RFC Europe playtesting feedback thread

Edit: also, sometimes Milan and Firenze are razed by barbs in the early game. For the former, Venezia should have it in its settlermaps. And Firenze is in no one's, I think.

I think that the late game civilization are too well advantaged in comparison with the old one. with the french it is almost impossible to build notre dame!

I almost always build Notre Dame playing as France or Spain.

If anything, France is sometimes too strong.
 
Edit: also, sometimes Milan and Firenze are razed by barbs in the early game. For the former, Venezia should have it in its settlermaps.

The razing of Milan and Firenze results from the early Byzantine plague. Sometimes it spreads to Rome and from there to Firenze, Milan and even Burgundy and France. I have had it playing as burgundians and french. Anyway, then the barbarians skirmishers raze Firenze and Milan, while they are defenceless. Don't know how the plague could be contained in Byzantine only.

Milan and Firenze should also be in Genoa's settlermaps. At the moment genoans don't resettle Firenze or anything else for that matter.
 
I'd like the resources near Luebeck moved: salt 1 NW, pigs 1 S. Is it possible? So it makes sense not to raze it.

And bulgarians seem to become catholic always now. Can't they start with orthodox missionary?
 
Milan and Firenze should also be in Genoa's settlermaps. At the moment genoans don't resettle Firenze or anything else for that matter.

Should they?
I have a gambit though in my mind so as to make them reappear as indies, but I do not know how well it will work.
 
Should they?
I have a gambit though in my mind so as to make them reappear as indies, but I do not know how well it will work.

They should, if you want that AI Genoa ever accomplishes anything. If you think they they shouldn't, hence it is not historical. How historical is that Firenze and Milan are razed to the ground in 650AD? And from a historical point of view, if that happened, I think that Genoa and Venice would have competed over this empty territory.

However, the easiest way to keep these cities around, would be that you make them unrazeable, like Jerusalem.
 
Also sometimes (if not razed) indies pack a large stack of units in those two cities, which poses no problem for the player, but does for the AI, which will never even try to take them (though in the last SVN versions I saw France attacking Firenze).

Italy should have more activity than it has now.
 
France is stronger in the recent SVN versions, which helps the north of Italy be a bit more dynamic. Sure, it's a little boring, but having long-lasting independent cities in Italy isn't too bad historically. I'd be more worried it it was being consistently united under some AI power.

I removed some starting missionaries because they felt a bit superfluous/deterministic. Religions typically spread fast. I haven't seen major problems with this, just a little more variation, but I'll keep an I on Bulgaria and boost their chances of orthodoxy somehow if it's a problem.

For the plague: it's more than just the northern Italian cities and the first plague. Plagues make indy cities very vulnerable to barbs. Because the plague is all Python it's pretty easy to modify. I prefer this solution to making cities which can never be razed. We can make independents impervious to the first plague easily or we can make independents generally less likely to get plagued.
 
Yes, France is considerably stronger now, which hurts the English a lot. They're technologically challenged and will never keep their cities in northern France.

I've also seen Dublin get razed BTW.

In my games Bulgaria is like always catholic. Sometimes orthodoxy doesn't even get to any of its cities. I suppose the Pope is constantly spamming very convincing missionaries...

I've also seen some cities become powerhouses with 5-6 wonders by 1500. Perhaps its time to limit the number of wonders per city?
 
Is there a problem with Burgundy's first UHV?

Control the Rhine and Rhone Valleys (Mediterranean to North Sea) in 1200 A.D.

It apparently doesn't work, unless Genoa, Marseilles, and Florence doesn't count as controlling the Mediterranea. And controlling Calais and Amsterdam doesn't count as controlling the North Sea. Germany, Norse, and Portugal are all my vassals.
 

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I would not swear, but IMO you have to get Munster as well.
 
Yeah I'd say as well. To be fair, I haven't been posting much (never) in this forum and haven't gotten around to play (civ4) at all, but the flag of Burgundy. Where does it come from? It looks to me like a Bear of Berne (of the Swiss Alliance who defeated Burgundy at last).

100px-Wappen_Bern_matt.svg.png


While wikipedia gives another symbol (lion) for the Duke of Burgundy which makes far more senses as to the Order of the Golden Fleece (which would have been a good UP for Burgundy):

180px-Bandera_de_Borgo%C3%B1a.svg.png


(Yes I know, it's a petty issue ;-))
 
... the flag of Burgundy. Where does it come from?

Specifically it comes from the Charlemange mod in Beyond the Sword, which uses this symbol for Burgundy. It is, as you point out, the flag of Berne. I guess Firaxis thought it was in the right general area. We already have three lions on flags (England, Netherlands, Austria -- stupid uncreative nobility) so we certainly won't be adding another lion. The bear is a nice professional design. It's easily distinguished at small size and a unique iconography. For this reasons, I'm quite happy with it.
 
But Germany is vassalized, so Münster would count as being controlled by me.

Vassals don't count for that UHV condition. You have to occupy the area yourself for it to count.
As Munster controls one bank of the Rhine at that point, you fail the UHV. Sorry.
 
Now Cordoba builds Huelva a lot (on the copper), and Portugal gets it at spawn. It really shouldn't.

It's just a matter of taking out the 2 horizontal tiles in the bottom right corner of Portugal's spawn area. That is, in the southern line, just until the river.
 
Now Cordoba builds Huelva a lot (on the copper), and Portugal gets it at spawn. It really shouldn't.

It's just a matter of taking out the 2 horizontal tiles in the bottom right corner of Portugal's spawn area. That is, in the southern line, just until the river.

Good idea. Though obviously the human player would never build there.

BTW. Any thoughts on what I suggested in in Post 2730?
 
sedna, I think something broke with the last SVN revision.

I started a test game with the Dutch and they didn't appear until 1741!!

BTW surprisingly enough, Hungary had won the UHV; Ottomans, Spanish and English were like worse than Mali in RFC. France keeps too strong, building most of the wonders in the last test games I tried.

Apart from the Ottomans everlasting hopelessness, Spain and England need to be more aggresive against independents. And nobody takes barb Palermo.

Perhaps it's that indies are too strong.

Edit: Ah, I've seen the Dutch date thingy was on purpose. Nevermind, then.
 

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