. More historical and it makes sense.
- Maybe make Huns a kind of "seldjuk empire" like in DoC : brutal spawn with massive army, at war with all civs around except Byzantines (they can declare war like we can do for independants), no diplomacy.
- Attila general unit is barbarian, not from Hun civ. So Attila suicides on Huns units.
- Force Huns to settle their settlers at spawn in Germany, because they move it (poor location).
- Need a Hunnic invasion in Gaul.
- Delay any civilization collapse if another civilization controls their entire core. Why ? As Rome, I declare war to Carthage with 2 galleys with troops, conquer Quart Hadast and Lqpy in 1 turn : Carthage civ collapses in the same turn, I win without any fight with Hannibal.
Another exemple : Rome collapse to core too fast before 450 AD, typically at Vandal spawn. Maybe a period of few turns with some cities flips to independants, then collapse to core or total collapse if core is owned by others.
- With 320BC start, if we reach the late game (200AD+), all early civs have a lot of production and troops. For example, Sassanids are crushed by Parthia at spawn. I've seen it a couple of times.
- Satavahanas are too powerful in my opinion. I always see a huge empire in late game, from 320BC start.
- Rework North Africa cities, Iol Cesarea and Cirta are too close from each other in my opinion. See the picture, I suggest a few modifications.
- Bribe the barbarians with a spy doesn't works. This is a very good idea, we definitly needs it in the mod.
- Name "Hephtalite leader" to "Hephtalite warlord" ? Unfortunatly, impossible to find an historical leader for them...
- Chersonesos doesn't flip for Eastern romans.

.. And that's all for now !
 

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According to B.A. Litvinsky, the names of the Hephtalite rulers used in the Shahnameh are Iranian.[10] According to Xavier Tremblay, one of the Hephthalite rulers was named "Khingila", which has the same root as the Sogdian word xnγr and the Wakhi word xiŋgār, meaning "sword". The name "Mihirakula" is thought to be derived from mithra-kula which is Iranian for "the Sun family", with kula having the same root as Pashto kul, "family". "Toramāna" is also considered to have an Iranian origin. Accordingly, in Sanskrit, mihira-kula would mean the "kul (family) of mihira (Sun)", although mihira is not purely Sanskrit but is a borrowing from Middle Iranian mihr.[11] Janos Harmatta gives the translation "Mithra's Begotten" and also supports the Iranian theory.[12]
 
- Huns and Hephtalites settle points are weird. Also look at the score bug.
- For fun, I played as Numidia to see what happens. Collapse of Rome pretty soon (not because of me) and the Celts, well... it's RFC CW Celts. :D
 

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and the Celts, well... it's RFC CW Celts. :D

Thats not something you see in every game though, I personally like to see some civs become great in my games. Civs that re-wrote their history! A pattern that applies in every game becomes boring imo. Thats why I quit playing DoC and I am now only trying CW and RFC Europe
 
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