Michael Vick
#1
Just thought I'd bring this topic back to the top of the list...
Just thought I'd bring this topic back to the top of the list...
Sounds reasonable. That way Germany will have to fight his way to AA to build colonies, which makes sense. We can further make the AI less likely to "sell" AA to others.
We might have to revise the locations of the AA. I have little experience with the colonial gameplay. I will have to play couple of games with Spain and England to see how it will work out.
OK. Though I would keep the one a Tonsberg and at Marseilles but not have an extra one in the Med or off W. Africa or near Ireland. I think we should keep the no. of AAs to a minimum so they are more keenly fought over.
IMO the Dutch should get AA too.
Oh right, I forgot about the Dutch. So there is one near Amsterdam then![]()
Just to summarize, we'll have one at:
Tonsberg
Amsterdam
Manchester
between Plymouth and Brest
Bordeaux
Lisbon
west of Tangier
and that's all. Right?
On the topic of colonies, I've noticed that a lot of land-bound civs are now beating the intended colonisers to most colonies, a situation most of us will recognize as totally unhistorical and unsatisfactory from a gameplay point of view. One of the problems is that colony building requires neither Atlantic Access or a trading company.
So leaving aside the question of new colonies for the moment (Maybe later), I've come up a new set of requirements for colony building.
1. Any civ can build a trading company (points bonus plus extra trade route?)
2. All colonies to require Atlantic Access but AA does not speed colony building
3. Slaves reduce colony build time by 50% (as now)
4. All colonies (except for first 2) to require a specific trading company
Gold Coast - requires Astronomy
East Africa - requires Astronomy
Cuba - requires Trading Companies and West India Company
East Indies - requires Trading Companies and East India Company
Ivory Coast - requires Nationalism and West India Company
Indian Trading Posts - requires Nationalism and East India Company
Brazil -requires Liberalism and West India Company
Capetown -requires Liberalism and East India Company
Virginia -requires Naval Architecture and West India Company
Far Eastern Trading Forts -requires Naval Architecture and East India Company
Hudson Bay -requires Civil Engineering and West India Company
Malaya- requires Civil Engineering and East India Company
This should encourage all civs to build trading companies (which the AI doesn't do now) and ensure that most colonies will be built by the historical colonizers or at least by those who can gain control of Atlantic Access, making it a much more valuable asset to control. What do people think of this idea?
1. I'll let Jessiecat comment, it was his idea. I think there might be a misunderstanding on what a trading company is (are we talking about East India Company that took over an entire country or a generic trading company that "trades").
2. One project reducing the cost of another project is next to impossible to implement in a reasonable way. Can you think of something else?
3 - 4 They do now.
5. I disagree. With the removal of AA as a bonus, the cost of colonies did decrease (it is so in Alpha 2), however, I am against halving it again. I believe the colonial victories are already somewhat easy. We may reduce the cost of the colonies, but not by 50%, I vote for 10% tops. (If we test the gameplay to be broken afterwards we will act accordingly of course)
6. It is not an if, but a when and absolutely, the number of resources will have to be reduced.
7. Code - see above. No "border colonies" please.
8. It is fine as long as colonies don't start too early.