RFC Europe playtesting feedback thread

yeah their UU is fine (im actually not really a fan of their UB...) but the UP should be changed.

It's true they won't get limited monarchy for some time (especially with them starting with such low science, maybe this is lessened with new tech) and steam engines after a long while, but a lot of the areas in england are currently plagued with moorland (all over) and marsh (ireland) so honestly the +1 pro for towns (and villages possibly) wouldn't be that overpowered until they get steam engines (im guessing around 15-16?). Remember london has no hills, wales has hills but no food (gotta windmill it) exeter has some hills but cant get a levee, etc...

When you look at it, there really aren't that many possible "super town spots" (town on river), i count about 12 in all of UK (ignoring wales) compared to germany or france which easily have 30+. Honestly they need that production boost (with the cottage to maintain science) to survive.

How about we try it with the next version? (and maybe consider removing some moorland!)
 
Isn't it possible to attach "+1g on land tiles" to something like the Manor House?

It obsoletes with Divine Right which should come around at the time the push against France goes down so it would be applicable for the isles only more or less.

PS: The UU is god-like, don't change it: Extra first strikes, extra bonus against horse, upgrades to muskets and is historically relevant .. what more could you want :D
 
Isn't it possible to attach "+1g on land tiles" to something like the Manor House?

It obsoletes with Divine Right which should come around at the time the push against France goes down so it would be applicable for the isles only more or less.

PS: The UU is god-like, don't change it: Extra first strikes, extra bonus against horse, upgrades to muskets and is historically relevant .. what more could you want :D

It already produces +2:gold: in the city. If we add extra :commerce: or :gold: to every land tile, it would become way, way too powerful.
 
So you expect the AI/People to stay with that god awful civic using nothing but farms in the most happiness, health and production deprived part of the map? You'd get run over in a heartbeat by the healthy and happy cottage farms on the continent.
It is almost "first man to education wins" as it is so not sure adding a little more life to the obsoleted civics is a bad thing .. maybe just me :D

What about giving them the ability to leverage their superior production by making the Guildhall the UB and giving cities with it extra value of hammers when building science or gold?

Guilds/Merchants did more or less rule England (early Parliament) for the better part of the scope of the mod so would even be 'fairly' accurate historically.
 
So you expect the AI/People to stay with that god awful civic using nothing but farms in the most happiness, health and production deprived part of the map? You'd get run over in a heartbeat by the healthy and happy cottage farms on the continent.
It is almost "first man to education wins" as it is so not sure adding a little more life to the obsoleted civics is a bad thing .. maybe just me :D

What about giving them the ability to leverage their superior production by making the Guildhall the UB and giving cities with it extra value of hammers when building science or gold?

Guilds/Merchants did more or less rule England (early Parliament) for the better part of the scope of the mod so would even be 'fairly' accurate historically.

2 Cottages = 4 food about 8 commerce. 2 Farms = 6 food + 4 commerce + 2 hammers (from Serfdom) + 1 specialist, gold/beakers/Golden Age/Light-bulb. To that you can add the Manor House gold bonus, which in early game offsets the loss of trade route.

Furthermore, Plague kills towns, but not farms. Cottages are not nearly as powerful as in BtS.

Healthy and Happy inhabitants of the continent? Remember that England is supposed to conquer France, so for the most part you should be running on two Empires.

I am not saying we shouldn't change the UP, I haven't played a game with England yet, it is just that the math isn't adding up.

Guild as UB is definitely good. We need to change the British UB anyway. We can make it a Guildhall without health penalty, or Guildhall with extra free merchant (that may be OP), science or gold building bonus would be interesting too.
 
2 Cottages = 4 food about 8 commerce. 2 Farms = 6 food + 4 commerce + 2 hammers (from Serfdom) + 1 specialist, gold/beakers/Golden Age/Light-bulb. To that you can add the Manor House gold bonus, which in early game offsets the loss of trade route.

Furthermore, Plague kills towns, but not farms. Cottages are not nearly as powerful as in BtS.

Healthy and Happy inhabitants of the continent? Remember that England is supposed to conquer France, so for the most part you should be running on two Empires.

I am not saying we shouldn't change the UP, I haven't played a game with England yet, it is just that the math isn't adding up.

Guild as UB is definitely good. We need to change the British UB anyway. We can make it a Guildhall without health penalty, or Guildhall with extra free merchant (that may be OP), science or gold building bonus would be interesting too.

I also like the idea about changing their UB to Guild Hall. If the bonus shouldn't be a free merchant (which I'd favor, they need something OP currently to compensate imo)
or maybe 2 beakers, 2 gold added to the guild hall (maybe with apprenticeship?)

And please don't forget about small little Portugal :)
I quit the last game when it became too depressing..
They just suck in so many ways xD
 
Just brainstorming for the new English UB:

A guildhall without :yuck: penalty and +10%:hammers:

No :yuck: means more :food: which means more specialists. I don't know if we should go for the hammer bonus as well (OP?).

Portugal is on the todo list (along with Lithuania and every other nation).
 
So you expect the AI/People to stay with that god awful civic using nothing but farms in the most happiness, health and production deprived part of the map?

The place you're talking about isn't England :p

England: (excluding Scotland, Ireland & Normandy)
Health: 2x Cow, 2x Fish, 1x Clam, 1x Barley, 1x Deer
Happiness: 3x Sheep, 1x Dye
Production: 1x Stone, 1x Horse, 1x Iron, 2x Copper

Portugal: (excluding North Africa & Atlantic Islands)
Health: 1x Pig, 1x Fish, 1-2x Crab
Happiness: 1-2x Wine, 0-1x Honey (I'm not sure it's worth that extra city with 0 room)
Production: 1x Iron, 1x Horse, 1x Timber
Whale is also possibly available but comes late for one (Optics) and getting it is similar to the Honey situation.

England furthermore has a better chance at adding the resources from the excluded areas. (Scotland is usually barbs=autowin)
 
No :yuck: means more :food: which means more specialists. I don't know if we should go for the hammer bonus as well (OP?).

Portugal is on the todo list (along with Lithuania and every other nation).


No :yuck: would only equal to 1 food/city, not really much imo
not even a bonus, just no penalty like others
 
I thought Guildhall gives +2 :yuck:, one is too little for a bonus.

Why are you excluding the Atlantic Islands and North-West Africa? You are supposed to settle there for the UHV anyway?
 
No :yuck: means more :food: which means more specialists. I don't know if we should go for the hammer bonus as well (OP?).

Portugal is on the todo list (along with Lithuania and every other nation).

IIRC, England doesn't have much food to grow large. (Many tiles are hills, and the farm-able tiles don't have a river, so you'll have to wait quite some time to farm them) But they have a huge production. So the extra production isn't very good indeed.
 
I thought Guildhall gives +2 :yuck:, one is too little for a bonus.

Why are you excluding the Atlantic Islands and North-West Africa? You are supposed to settle there for the UHV anyway?

Because they aren't something you have from the start, you need to get past Cordoba and build several cities.
England gets even more if you add Scotland and Normandy which they pretty much have from the start.
If I had added those areas, I'd have to add France's resources to England (it's their UHV too)

It was supposed to be a comparision of the starting situation more or less
it's just that imo England isn't the worst place in the world concidering the terrain
I don't even find the moorland to be negative, it gives good production..
Scotland/Wales are a bit low on food but I think that's somewhat fitting
And Edinburgh is pretty ok imo.

all buildings except the Textile Mill give 1 :yuck: (those that do add :yuck:)
 
For starting situation England is definitely not the worst place. The Dutch are by far the worst, they only get about 10-15 land tiles and two cities may or may not flip to you.

In the hands of the Human, you should have all of France. In the hands of the AI, they don't seem too weak.
 
alright I suppose changing the UP would make them overpowered. I still think England would need a little boost. I propose that at least 5 moorland tiles be converted to grassland, especially with wales and england. Sure the human will do well enough once they conquer France but the human should be strong in nearly every civ. What I'm concerned about is a weak AI, and perhaps the moorland changes will give them that boost they need.
 
alright I suppose changing the UP would make them overpowered. I still think England would need a little boost. I propose that at least 5 moorland tiles be converted to grassland, especially with wales and england. Sure the human will do well enough once they conquer France but the human should be strong in nearly every civ. What I'm concerned about is a weak AI, and perhaps the moorland changes will give them that boost they need.

Generate several Dutch starts (i.e. start with the Dutch and let the game autoplay). When you spawn, you can take a look at how weak England is.
 
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