The Q-Meister
King
- Joined
- Jun 22, 2005
- Messages
- 774
Erm okay weaken it, but make it better technologically. In terms of technology Byzantium starts pretty advanced, but gradually their technology will diminish due to civ size and vassals, pretty unfair. By the 1500s your technology will be very bad and not everyone play for the UHVs, remember.
In terms of gameplay i think the Alpha still has pretty much of work to do xD
I agree. I just played my first RFC Europe game as Byzantium and it became very frustrating as dealing with stablility issues and Arab attacks slicing huge portions of your empire with extremely long settler builds. Without slavery it became an incredibly long time to increase one's land despite plenty of open space available.
Also, I think the Byzantine cities are way too small at the start of the game(with possibly the exception of Constantinople and Alex), especially the Greek cities. And there should be at least 3-4 Greek cities on the map, even if Byzantine doesn't control all of them.
Twice now I've had the event "Crusaders are coming to Constantinople" and nothing happened. Well I saw a Venetian ship come around the Aegean Sea, destroyed it and I guess that was the 1st Crusade. Way too easy to avoid it if that's the case. 2nd Crusade never showed up. It was such a letdown as I had sent so many armies around Constantinople preparing for a big fight with my huge city defenses!

And many of the Crusaders that are supposed to fight for Jerusalem wind up going after other cities as a couple other people have noticed.
All that being said, the mod does look terrific and especially like what you've done with the religions. Presents new challenges to the player without slavery. I would consider re-tweaking the Byzantines as IMO they have enough challenges with stability, Arabs, Seljuk barbs, Turks, Crusaders (when they eventually work) that they don't need the long build times for settlers.