micbic
Optimistic Pessimist
Which should be transferred to Spain as he has no relation to Burgundy IMHO
We do intend to do culture-specific units, particularly so that the Muslim civs look different. It will take some effort, but we (I?) will get to it eventually. Part of the complication is that we have a lot of new units and civs. VD will give us Poland and Hungary, but not (e.g.) Venice and Kiev. Additionally, VD doesn't cover our new units which mostly come from the Charlemagne mod -- so everyone would get a unique spearmen but everyone would have the same light lancer.
So, in summary, I envision that the mod team will do some basic culture-specific units (grouped roughly as Muslim, Slavic, Mediterranean, Eastern, Western, Nordic), but no civ-specific units.
If someone wants to take up the challenge of skinning/texturing civ-specific units and/or integrating VD, go for it!
Which should be transferred to Spain as he has no relation to Burgundy IMHO
I already implemented flavor units for my personal needs, with similar unit line-up, if you need XML fiend it'll be mostly copy'n'paste work on my part. VD as such is too far away from RFCE's unit lines to be used but there's enough extra units in the db to have complete culture groups, Charlemagne units included. Personally I've got Euro, Norse, Rus, Iberian, Arab, Turk, Balkan(Hungarian).
In any case, if you ran into gaps, I can offer re-texturing/changing weapons and such, I attached pics of some unpublished work, e.g. Arab horse archer and a generic pavise crossbowman/arbalester (based on a Hungarian one from VD), the pavise makes it distinct from regular crossbowmen and I can't stand those German Chu-ko-nus personally![]()
Heh, funny thing. This evening I was just going through nifskope tutorials to figure out how to reskin a better arbalester. I used the Total Realism special Genoan as my base, but it's probably the same root figure, since it also has a pavise. Anyway, cool that you've done it already. If you've got the XML and art set up I'd be happy to integrate your work into the main mod -- that would be nice and quick.
Jessiecat, I think I used all of those you posted except 1 or 2, I'll move it over and post a screenshot of all styles so it can compared and modified easier, OK?
In case you're incorporating the XML, there's 2 things I missed:
- all heavy swordsmen use maceman icons (in artdefines)
- byzantine swordsman uses two graphics for different eras, should only use the early one (in artstyleinfos)
"Polearm Infantry" appears in google frequently enough to consider it OK, although your above post is already in top 10 results![]()
Great, I've downloaded your files but probably won't get a chance to integrate them for a couple days. I'll keep those corrections in mind. Looks all very nice...
Just a quick question. I noticed from sourceforge that you're planning to implement my suggestion about a 2nd. splash screen with text for the colonial projects. Any success yet? I've got an idea for background art with that, if you're still interested.![]()