RFC Classical World

Where do the Saxons respawn?

Also, what do you think about spawning an independent Londinium at around 0 AD to represent the Brythonic tribes? It might also make Rome somewhat more likely to conquer Britannia (since the AI loves conquering independent cities).

afaik the indy city flipping to Rome only affects the Med. and the odds of AI Rome circling all the way around Spain and France to conquer Londinium are low. They should probably get an invasion that fires between -50 and 50 if and only if they control Gaul.

UHV text for Mauryans not updated. Here's the fix:

Code:
	<TEXT>
		<Tag>TXT_KEY_UHV_MAU2</Tag>
		<English>Build 10 Edicts by 200BC</English>
		<French></French>
		<German></German>
		<Italian></Italian>
		<Spanish></Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UHV_MAU3</Tag>
		<English>Become a Buddhist Saint by 100BC</English>
		<French></French>
		<German></German>
		<Italian></Italian>
		<Spanish></Spanish>
	</TEXT>
 
the Saxon respawn is to represent the continental Saxons who resisted conquest and Christian conversion by the Franks, not the people who invaded Britain. I may change the spawn date and the area after more research and game testing. I may split Germania into 2 provinces, north and south, and have them invade only the north.

thanks for the Mauryan text fix.
 
Oh, I knew you meant the continental Saxons. They shouldn't invade, though, since they settled there long before that. Splitting Germania, like all large provinces, would be nice. Have you improved the terrain there recently though? Last time I checked, it was pretty poor.
 
Yes, Germania is far too large at the moment, and it's not near any civs with a "province number" UHV so as to artificially inflate it.

EDIT:

Typo in Three Kingdoms UHV: "Qi," has a comma in its name (which it obviously shouldn't). This may also prevent that province from firing completed when occupied.
 
rev 108

fixed the Mauryan UHV text

not sure what you mean about Qi. those commas are all supposed to be there.
 
rev 109

silver north of Khara-Khoja is now accessible from the north or south and can be mined

no barbarian Heavy Horse Archers before 330AD

edit: regualr download now current to rev 109
 
rev 110

fixed a bug that caused Slaves gained from razing cities to not trigger the Qin UP.

fixed a bug in the Celts capture Rome goal.
 
Thanks a lot!
After reporting many issues this time I would like to report a congratulation.

Your mod is amazingly well thought out and contains loads of information and play value. I sinceresly want to thank you for all this work!

P.S. How can I transmit a map to you as I have added rivers to Great Britain in the 320BC map?
 
they are already there, in the svn and the latest regular download
 

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