RFC Europe playtesting feedback thread

Exactly what starting units should the Arabs get?
Right now they have 2 settlers, 2 archers, and 6 horse archers
And I also dislike the horse archers there

My only problem is with the horse archers which just look wrong. Just give them a couple spearmen and camel archers and it should be fine. Also the Arabs really need to build Domyat and Cairo more often!
 
You could give the horse archer camel archer art? Other than that I already mentioned adding a second set of UUs in the Beta 11 thread.

Yeah, I saw the conditional UUs, sry for not answering before.

It's a really great idea, and I absolutely like it, but I can't promise we will include them (or if we do, when)
It depends on how much time will have on adding extra features.

Can you make a new thread for this, where collecting all the better ideas regarding this? For every civ, every possible conditional UUs
It will be much easier to keep track of it this way
 
My only problem is with the horse archers which just look wrong. Just give them a couple spearmen and camel archers and it should be fine.

Yep, but your post wasn't clear if you don't like the Arabian horse archers' look, or the Sassanid barbarians' look
Anyway, can you post some links for better skins? Preferably from Bakuel

Also the Arabs really need to build Domyat and Cairo more often!

The settler and war maps will be updated, after the city placement will be more or less final (no more big changes to the main map, revised city maps)
 
We need a new Horse Archer unit art for Arabia. We also need a new Unit for the Barbarians spawning in Anatolia (since we cannot change the art for the barbarians).

We can just make a new Unit that replaces the Horse Archer for Arabia and Cordoba. The unit should have the same strength and stats as a Horse Archer, but different art. We can then use that unit for the Sassanid barbarians.
 
We can just make a new Unit that replaces the Horse Archer for Arabia and Cordoba. The unit should have the same strength and stats as a Horse Archer, but different art. We can then use that unit for the Sassanid barbarians.

No you cannot because the Sassinids to not employ horse archers or camel archers in the same way that the Arab early conquerers did. They need to get something like this:
http://en.wikipedia.org/wiki/File:Ancient_Sasanid_Cataphract_Uther_Oxford_2003_06_2(1).jpg (A Sassinid Cataphrat)

Please remove the idea that light armour weapons and armour = Middle Eastern warfare, because its largely the exact opposite.

For more information look here:
http://en.wikipedia.org/wiki/Sassanid_army

Needless to say the Arabs need an overhaul in citynames, units, unique names, respawns and I believe the Crusades need to be looked at again, and perhaps a Crusader state civilization is in order here...
 
(since we cannot change the art for the barbarians).
We can. The Barbarian civilization has an entry in the CivilizationInfos.xml as any other civ too. Just add the UnitArtStyleType-Tag.
I just tried it out.
You can also disable the Religious Art Tech here, that would prevent the barbs from trying to "build culture". Tech dependencies should then be checked to not deny them further techs.
 
Does the Camel Archer also need to change the name, or is it just enough to change the art and leave the name Horse Archer? If it is the last, we only have to change the Arabian Unique Art style.

BTW, Camels in Cordoba. I'm not very sure if this is historical.
 
We can. The Barbarian civilization has an entry in the CivilizationInfos.xml as any other civ too. Just add the UnitArtStyleType-Tag.
I just tried it out.
You can also disable the Religious Art Tech here, that would prevent the barbs from trying to "build culture". Tech dependencies should then be checked to not deny them further techs.

If you change the Art for one Unit, then this will change it for the Units spawning in Kiev and Central Europe as well. We need something region specific like the Highlanders.
 
No you cannot because the Sassinids to not employ horse archers or camel archers in the same way that the Arab early conquerers did. They need to get something like this:
http://en.wikipedia.org/wiki/File:Ancient_Sasanid_Cataphract_Uther_Oxford_2003_06_2(1).jpg (A Sassinid Cataphrat)

Please remove the idea that light armour weapons and armour = Middle Eastern warfare, because its largely the exact opposite.

For more information look here:
http://en.wikipedia.org/wiki/Sassanid_army

Thanks for the link. We need a Sassanid cavalry unit, heavy cavalry, 6 attack and 2 movement.

Needless to say the Arabs need an overhaul in citynames, units, unique names, respawns and I believe the Crusades need to be looked at again, and perhaps a Crusader state civilization is in order here...

You can do the Arabian city names yourself, since you would know them best. The dynamic names are not coded for all civilizations.

Crusades need some tweaking, but I don't see how we can fit a Crusader state in the mod.
 
I looked around a little
Sassanid "barbarians":http://forums.civfanatics.com/downloads.php?do=file&id=11826
Spoiler :
sassanidcatachainmailfacepic1_9z1.jpg

Arabian camel archer (will be a horse archer replacement ingame): http://forums.civfanatics.com/downloads.php?do=file&id=15632
Spoiler :
earlyislamicpic1_Sr9.jpg

Maybe we can add this early Arabic warlord, if we are already changing the pak file: http://forums.civfanatics.com/downloads.php?do=file&id=15626
Spoiler :
matawikkilpic1_oNc.jpg

Merijn, do you have time to add the new art?
 
Thanks for the link. We need a Sassanid cavalry unit, heavy cavalry, 6 attack and 2 movement.

They can easily be a lancer replacement, with 7 or 8 strength
(AFAIK there are no other lancer replacement barbarians in the mod right now)
They should give the eastern Byzantine cities some hard time
 
They can easily be a lancer replacement, with 7 or 8 strength
(AFAIK there are no other lancer replacement barbarians in the mod right now)
They should give the eastern Byzantine cities some hard time

Lancers would be good, but the strength should not be 8. Bulgarians have the lancer with 7 strength and that comes later with a heavy penalty to city attack. Strength 6 lancer would be best I think.
 
I looked around a little
Sassanid "barbarians":http://forums.civfanatics.com/downloads.php?do=file&id=11826
Spoiler :
sassanidcatachainmailfacepic1_9z1.jpg

Arabian camel archer (will be a horse archer replacement ingame): http://forums.civfanatics.com/downloads.php?do=file&id=15632
Spoiler :
earlyislamicpic1_Sr9.jpg

Maybe we can add this early Arabic warlord, if we are already changing the pak file: http://forums.civfanatics.com/downloads.php?do=file&id=15626
Spoiler :
matawikkilpic1_oNc.jpg

Merijn, do you have time to add the new art?

Excellent! These are great! And the Cordobans should NOT get Camel units (Camel Archer can be the Arab UU) BUT, the Cordobans should be able to get that as a mercanary (Bedouin Camel Archer) or as a late heavy unit. But the units you found are great! :)

As for the city map, I will do it again, but can you please have the AI settle Cairo and Domyat almost all the time please, those are crucial cities, and to not have them built is silly, considering there importance in history to both the Arabs/Turks and to the Europeans at large.
 
Excellent! These are great! And the Cordobans should NOT get Camel units (Camel Archer can be the Arab UU) BUT, the Cordobans should be able to get that as a mercanary (Bedouin Camel Archer) or as a late heavy unit. But the units you found are great! :)

What is wrong with the Ghazi? There was some discussion some time ago that Camel Archers were almost never used by the Arabs. Arabs came with horses not camels.

Am I getting this wrong?

As for the city map, I will do it again, but can you please have the AI settle Cairo and Domyat almost all the time please, those are crucial cities, and to not have them built is silly, considering there importance in history to both the Arabs/Turks and to the Europeans at large.

We can increase the AI values for those cities, however, I am not sure having both would play well. It is historical, but the area is somewhat crowded and having one good city (i.e. Cairo) would be better for Arabia than having two somewhat weaker cities. This is a question of balance rather than history.
 
As for the city map, I will do it again, but can you please have the AI settle Cairo and Domyat almost all the time please, those are crucial cities, and to not have them built is silly, considering there importance in history to both the Arabs/Turks and to the Europeans at large.

As I said before, please stop pushing everything that matters to you. All the islamic things, to be exact.
It really is annoying. You already requested the same things twice in the last few days

Anyway, I already said a couple times, that the settler and war maps will be revised, after the map and the city name maps are improved.
This of course means that Cairo and Domyat will get high settling values for Turkey and Arabia
 
What is wrong with the Ghazi? There was some discussion some time ago that Camel Archers were almost never used by the Arabs. Arabs came with horses not camels.

Am I getting this wrong?

The ghazi will stay as the UU for Arabia
Camel archers will only be unique art for the arabian horse archers.
Cordoban horse archers should remain horse archers, so we will have to add new artdefine tags here.

We can increase the AI values for those cities, however, I am not sure having both would play well. It is historical, but the area is somewhat crowded and having one good city (i.e. Cairo) would be better for Arabia than having two somewhat weaker cities. This is a question of balance rather than history.

I don't think those 2 cities would be weak, with all the food added recently.
They have fairly good production as well...
Will see after a few testgames, of course the settling values will be set accordingly
 
I don't see the point of the Camel Archer as an UU at all. As 3Miro said, (I do believe him because I have hardly any knowledge of this) the Arabs came with Horses instead of Camels. And the Cordobans shouldn't get Camels at all (as an UU, they may do as a merc) I thinks it would be better if the Camel archer wouldn't be the art define of the Arabian Horse archer, but a whole new unit which can only be "trained" (I don't know the appropriate word) by hiring it as a merc.

But if we add them, wouldn't it be easier to add the vanilla Arabian Camel archer art?

Yes, I have time to add the new art. My holiday started this weekend. So I have plenty of time for a while. But you'll have to wait until wednesday, because I need to do some things.
 
I don't see the point of the Camel Archer as an UU at all. As 3Miro said, (I do believe him because I have hardly any knowledge of this) the Arabs came with Horses instead of Camels. And the Cordobans shouldn't get Camels at all (as an UU, they may do as a merc) I thinks it would be better if the Camel archer wouldn't be the art define of the Arabian Horse archer, but a whole new unit which can only be "trained" (I don't know the appropriate word) by hiring it as a merc.

But if we add them, wouldn't it be easier to add the vanilla Arabian Camel archer art?

Yes, I have time to add the new art. My holiday started this weekend. So I have plenty of time for a while. But you'll have to wait until wednesday, because I need to do some things.

No I actually agree with you, fine the Camel Archer should not be the Arabian UU, but I would strongly suggest adding the new Arabian/Cordoban textures, because that would improve the game SOO much. Also consider adding the Orthodox Missionary texture (the one in SoI), as it looks a lot better than the current one. So just keep an Arabian Shiekh type UU for the Arabs, and choose one of the textures from below. That is my suggestion...
 
Noone wanted new UUs, but we shouldn't even have camel archer art for Arabia?
 
But if we add them, wouldn't it be easier to add the vanilla Arabian Camel archer art?

Bakuel's units are way more accurate and in most cases more detailed than the original Firaxis units.
 
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