Do we want to revisit the idea of having more than one independent civ, to prevent the massive accumulations of power that Cornelio's documented in that screenshot? RFC uses more than one independent in part to get around this issue, as independents build stuff, gain techs, etc, like any other civ. We had initially talked about splitting the map into different types of independent - Celtic, Germanic, Slavic, etc - but decided against it due to loading times, right? Do the optimizations of the code that have been suggested make up for that difference? Is it viable or advisable to return to the idea of having multiple independents?