RFC Europe playtesting feedback thread

Heh, if there's a slight that Bulgaria becomes Catholic I say keep it :)

Why would you want that? Bulgaria is very Orthodox and should be. Even if Bulgaria is Orthodox (around 80% chance in games) most of its cities has Catholicism in it due to crazy missionary production from the Papal States. Isn't that more than enough already?
 
The problem is the AI never builds religious prosecutors, though it knows how to use them (if you gift one inside a city, it is used).

The AI should only open borders with the Pope if it's catholic.
 
'Cause I like change. If there's a slight change for Bulgaria to not be Orthodox, then it's good because it changes the course of history for some games. Also, missionaries need open borders; perhaps some civs shouldn't open borders with the Pope. It's not useful for non-Catholics anyway since it really doesn't give much commerce.
 
In the 9-th century there was a possibility for Bulgaria to become Catholic. Then again in the 13-th century and more recently in the 19-th century (which doesn't count). 20% chance for Catholic Bulgaria is fine.
 
The problem is the musketeers were a royal guard, yes, but they weren't really an elite troop as the Tercios were. As I said, Tercios were the unbeatable army of the time (until the battle of Rocroi, 1643).

Perhaps give musketeer 1 first strike and enter rival territory (as the knight templar). No +1 movement.

I'll give them 50:strength: and the suicide ability (like ICBM). So they always win, but don't survive and can't capture anything.:lol:
 
Fixed the Religion requirements for many buildings that did not make sense. I left Orthodoxy as requirement for the Round Church (independent church was an Orthodox thing) and Catholicism for the Abbey to balance. Other than that, Catholicism is prerequisite for Charlemagne and Pope's palaces as well as the Crusader wonders and corporations. Other than that, religion is no required for anything.
 
I don't think any amount of religious uncertainty should be removed, and I greatly oppose guaranteed missionaries for all but a few civs who really need it (Spain, Poland, etc). I think non-Catholic countries should definitely view open borders with the Pope as a liability, and avoid it as much as possible.
 
Fixed the Religion requirements for many buildings that did not make sense. I left Orthodoxy as requirement for the Round Church (independent church was an Orthodox thing) and Catholicism for the Abbey to balance. Other than that, Catholicism is prerequisite for Charlemagne and Pope's palaces as well as the Crusader wonders and corporations. Other than that, religion is no required for anything.

They made sense to me. Now we'll return to the "Cordoba packs Notre Dame, Magna Carta and Stephansdom" thingy...
 
So are Catholic FP suppose to go to 0 at reformation or is that a bug? Like to know so I don't keep posting same thing over and over.

Also still having trouble founding Hanseatic League. Are there any religious pre-requisites I should know about for it?
 
So are Catholic FP suppose to go to 0 at reformation or is that a bug? Like to know so I don't keep posting same thing over and over.

Also still having trouble founding Hanseatic League. Are there any religious pre-requisites I should know about for it?

Catholic FP have been fixed for the next version. Crusader corporations require Catholicism. I cannot open any of your savegames, probably because I am using the newer version of RFCE.
 
They made sense to me. Now we'll return to the "Cordoba packs Notre Dame, Magna Carta and Stephansdom" thingy...

The other formula wasn't a solution either. Orthodox players do not get any wonders (other than the Muslim ones and two churches). Protestant players get almost nothing and a bunch of wonders required religion that really had nothing to do with religion at all (i.e. Amsterdam stock exchange).

I personally don't see a problem with occasional Islamic Notre Dame and Magna Carta. If it happens too often, then we can tweak the AI to be less likely to go after those wonders and more likely to go after the historic ones.
 
Catholic FP have been fixed for the next version. Crusader corporations require Catholicism. I cannot open any of your savegames, probably because I am using the newer version of RFCE.

The last one I had as French I have upgraded to alpha10b.
 
Fixed the Religion requirements for many buildings that did not make sense. I left Orthodoxy as requirement for the Round Church (independent church was an Orthodox thing) and Catholicism for the Abbey to balance. Other than that, Catholicism is prerequisite for Charlemagne and Pope's palaces as well as the Crusader wonders and corporations. Other than that, religion is no required for anything.

The reason i complain about Bulgaria possibly being Catholic is because that will leave Byzantium (i'm biased, remember? HAHA) with no trusted nearby ally friend. Even if a Catholic Bulgaria is good with you in terms of relations, it can never develop into a both Orthodox, i-watch-your-back, you-watch-mine kinda relationship. The other Orthodox nations (Kiev and Moscow) are too far away to render any aid when its required and are mostly selfish anyway. That said, i almost wanted to convert to Islam as Byzantium in one game as my growth is too ridiculous and at least i get another mega ally in the form of Arabia or Turks, lol. I mean please, who don't want the extra food and hammers, with the crazy house of wisdoms?!?! All these, versus a little stability and some minus maintenance costs, LOL. ITS A NO BRAINER! FIX THIS PLEASE

I never liked the religion to build wonder thingy, and i've constantly voiced my displeasure over it so great this happened :D just hope you know that this will mean wonders clustered around the early megacivs (Byzantium, Arabia, Cordoba, Burgundy) again, but i personally dont find anything wrong with a Notre Dame occasionally popping up in Arabia :)

Cant wait for the next version! :D please send it out soon!
 
For 700 years of history, Bulgaria and Byzantium worked together once (twice if you count the 4-th Crusade). There was never a strong Byzantine emperor that did not try to conquer Bulgaria and there was never a strong Bulgarian emperor that did not try to conquer Byzantium.

Stability bonus for Orthodox nations is increased. I will decrease Byzantine growth penalty as well. It may be appropriate to give Byzantium more faith points on the start, in any case the Civic bonus does amount to 30 - 40 gold per turn later on.

Islamic Byzantium is a suicide. Islamic growth bonus depends on the faith points, you will get no bonus unless you spread Islam all over your empire AND prosecute Orthodoxy. Both of those would result in massive stability penalty. You should try it.
 
I am running Organized Religion but cannot build Protestant Missionaries in my protestant cities w/o first having to make Protestant Seminary. Can still make Orthodox or Catholic missionaries w/o their monasteries but cannot make Protestant ones.
 
I have an issue with civ names.

When a civ gets a new name when it becomes a protectorate it changes, but when they lose protectorate status their names don't change back.
 
The other formula wasn't a solution either. Orthodox players do not get any wonders (other than the Muslim ones and two churches). Protestant players get almost nothing and a bunch of wonders required religion that really had nothing to do with religion at all (i.e. Amsterdam stock exchange).

I personally don't see a problem with occasional Islamic Notre Dame and Magna Carta. If it happens too often, then we can tweak the AI to be less likely to go after those wonders and more likely to go after the historic ones.

Protestant players weren't affected by those reqs, except maybe for Sistine Chapel and Escorial. All the other wonders are already built when Protestantism arrives.

The problem is that it was not occasional. Even with higher cost for wonders, Byzantium and Arabs have a huge scientific advantage. They will always end up building some of those wonders. I think that will happen even if you make it less likely for them to build.

They have far too many turns.

And it required the religion in the city, not as state religion. It wasn't so restrictive.

I put it not as a question of religion involved historically, but of cultural groups.

Anyways, I can always keep the old file and play my games with it. :)
 
Protestant players weren't affected by those reqs, except maybe for Sistine Chapel and Escorial. All the other wonders are already built when Protestantism arrives.

The problem is that it was not occasional. Even with higher cost for wonders, Byzantium and Arabs have a huge scientific advantage. They will always end up building some of those wonders. I think that will happen even if you make it less likely for them to build.

They have far too many turns.

And it required the religion in the city, not as state religion. It wasn't so restrictive.

I put it not as a question of religion involved historically, but of cultural groups.

Anyways, I can always keep the old file and play my games with it. :)

I just added code that would make the AI favor their own historical wonders. This should fix the problem.
 
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