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Deity
That's actually a pretty nice image. Even without everything coloured in you can already see the shape of India and China... and all that that needs to be done.
@Theodorick : it's inevitable... the AI is roaming all around the map and takes the opportunity to capture a barbarian or an ennemy city.
But I have an idea to prevent this : for some civilizations, if an unit goes too far away from home, it turns into a barbarian. THis way, no more chineses in Europe, or romans in China.
Create the Gokturk Khaganate! I send The 2 other settlers to Kazakhstan, at the lake Balkhash that there are some resources
edit: Speaking of The Gokturks, I came up to an idea for a new UP. OK obviously the horse spawn is a great one, but after a while you can trade it with everything you want as it is a very important resource. My idea is to make each province's area that you control (that is, every city in this province is yours) to sum up in your total area. This will help em achieve the hard second UHV.
Example, if all the cities in the Sarmatian and Mongolian steppes are yours, then all these provinces is yours and their percentage of world area is assumed to be yours as well!
Of course this will require the 2nd goal to change and make it greater, like 10% or even 15%
What do you think?
So I was running Tang start entire night from 320 BC and woke up to find a mighty Kushan and Jin empires, each having 3-4 vassals. Confucianism and Hinduism are leading religions representing the size of cities in India and ChinaJudaism is the third -- has to be nerfed big time, it really spreds the same way Christianity suppose to spread.
I think this is a great idea, but not as a UP, but as a standard feature for the entire RFC CW. I mean, city(is) in province represents largest urban center(s) in that province. It also somehow represents the ENTIRE population of that province, but somehow not the land? Why? If you control all the centers -- countryside folks have to obey you to get along with their economic activities, so surely you do control the entire land of the province. If one controls the people -- one controls the land. Otherwise controlling the land in Mongolian Steppe province would require to found useless cities and pump culture -- hardly something controlling nomads did.
In game, toggle the "stability display" right to the score toggle. You will see the stability map in game : blue is core area (if you lose this you will auto collapse and game over), green is border, yellow is contested, and so on..Where are the settler maps? I didn't find them...
Actually, I mean the python file who contains data about where civs build cities... New maps.ods : almost all Indian city names done, added content in Persia...In game, toggle the "stability display" right to the score toggle. You will see the stability map in game : blue is core area (if you lose this you will auto collapse and game over), green is border, yellow is contested, and so on..
I wrote few days ago that Rome collapses too soon after Byzantine spawn. But not this time... (220AD scenario). Impressive ! One turn later, reborn of Visigoths... but no luck for them, they didn't flip the roman death stack.![]()
Universal conscription in China dates back to the State of Qin, which eventually became the Qin Empire of 221BC. Following unification, historical records show that a total of 300,000 conscript soldiers and 500,000 conscript labourers constructed the Great Wall of China[7]
In the following dynasties, universal conscription was abolished and reintroduced on numerous occasions.