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RFC Europe map development thread

I may have missed to boat on this discussion, but do we think that England is right? London should definitely be on the Themes, so the natural location would be one square south of spawn. Of course, that location has no production to speak of, and very few resources. Dont I recall from RFC that London had cows? I see that the cows are in Wales, but cattle should be in London's fat cross I'd think.
 
I may have missed to boat on this discussion, but do we think that England is right? London should definitely be on the Themes, so the natural location would be one square south of spawn. Of course, that location has no production to speak of, and very few resources. Dont I recall from RFC that London had cows? I see that the cows are in Wales, but cattle should be in London's fat cross I'd think.

I may have inadvertently messed this up when I redid the British coastline. I'll change it again for the next map update. Thanks for pointing it out.
 
Is indy placement part of this thread?
 
I have alraedy posted there that Prag should be moved at the springs of the river at north (Elva?)
 
I may have inadvertently messed this up when I redid the British coastline. I'll change it again for the next map update. Thanks for pointing it out.

Could you also look at Spain again? I believe I posted some time ago about changing the direction of the Gaudalquivir River near Sevilla. It should empty west into the Atlantic 2 tiles north of Algeciras rather than south into the Med. Thanks.
 
Could you also look at Spain again? I believe I posted some time ago about changing the direction of the Gaudalquivir River near Sevilla. It should empty west into the Atlantic 2 tiles north of Algeciras rather than south into the Med. Thanks.

Sure, I'm sorry I missed that. The SW tip of Iberia does need some work.

If you've changed it, can you attach or send me a save or a screenshot?
 
Sure, I'm sorry I missed that. The SW tip of Iberia does need some work.

If you've changed it, can you attach or send me a save or a screenshot?

Yes. I think the area should look more like this.
 
Here are the changes I propose for the map part of russia

1. The Dnjepr river is three tiles longer and I removed one branch, since there isn't an important river

2. The artificial lake in the north has been removed.
 

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A few minor errors on the current map version - I missed a couple of tiles of mud in grassland north of the Pripet marsh. If you're playing a game as one of the Russian civs, Poland, Bulgaria, or Hungary, you may want to go into WB and clear the mud out. I'll fix it in the next version along with whatever other changes are necessary.
 
A few minor errors on the current map version - I missed a couple of tiles of mud in grassland north of the Pripet marsh. If you're playing a game as one of the Russian civs, Poland, Bulgaria, or Hungary, you may want to go into WB and clear the mud out. I'll fix it in the next version along with whatever other changes are necessary.

Where exactly would that be?
 
Looking at the development and placement of independent cities, I notice that Memel really is not in a good situation. So much moorland around it, how can we expect the city to develop properly. Or was this a way of hindering growth?

Perhaps I missed something. Is moorland developable? Or is it like marsh?

I do notice that there is lots of mud/marsh around the Polish spawn area as well.
 
Looking at the development and placement of independent cities, I notice that Memel really is not in a good situation. So much moorland around it, how can we expect the city to develop properly. Or was this a way of hindering growth?

Perhaps I missed something. Is moorland developable? Or is it like marsh?

I do notice that there is lots of mud/marsh around the Polish spawn area as well.

Moorland is similar to plains, but won't support irrigation or cottages. There should be fish and at least one other resource up there, so it'll be moderately productive. I'll look at adding more.

Poland does have some challenges in terms of terrain, but that's probably as it should be.

The mud in error on the map is two tiles of grassland north of the Pripet marshes. It doesn't show up visibly as mud, but you can't move through it. When you uncover the tiles, go ahead and clear them.
 
I'd be in favour of dropping Memel as its too close to Gdansk and Riga. Maybe the same for a couple of others,
as I think you suggested. Possibly one in Central Europe and one in Russia to relieve some of the congestion. Even Pisa as well IMO.
 
RFC isn't Civ4. Cities spaced 2 tiles away aren't too close, as long as there are adequate resources around (as per RFC).
 
RFC isn't Civ4. Cities spaced 2 tiles away aren't too close, as long as there are adequate resources around (as per RFC).

I think we're trying to reduce the no. of indies as a whole. Memel is a good candidate for that as it is surrounded by moorland and has few if any resources.
 
I don't know if this should go here, but there is a gold resource in western Bohemia. While there was some gold washing in Celtic age there are (or were) no significant gold reserves in that region.
 
I think we're trying to reduce the no. of indies as a whole. Memel is a good candidate for that as it is surrounded by moorland and has few if any resources.

Yep to this regard I do agree (since before the map was even drawn) that a bit less indipendent cities are in order ;)
 
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