RFC Europe playtesting feedback thread

Yes, that's exactly what was wrong with Moscow. I think the new goal is very good, I like it. Another minor suggestion from my side: commerce is indeed very low. Maybe Moscow should start with lots of gold, so that you'll run broke at the point when infrastructure is just built. Then it's still fun to play, and there is nothing in the early game where Moscow can waste it's money. Also, I suggest to let Moscow start with 3 workers in it's capital AND 1 worker in every other flipped city. Moscow could also have a higher worker speed. I'm going to try this and I'll let you know.;)
 
Yes, that's exactly what was wrong with Moscow. I think the new goal is very good, I like it. Another minor suggestion from my side: commerce is indeed very low. Maybe Moscow should start with lots of gold, so that you'll run broke at the point when infrastructure is just built. Then it's still fun to play, and there is nothing in the early game where Moscow can waste it's money. Also, I suggest to let Moscow start with 3 workers in it's capital AND 1 worker in every other flipped city. Moscow could also have a higher worker speed. I'm going to try this and I'll let you know.;)

I think you are making it too easy, try going for Civic Services and Free Peasantry + lots of cottages. Russia is healthy enough (due to the forests) not to worry about the Plague too much (and they spawn after the black death).
 
So after a long time I decided to actually re-play the mod, as Venice. I am still very early, but the mod seems somehow different :goodjob:
To the issues:
1) I know that leaderheads are an artistic thing at most (beta or even later), but I burst in laughs when Pope Julius first meets me :lol::crazyeye:
2) Am I the only one to experience problems with tech trade advisor?
3) The UHVs for Venice are really easy, I would propose:
Control Greece (including Constantinople and islands) and Adriatic coast by 1300
Have 10000 gold by 1500
Found 3 corporations

What about that?
 
So after a long time I decided to actually re-play the mod, as Venice. I am still very early, but the mod seems somehow different :goodjob:
To the issues:
1) I know that leaderheads are an artistic thing at most (beta or even later), but I burst in laughs when Pope Julius first meets me :lol::crazyeye:
2) Am I the only one to experience problems with tech trade advisor?
3) The UHVs for Venice are really easy, I would propose:
Control Greece (including Constantinople and islands) and Adriatic coast by 1300
Have 10000 gold by 1500
Found 3 corporations

What about that?

1) I found a better one for the Pope. I will include it in the next version (however, we still need many more).
2) What problems?
3) Constantinople can be done via the IV-th Crusade dynamics. Have you done it to see how easy it is? In the next version, Crusaders will have some siege weapons as well. Try the corporations, I am not sure if it is possible (especially since those compete with each other).
 
2) What problems?

The same as 3-4 months ago. No leaderheads, no techs than can/can't be traded. See screenshot.

EDIT 1: Wait a bit, I tried to reupload the same screenshot from 3-4 months before. Request rejected.

EDIT 2: New screenie is up. The ''NOTHING'' at top was written by myself, since the file had to be edited to get accepted.
 

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The same as 3-4 months ago. No leaderheads, no techs than can/can't be traded. See screenshot.

EDIT 1: Wait a bit, I tried to reupload the same screenshot from 3-4 months before. Request rejected.

EDIT 2: New screenie is up. The ''NOTHING'' at top was written by myself, since the file had to be edited to get accepted.

I can see the techs I can trade in all of my games, I was now aware of any problem and hence I did no effort to fix anything.

Go to your folder My Games\Beyond the Sword\Logs and right after you open such a screen and it doesn't show anything, get the file called PythonErr2.log, zip it and post it.
 
I suggest deleting all files of the mod and download it all over again, but 3Miro should find the exact problem so try his way first :).
 
@BurnEmDown: I have this problem for much time and many versions, so I don't think it will change anything.
@3Miro: Here is the file.

And BTW, exams over, back to 100%.
 

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It works! The problem was exactly that! Thanks! :)
 
Every time I load Spain, it doesn't stop at 0 turns left, it always simulates an extra turn, goes to -1 turns left, and I start at 912AD. ???
Hungary should start with some Catholic missionaries, it goes Orthodox too often.
 
Every time I load Spain, it doesn't stop at 0 turns left, it always simulates an extra turn, goes to -1 turns left, and I start at 912AD. ???
Hungary should start with some Catholic missionaries, it goes Orthodox too often.

Even if Hungary goes Orthodox in the beginning, it doesn't last at all. Soon afterwards it goes Catholic. I will look at it, but Magars definitely did not start Catholic. The new contacts and Papal AI might help for the next version w/o missionary.
 
Maybe, but the Magyars started Pagan, not Orthodox.

They do start Pagan in the game. I suppose they make faster contact with Bulgaria and Byzantium and the first religion they get is Orthodoxy. The AI always goes for the first religion it can find. Only afterwards Catholicism catches couple of more cities and they go Catholic (since it is the favorite religion).
 
I can't wait to see the activities of the new pope, I really want to see Catholicism take over like it should, instead of messages like "Catholicism has spread in Boulogne" in 1491.:lol:
Also, did you fix the Madrid terrain issue? Or should I post screenshots anyway?
EDIT: http://forums.civfanatics.com/showthread.php?t=250322&page=79
see post 1567

Yep I fixed it. The Pope doesn't spread the religion to indies, just to players.

And the Pope can still declare war :wallbash:
 
Playing Alpha 2, I see you've got it right, Not to report that there is something wrong, since this is my first game with the new version, but I just spawned as Spain, and it appears that France has collapsed, Calais is there, it's usually replaced by Boulogne which I am now seeing the ruins of. I'm guessing Burgundy declared for no good reason, razed boulogne, and collapsed France. Or maybe Louis XIV died of a heart attack upon seeing Yaroslav's green eye shadow. I almost did. :lol: I like the new leaderheads, especially Charles V, all except for Gustavus, who also enjoys applying vibrant makeup to his eyes before diplomatic meetings.
Well I'm going to finish this game, meanwhile I'll mull over this amazing idea I've got and think of how this could work. I'm really excited about this. :D:D:D
EDIT: Pope Winston I needs a neck of some form don't you think?
 
A quick report on playing as the Arabs in the new alpha2 version. Each crusade has now got a couple of catapults and a trebuchet but it really made little difference. By the time the first one arrived I had built walls, castle, manor house and the Krak des Chevaliers in Al Qods (+160% defence) and had 5 arbelests, 4 guisarmes, 2 macemen and 2 trebuchets in place. The trebuchets damaged their stack, their lancers and knights committed harikari and I mopped up their footsoldiers with macemen. I also had macemen in nearby cities who took care of any stragglers. Every time the Pope announced another crusade I was ready for them. By 1260 all 5 crusades were spent. And Burgundy never even got to lead a crusade at all.
Thanks 3Miro for the cannon fodder. My brave Islamic warriors are now fully battle-hardened.:lol:
 
I think the crusades are one of the most difficult parts to balance for both the AI and the human player, if we don't want to have different tags like: if iHuman = Arabia and iAI = crusader then the crusaders get more units. Maybe we should take a look at the Better AI mod. I've never played it myself so I cannot judge the differences (that's because I only play RFC(E);)), but it seems that these guys have done a nice job in some important combat parts.

[OT]: I've got my exam results yesterday and I can happily say that I've passed all of them.:D Especially English went really well (8.3 in a scale from 1 to 10), which is probably related to my "wasted" time here at CFC. Thank you very much!:D
 
IMO the corporation headquarters are too small. The should be about 2 times bigger than they are now. (its the old version, so it could be "fixed" in the new version)

And I know I had a lot of wonders in the city.
 
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