RFC Europe: Small bugs/fixes

What kind of save do you want?

It appears constant that Joan of Arc rules Frankia from the very beginning, in 500 AD. I autoplayed a Turkish game and she's still there in 1300. Apparently she'll be there forever! (until Louis I guess)

In another game, though, I saw Charlemagne in the 1100s. I think it was because of a respawn. So Charlemagne is there only when France respawns... At least in my games. I'll post a save soon if needed.

I don't think a save will actually help with this.

The way the leaders should work is this. France should start with Charlemagne. Then during revolutions after the first X turns there's a chance they will change to Joan. Then, after some date there's a chance to change to Louis during another revolution (or re-spawn).

Joan of Arc still being around in 1300 is perfectly appropriate. I'm confused about Charlemagne coming back after a respawn. That shouldn't happen.

Anyone else noticed odd things with the French leaders?
 
Joan of Arc being around in 1300 would be very appropriate if she wasn't there since 500 (my initial thought was that she was swapped with Charlemagne, meaning that Charlemagne should appear around 1000 if I'm not mistaken, but it doesn't seem to be the case). The main problem is Charlemagne being absent altogether except in case of a respawn (which would be the 2nd problem).

Someone else should check whether it is Joan of Arc or Charlemagne in 500 elsewhere than on my computer.
 
The same thing happens with Muscovy: Peter rules Russia from 1323 onwards. No trace of Ivan the Terrible.

I suppose something is wrong with the 3-leaders civs.
 
Yep, Charlemange just appears on respawn
In all other cases it's always Joan from the beginning
 
I think I found the problem in the Assets/Python/Consts.py file:
Spoiler :
tLeaders = (
(iCharles_V,),
(iJustinian,),
(iCharlemagne,iJoan,iLouis_Xiv),
(iAbuBakr,iSaladin),
(iSimeon,),
(iAbdarRahman,iAbuYusufYaqub),
(iIsabella,iPhilip_Ii),
(iHarald_Hardrada,iChristian_Iv),
(iDandolo,),
(iYaroslav,),
(iStephen,iMatthias),
(iBarbarossa,iFrederick,),
(iCasimir,iSobieski),
(iIvan_Iv,iPeter,iCatherine),
(iSimone,),
(iWilliam,iElizabeth,),
(iAfonso,iJoao,),
(iMaximilian,iMaria_Theresa),
(iMehmed,iSuleiman,),
(iGustavus,),
(iWillem_Van_Oranje,),
(iThe_Pope,)
)

tEarlyLeaders = (
(iCharles_V),
(iJustinian),
(iJoan),
(iAbuBakr),
(iSimeon),
(iAbdarRahman),
(iIsabella),
(iHarald_Hardrada),
(iDandolo),
(iYaroslav),
(iStephen),
(iBarbarossa),
(iCasimir),
(iPeter),
(iSimone),
(iWilliam),
(iAfonso),
(iMaximilian),
(iMehmed),
(iGustavus),
(iWillem_Van_Oranje),
(iThe_Pope)
)


tLateLeaders = ( #all up to 300 turns earlier because the switch is triggered after a few years
(iCharles_V,),
(iJustinian,),
(iLouis_Xiv,i1452AD,25,3),
(iSaladin,i1160AD,25,2),
(iSimeon,),
(iAbuYusufYaqub,i1101AD,10,2),
(iPhilip_Ii,i1520AD,10,3),
(iChristian_Iv,i1520AD,5,3),
(iDandolo,),
(iYaroslav,),
(iMatthias,i1452AD,5,3),
(iFrederick,i1520AD,5,3),
(iSobieski,i1570AD,10,3),
(iCatherine,i1700AD,25,3),
(iSimone,),
(iElizabeth,i1452AD,10,3),
(iJoao,i1419AD,10,3),
(iMaria_Theresa,i1700AD,25,3),
(iSuleiman,i1520AD,15,3),
(iGustavus,),
(iWillem_Van_Oranje,),
(iThe_Pope)
)


As you can see, in the tEarlyLeaders there is Joan instead of Charlemange
A quick change from iJoan to iCharlemange there, and it should work fine

EDIT: Actually, from this code I can't see what's the leader making method when there are 3 leaders for a civ
Any ideas for that? When does the second leader rule?
 
Something is wrong with the initial flip if I play Austria.
If I decline my units start to desert. If I accept I get the cities without war.
This only happens with Austria. Dutch/German/Portuguese flips appear to be normal.



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I still have no idea how the leader-changing mechanics works when there are 3 leaders for a civ, not just 2.
Anyone around who has any info on that?
 
I had a very curious bug today. See the screen. ;)

I think that shouldn't happen, right? For me its quite nice, because now Rome is Independent and so i can capture it and get lots of money from the shrine. :lol:
 

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I wasn't totally sure, but from the code it seemed that it's possible for Rome to collapse.
I guess the pic proves that :)
Anyway, it's probably not a bug, as this rarely happens, and Rome has a -very- high respawn rate (90 IIRC)
 
I had a very curious bug today. See the screen. ;)

I think that shouldn't happen, right? For me its quite nice, because now Rome is Independent and so i can capture it and get lots of money from the shrine. :lol:

Once it happened to me too.... and I rushed to capture it. :)
 
I still have no idea how the leader-changing mechanics works when there are 3 leaders for a civ, not just 2.
Anyone around who has any info on that?

In regular RFC; China, Germany, France, and England all have three leaders each. Perhaps we can find some info in those python problems and see what's different.
 
Another oddity of the Pope
He desperately wants a Great Prophet, but will never get one :)
See the GP slider at the bottom right ;)





The first one would be throgh normal espionage in a game with Germany.
The second one ist via great spy & WB in a freshly started game with Austria.
At some point the city possibly shrinks to size 1 due to plague and then it stops growing completely since the AI wants that GP.
I'm not sure if it's intentional that the Pope shouldn't recieve GP's (I don't see why) but it certainly has a negative impact.

Another thing i'm not sure wheter intentional or not would be a few wonders.
Stephansdom, Notre Dame get build by Cordoba, Kiev, Byzantium etc.
Since they are pretty much Catholic buildings shouldn't they require Catholicism? Or at least an addional tech i.e. Chivalry for the Stephansdom to make them more likely to be build by a catholic civ?
And other civs are also putting a high priority odd wonders imo, and ignoring wonders that would have been build by that civ.
England is a good example for that, they love stephansdom, kalmar castle, pressburg castle, torre de belem.
They ignore westminster, magna charta and others possibly most of the time.
Everybody ignore's marco polo's embassy. At least for a long time.
Possibly due to it requiring a market. 2nd problem could be Venice taking away it's own production base if it builds Fiume. Lisboa does a similar thing by building cities in close proximity. Could the AI reclaim such tiles somehow?
Though the Portuguese prob could be fixed if they started 1 tile further north.
Can't think an option for Venice though. Prefounded Zagreb by indies which would have to be conquered by Venice, but that still leaves room for Fiume.
That might clear up the northern balkans a bit on the other hand.
 
Can't think an option for Venice though. Prefounded Zagreb by indies which would have to be conquered by Venice, but that still leaves room for Fiume.
That might clear up the northern balkans a bit on the other hand.

You mean prefounded Zagrab which have to be conquered by Hungary, right? :p
 
Doesn't really matter who owns it, but it would make a nice starting point on the mainland for venice.
 
Would there be weird side effects from lowering the settler map values of the Fiume tiles right near Venice? Been playing a few games this week and I think the best site for the 2nd settler is probably Durazzo. The big problem is that you have to declare war on independents at Ragusa to get your boat there. Maybe ragusa could spawn later or something so you can sail past it?
 
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