Now for some real feedback:
Post erased due to a misunderstanding.
Now for some real feedback:
The Anglo-French relations kinda bug me. What happens in the game is usually this: France hold Cherbourg/Caen/Evreux and possibly Calais. So when England arrives on the scene, these cities flip and France declares war on England. That is totally not what happened in reality.
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This would more closely model the history from Duchy of Normandy to Angevin Empire.
Just finished UHVs as Cordoba and Bulgaria. Love the mod so far. One thing that struck me as odd in the Cordoba game is that the Catholic and Muslim holy cities at some point lost their status as such. Is this supposed to happen?
I've played this mod quite a bit, and have completed the UHV for (some I just had to click a lot to win, and I got bored) these civs: Bulgaria, Kiev, Genoa, Spain, Portugal, and Cordoba. I'm close to finishing Austria and ENgland too, and have had mixed success with Hungary and the Dutch.
To simplify, I have a lot of feedback. SHould I post it all here?
Can someone merge in the Mod Comp that allows you to build more than one item in a turn if you have enough production (finishes item them immediately puts production to next item in queue until it doesn't finish something or finishes the queue), as the Arabs it's annoying seeing my city have 30and can only make one unit per turn even though it's only 1
per unit
Yes Virginia I got faith points to 200 as Arabs and my cities grow super fast (only 1per level) and units are only 1
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I want to be able to spam 300 hussars a turn and burn down Europeand wipe the infidel Christians off the face of the Earth!
Crusade question...
When units leave on Crusade, do you ever get them back? As Austria my 2 knights left (my best 2 units)
Arabia needs to be fixed for the player. It is amazingly overpowered but the AI seems to handle it very poorly.
please can we get the Ghazi fixed at the same time then?
Actually it's not overpowered, I'm just good at breaking religion.
All the religions with a bonus that scales with faith are easily exploitable, with Orthodoxy it is the power of infinite sprawl (if done slowly and without domination victory on you can probably cover all the areas with good terrain). Islam is the power of the suicide bomber troops (really cheap units are easy to replace). Protestantism is basically free wonders, projects and techs. The other two are impossible for me because they are barely usable anyway