RFC Europe playtesting feedback thread

This is certainly one (simple) option. People have also suggested time-variable respawn probabilities, which I think is a good idea, and would accomplish much the same thing but with a little more fine-tuning.

Well, I think that in RFC different civs have different probabilities to respawn also. For isntance in a 600 start, both Egypt and India are likely to respawn, while carthage is much less likely. Combining that with a time variable would also prohibit the French from respawning 5 turns after collapsing, for instance.
 
Trying as Hungary on Emperor. Byzantines got Maceman and running strong. Is the Schrimsher's art broken, or it's only me? Shows pink, kinda annoying :(

And why do those proto-Norse barb berserkers stand on the coast tile without longboats? Just on the water???
 
IDEA: I think that the colony feature isn't nearly as complicated as it should be.
First, I think there should be many more places to colonize. For example, the only colony in the Caribbean is Cuba, with no mention to Hispaniola, Jamaica, the Bahamas, or any other significant colonies. Also what about places like Argentina, California, Florida, Venezuela, Colombia?? That's just America. There are lots of other missing places.

I know that this would mean way too many colonial projects, but what about a different approach to them? The hammers required to make them could be reduced, and the UHV's for those Western European Civs could be changed to building 5 or 6 colonial projects, maybe 8 for Spain, if we want to get even more accurate.

Maybe as another "kind" of colonial project we could have the Aztec and Inca conquests.. They would require more hammers and provide more benefits. this could be added to to Spain's already very easy UHV requirements:
1. Unite Iberia through conquest or vassalage, and allow no religions other Catholicism
2. Build 6 colonial projects (OR have more colonial projects than any other civ)
3. Conquer the Aztec, Inca

Also, what about revolutions for the colonies??? If a civilization becomes too unstable, revolutions could take place in their colonies, which would make them lose their colony, and prevent any other civ from building that colony.

(off topic, but since we have Magellan's voyage, why not Columbus's?)
 
Trying as Hungary on Emperor. Byzantines got Maceman and running strong. Is the Schrimsher's art broken, or it's only me? Shows pink, kinda annoying :(

And why do those proto-Norse barb berserkers stand on the coast tile without longboats? Just on the water???

Thanks for the report. I think the reason the skirmisher is showing up pink for you is that you have your graphics details set to low. In fact, when I turned the graphics detail down (I normally have it at high) I noticed a fair number of problems which need to be fixed, ugh. The problem is that Civ separate files for "high" quality graphics versus "low".

As for the proto-Norse, that would be a bug with Emperor level, which creates too many beserkers to fit on a longboat, so the rest get stranded. That will be fixed.
 
Trying as Hungary on Emperor. Byzantines got Maceman and running strong. Is the Schrimsher's art broken, or it's only me? Shows pink, kinda annoying :(

I don't have it, so I think its just you.
 
Just finished a Kievan UHV game, default difficulty. Was a bit challenging outlasting the Mongol hordes, but not unduly so, Emperor would make it much more difficult I'm sure. But it wasn't a walk in the park and was quite enjoyable. The other two victory conditions were not very challenging after surviving the Mongol invasion, the one about cathedrals and stuff was especially easy, and the game ended when 1500 ticked around and I had all the Black sea coast.

(One nit, I was unsure at first if "east of the carpathian mountains" meant the whole southern coast as well, and required invading Turky, since pretty much all of the Black Sea is east of the carpathians. Perhaps adding/changing it to "the northern coast of the Black Sea"?)
 
Yes. It just means the north coast. In fact I've just been playing as the Kievan Rus and cruising to an easy victory when WTH. The AI has won a UHV victory again. And as Burgundy this time. So much for them being an unstable doormat. Now they're bloody world-beaters.:crazyeye::mad:
 
I'll update the Kiev description.

As for Burgundy, even the new proposed UHVs are easy for the AI to "accidentally" accomplish:

Burgundy
1. Control the Rhine Valley in 1200AD
2, Do not lose a city to Germans or Franks before 1400AD
3. Control 6 luxury resources in 1500AD (was 1600)*

Perhaps we need to think up something harder?
 
Duke Charles the Bold conceived the project of combining his territories into a kingdom of Burgundy with himself as its fully independent monarch, and even persuaded the Emperor Frederick to assent to crown him king at Trier. The ceremony, however, did not take place owing to the Emperor's precipitate flight by night (September 1473), occasioned by his displeasure at the Duke's attitude.

What if Burgundy should have one of its UHV to vassalize either Germany or France by 1500 or control their territories?
 
I'll update the Kiev description.

As for Burgundy, even the new proposed UHVs are easy for the AI to "accidentally" accomplish:



Perhaps we need to think up something harder?

How about this?

1. Control the Rhine Valley, the Rhone Valley and more territory than France in 1200.
2. Control Jerusalem in 1300.
3. Control more luxuries than any nation in Western Europe* in 1500.

*Check Portugal, Spain, England, France, Genoa, Venice, Papacy, Germany and Norse. And maybe Cordoba?
 
Interesting ideas for Burgundy.

I'm intrigued by the control Jerusalem one. That would really encourage the human to get control of a crusade -- although that's not officially required, so that has some nice possibilities. It also doesn't dramatically alter the balance of power. Burgundy probably needs to be a little weaker than it currently is, at least as compared to France -- before I discovered the stability bug this was less of a problem. Do we want Burgundy to be strong enough to conquer/vassal France/Germany?
 
Interesting ideas for Burgundy.

I'm intrigued by the control Jerusalem one. That would really encourage the human to get control of a crusade -- although that's not officially required, so that has some nice possibilities. It also doesn't dramatically alter the balance of power. Burgundy probably needs to be a little weaker than it currently is, at least as compared to France -- before I discovered the stability bug this was less of a problem. Do we want Burgundy to be strong enough to conquer/vassal France/Germany?

I think Burgandy should have an oppurtunity to control France or Germany in an alternate history scenario. They were serious contenders for this for a short while anyways. That said, it should be hard, and the overall pattern should usually be France and Germany taking out Burgandy. But its hard to achieve that sort of balance.
 
Idea: Keep 1 and 3 of Verily's proposed UHVs as they are, lessen Burgundy stability modifiers, and place a ''have the most culture in Europe in 1700 AD'' UHV. If stability is worsened, it will be a challenge to survive till 1700 AD.
 
That's true, but I doubt if all players have enough patience to wait until 1700 AD. It could probably be achieved very early, and 1500 to 1700 takes, even with a relatively small empire, quite some time. I like the Jerusalem goal though, but I'd change the date into "by the end of the Xth (3rd?) crusade." I can already imagine my frustration because the pope declares the next crusade just a year too late.:lol:
 
Hi guys! Great work with it so far, thank you! :)

I could finally have a victory with Hungary on Monarch. The first UHV (having the most territory in 1500) is a really difficult one. After the attack of the Mongols Kijev, Moscow and Bulgaria collapsed around 1300 (I had to have big-big battles against the Mongols because Kijev was somehow weaker than normal), so the two big Russian states were down. When I had played before Poland started to settle these territories in and they had gigantic territories. That's why normally it is almost impossible to reach the 1st goal, but now Poland was weak, and with settling in the Balcan I could have it. So it's a kind of fortune game.

The 2nd UHV is not to lose a city to barbarians or Ottomans by 1650. I think barbarians are a bigger threat right now. Mongols are fast and strong, they kill a lot of units, it's a hard job to make it. But Ottomans could counquer Constantinoples only around 1600 so in fact I didn't even have a smaller battle with them. They are improved, they had always converted to Orthodox in my previous games, now they stayed with Islam.

The 3rd was to adopt free religion first. I couldn't create Golden Bull (the bad-bad Austrians were faster) so it was again luck that they didn't adapt free religion (it's the bonus) first. So I had to research Liberalism first. Around 1580 I started to research Constitution (it was 40 turns huh) and right after that Liberalism (it was a bit faster). With these conditions: 100% on research (I constructed Hanza, so I had a lot of money) and almost every city built research, too. Finally I won in 1692. (Picture)

It was a fun game. :) Really. It was exciting and tight. Some other stuff:
-Military Leader typo: it was Jan Iii (so two small 'i'-s) Sobieski at me
-City name typo: it's Marosvasahely now, but it is Marosvasarhely (an 'r' missing)
on some tiles Rozsahegy (it's the correct) is Roszahegy (the z and s is not correct)
-Mongols come a little bit late. When they arrive to Hungary is about 1280-1310 (depends on Kijevian resistance) but in fact they were there in 1241-42
-And there are some not so significant cities in the Hungarian city name map(Postyen, Poprad, Rozsahegy, they didn't really have a main part in history) and some significant ones are missing (I'll post on the city name thread what I propose)
And again thank you for your hard work!
 

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I was just wondering, but during my playing of this mod, I notice that Austria seems to start very far behind the rest of the Civs., often vassalizing to someone within the few turns after their spawn. Are they ment to be weaker?
 
I think this mod is awesome, much more fun than normal RGC but i have 2 problems, one which i suppose comes up alot.

1. France collapses too easily, just bugs me a little
2. i was playing as arabia and all was well but then it crashed at exactly 1600AD, i loaded up an autosave at 1596, but it crashed again at 1600AD, put on lowest graphics and repeated but it is still crashed, no idea what the problem is.
 
I think this mod is awesome, much more fun than normal RGC but i have 2 problems, one which i suppose comes up alot.

1. France collapses too easily, just bugs me a little
2. i was playing as arabia and all was well but then it crashed at exactly 1600AD, i loaded up an autosave at 1596, but it crashed again at 1600AD, put on lowest graphics and repeated but it is still crashed, no idea what the problem is.

Can you post a saved game (the autosave at 1596 would be fine) so I can diagnose the bug?
 
Tone down the 1300 mongol invasion please. ~50 keshiks pwn Kiev and Moscow and play merrie havoc with Hungary and Bulgaria.
 
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