RFC Europe playtesting feedback thread

Ya, thats the funny thing, I thought someone had fixed that, but when I loaded up the game yesterday, the UHV name was wrong again :hmm:

(the mystery ensues).

As for the background, if you could at least change the name I think it would be much better. I think once the background changes, the game will come just that much closer to looking complete, since having an RFC background, is kind of strange ;)

Also did you beef up the Spanish recently? Or am I forgetting something? I started up a game, and I found it a lot easier, its no problem, in fact I liked it, but I don't remember having it be so easy in the past.

Also the British need to spawn with more of France (not just one city). They should get Brittany (Rennes) and Normandy (Rouen).

I did some changes to Spain and Cordoba, mostly for the AI, but some may change the gamepla in general. Also, the Crossbowman are weaker.

The English flip represents the Norman invasion of England:

http://en.wikipedia.org/wiki/Anglo-Norman

Why do you think Brittany should be in the flip zone?

(Note that Sicily is covered but the Norse UHV, England deals only with the English/French Normans)
 
The English flip represents the Norman invasion of England:

http://en.wikipedia.org/wiki/Anglo-Norman

Why do you think Brittany should be in the flip zone?

(Note that Sicily is covered but the Norse UHV, England deals only with the English/French Normans)

Oh, sorry I was looking at an earlier map when the Normans actually did hold sway over Brittany. In that case, as the map says, can you have it so that they flip an independent Rouen. Also I see no reason for the French and the Norman English to be at war with each other from the start? Not only does that not give the player time to build up defences in Normandy, but its also ahistorical, since the English held onto that territory for quite some time.
 
This is a problem with Civ in general, I don't think I can fix it.



Do you have any good art?

I once managed to get a Gustav Adolf leaderhead in my Colonization game (the original Swedish civ mod only had a still picture). I'm pretty sure this was the one I used, as its presently the only Gustav LH I can find on the site. (Obviously, this isn't my work; I don't know if it's usually an issue getting permissions from artists for this mod.)
 
Tile (88,4) needs to become viable for city settlement (which it is currently not) and tile (87,4) should become unviable for city settlement, making it mud/marsh would solve that, me thinks...
Also one more food resource between Domyat and Cairo I think is in order, as currently the bread basket of the world is a bit sparse IMO.

Also the Sassinid Persian barbs should be revised. I would consider getting more "persian-esque" themed units, rather than horse archers and axemen. I'm sure Bakuel has some late Persian units to take from (of course you really only need one though). Also perhaps consider having peasant rebellions for the Byzantines, and perhaps even for the English and French, to represent the large rebellions they had from time to time.

And finally the horse archers the Arabians start with are completly ahistorical. Even just importing the vanilla Arabian UU would be better :p
I would suggest though, something like an "Arabian Shiekh" unit, something like the Omani UU in SoI, since I know you've played it. But again its up to you, but having horse archers is just strange frankly.

Overall though, how far this game has come over the past couple years is truly amazing, great job! :goodjob:
 
Also I see no reason for the French and the Norman English to be at war with each other from the start? Not only does that not give the player time to build up defences in Normandy, but its also ahistorical, since the English held onto that territory for quite some time.
I agree with you.
 
Tile (88,4) needs to become viable for city settlement (which it is currently not) and tile (87,4) should become unviable for city settlement, making it mud/marsh would solve that, me thinks...
Also one more food resource between Domyat and Cairo I think is in order, as currently the bread basket of the world is a bit sparse IMO.

We don't want to make Alexandria OP, but the rest of the area is somewhat barren. I will take a closer look tonight.

Also the Sassinid Persian barbs should be revised. I would consider getting more "persian-esque" themed units, rather than horse archers and axemen. I'm sure Bakuel has some late Persian units to take from (of course you really only need one though). Also perhaps consider having peasant rebellions for the Byzantines, and perhaps even for the English and French, to represent the large rebellions they had from time to time.

And finally the horse archers the Arabians start with are completly ahistorical. Even just importing the vanilla Arabian UU would be better :p
I would suggest though, something like an "Arabian Shiekh" unit, something like the Omani UU in SoI, since I know you've played it. But again its up to you, but having horse archers is just strange frankly.

Overall though, how far this game has come over the past couple years is truly amazing, great job! :goodjob:

Do you want new unit graphics or do you want different units altogether. We can make a HA with different graphics, but the same stats.
 
Currently there is 60% chance for war.

There really should be no chance of war. And anyway, for that matter of fact, France and England are on a collision course for war anyway, so there really is no need to force them to do so.

We don't want to make Alexandria OP, but the rest of the area is somewhat barren. I will take a closer look tonight.

Nothing to do with Alexandria, Alexandria is fine as it is, I'm only suggesting that you add something more for Domyat, so its built more often.

Do you want new unit graphics or do you want different units altogether. We can make a HA with different graphics, but the same stats.
Well I mean its up to you. My problem is that it looks like Northern Europeans are attacking Eastern Anatolia :lol:
So I think just new graphic is fine, with a name like "Sassanid Horseman" or w/e.
 
Currently there is 60% chance for war.

I think that's reasonable, since they will be at war one way or the other (historically, armed struggle followed fairly quickly between Henry Plantagenet & Louis, and Richard, and John, not two mention two hundred-year-wars afterward between France & England... actually, Burgundy and "Germany" were also involved--talking about France having a bad day!)

@ 3Miro: Btw, Mr. Nothing-Would-Ever-Get-Done, any chance that you will address the issue of Calais flipping? :mischief:
 
@ 3Miro: Btw, Mr. Nothing-Would-Ever-Get-Done, any chance that you will address the issue of Calais flipping? :mischief:

Calais no longer flips.... its been fixed bro
 
Yes, it's the latest public version. But every update we (3Miro and I) do to the mod are done in revision. The Turk updates the game everytime we make an revision, so he's many minor updates. The version you'll download next (beta 12) will have the same updates, but those are released later.

If you also want those updates as soon as they are made, you should have an SVN program. The one I use is Tortoise SVN. Otherwise you'll have to wait until we release the next beta.

Here is a example of a revion:
http://rfceurope.svn.sourceforge.net/viewvc/rfceurope?revision=681&view=revision
 
would it be possible to set it up so you can *either* download everything or only downloading the actually changed files (for writeover)
 
would it be possible to set it up so you can *either* download everything or only downloading the actually changed files (for writeover)

That is what Tortoise SVN does. It first downloads everything and then it only increments the latest changes. The first time you will have a massive download, afterwards you will only have small ones.
 
Yes, it's the latest public version. But every update we (3Miro and I) do to the mod are done in revision. The Turk updates the game everytime we make an revision, so he's many minor updates. The version you'll download next (beta 12) will have the same updates, but those are released later.

If you also want those updates as soon as they are made, you should have an SVN program. The one I use is Tortoise SVN. Otherwise you'll have to wait until we release the next beta.

Here is a example of a revion:
http://rfceurope.svn.sourceforge.net/viewvc/rfceurope?revision=681&view=revision

Thanks for the info. No idea what SVN is, and I'm not sure I want to mess with it. This is a tad confusing--is there a Beta 12 version available for download (other than through the SVN thing)? I gather that the "mainstream release" for Beta 12 is next week on this web site. No problem. I can wait.

@3Miro -- when I first asked about the Calais issue a couple of days back, you could have mentioned it was being taken care of instead of dropping that useless one-liner. It would have ended the discussion right then and there... You silly boy! :deadhorse:
 
1. Was there ever any agreement. I remember a very heated (*cough* *trollish*) discussion about one stone resource and one fish resource. At one point, I just stopped paying attention.

2. On the scale of the map, we are talking about changing the name, not the spot, right?

I think you are confusing this with something else. I don't remember any discussions about stone and fish. My suggestion was to move the city one tile NW and swap it with the wheat. Thus, the wheat would be moved one tile SE. At the time no one posed any strong objections; just one person said it might be better to simply rename Ephesus as Izmir upon capture, but you objected because it would be a pain to code. After that short discussion, I've mentioned this occasionally, but I've never received any response. If you desire leaving things the way they are, that's fine; I'll drop the topic. I just don't want to be left hanging because you initially seemed to agree with me, but it was never implemented. If I misread what you wrote, please accept my apologies; I won't bother you anymore about this.
 
@3Miro -- when I first asked about the Calais issue a couple of days back, you could have mentioned it was being taken care of instead of dropping that useless one-liner. It would have ended the discussion right then and there... You silly boy! :deadhorse:

This thread post #5308.

You read and reply to my posts selectively. You are not concerned with the quality of the mod, you simply want people to talk to you and pay attention to your ideas.

I care about the mod and its quality. The best way to be productive is to ignore all the personal attacks.

As for the SVN, it is always filled with more bugs than the released beta, it has more problems with balance and it always has incomplete features. SVN is for modders and people that feel adventurous.
 
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