RFC Europe Wonders

Thanks for shedding light on the matter.

1. How much influence did the West India company had over the Americas? We basically have WIC as prerequisite for Virginia.

2. Can you think of a way to distribute the colonies among the techs, I am counting on you guys for knowledge on the history of colonialism.

3. OK
4. OK

5. We should make a new fish resource, i.e. New World Fish :) or something. Otherwise we already have plenty of fish on the map, the extra from the colony will be useless.

6. By splitting the Indies I mean make several colonies out of them. Since individual islands in the Caribbean are colonies, we should have more Indies Islands/Areas.

1. The various West India Companies(French, Dutch, Danish etc.) were formed mainly to manage sugar plantations on the lesser Caribbean islands like Barbadoes, Antigua, St. Lucia, Grenada etc. The major colonies formed their own trading companies.
2. Tell me what you're adding and I'll come back with a list in a couple of minutes.
5. Hard to know how to implement it but salted cod was a major trade resource which earned a lot of money and was a boost to public health.
6. No need to split the Caribbean up if we've got 4 or more distinct colonies there anyway.

EDIT No reason to alter the present setup but here's suggested list for new colonies.

Rights of Man
-enables
Jamaica
Quebec

Economics
-enables
New England
Hispaniola

Free Market
-enables
Louisiana
Florida
 
Aztec Conquest - Allowed by Astronomy
Provides +4 silver
Provides +2 spices
1000 hammers (Double Production speed with Atlantic Access)

Inca Conquest - Allowed by Astronomy
Provides +4 gold
Provides +2 silver
1000 hammers (Double production speed with Atlantic access)

Hispaniola - Allowed by Astronomy
Provides +4 sugar
Provides +2 gems
1000 hammers (Double production speed with Atlantic Access)

Quebec - Allowed by Naval Architecture
Provides +4 furs
Provides +2 fish
1000 hammers (double production speed with Atlantic Access)

New England - Allowed by Naval Architecture
Provides +4 fish
Provides +2 furs
1000 hammers (double production speed with Atlantic Access)

Jamaica - Allowed by Trading Companies
Provides +4 sugar
Provides +2 spices
1000 hammers (double production speed with Atlantic Access)

Panama - Allowed by Trading Companies
Provides +2 gold
Provides +2 silver
Provides +2 spices
1000 hammers (double production speed with Atlantic Access)

Louisiana - Allowed by Nationalism
Provides +2 furs
Provides +2 tobacco
Provides +2 dyes (for indigo)
1000 hammers (double production speed with Atlantic Access)

Phillipines - Allowed by Naval Architecture
Provides +2 sugar
Provides +2 spices
Provides +2 ivory

Cuba - Allowed by Astronomy instead of Nationalism

Here is the total list so far. So I need tech and company prerequisite for all of them.

Gold Coast
Ivory Coast
Cuba
Brazil
Hudson Bay
Far Eastern Treaty Port
Indian Trading Post
East Indies
Malaya
Cape Town
Virginia
East Africa
---- New ones
Aztec Conquest
Inca Conquest
Hispaniola
Quebec
New England
Jamaica
Panama
Louisiana
Philippines
Guinea

Note that the resources provided have been cut by half and the UHVs will be adjusted accordingly. We may add more East Asia colonies, since it seems we have too many Caribbean ones.
 
Here is the total list so far. So I need tech and company prerequisite for all of them.

Gold Coast (Astronomy, no co.)
Ivory Coast (Nationalism, no co.)
Cuba (Trading Companies, no co.)
Brazil (Liberalism, WIC)
Hudson Bay (Civil Engineering, WIC)
Far Eastern Treaty Port (Naval Architecture, EIC)
Indian Trading Post (Nationalism, EIC)
East Indies (Trading Companies, EIC)
Malaya (Civil Egineering, EIC)
Cape Town ( Rights of Man. EIC)
Virginia ( Naval Architecture, WIC)
East Africa (Astronomy, no co.)
---- New ones
Aztec Conquest (Astronomy and Flintlock)
Inca Conquest (Astronomy and Flintlock)
Hispaniola (Nationalism, no co.)
Quebec (Liberalism, WIC)
New England (Economics, WIC)
Jamaica (Rights of Man, WIC)
Panama (Liberalism, no co,)
Louisiana (Economics, WIC)
Philippines (Trading Companies, EIC)
Guiana? not Guinea -not very important. I'd drop it.

Note that the resources provided have been cut by half and the UHVs will be adjusted accordingly. We may add more East Asia colonies, since it seems we have too many Caribbean ones.

That's the best I can come up for now. Note: The Conquests need a military tech like Flintlock for example. And Guinea (or Guiana) should be dropped IMO. I have some already but I'll start looking for some screen art for the new colonies.
 
It all looks much better now. I only need to do something about the tech requirement, I have to do some work to give 2 tech as prerequisites for a project.
 
Something I recently learned: Palacio da Pena was built in 1840. It doesn't seem like it should be in the mod.
 
It all looks much better now. I only need to do something about the tech requirement, I have to do some work to give 2 tech as prerequisites for a project.

As promised, I've found some screen art for the new colonies as follows;
1. The Aztec Conquest
2. The Incan Conquest
3. Quebec
4. New England
5. Louisiana
6. Phillippines
7. Panama
8. Jamaica
9. Hispainola

EDIT: Done. Hope you like them.
 
Just some ideas:

Columbus' Voyage:
Columbus' Voyage could be implanted and is another requirement for all colonies in the Americas. Just like the Manhatten Project in Vanilla RFC. If someone completes the Voyages, all Civs can build the American colonies.

Another project:
Why no project that replaces the circumnavigate the globe. When you build it, your ships recieve +1:move:.
 
Just some ideas:

Columbus' Voyage:
Columbus' Voyage could be implanted and is another requirement for all colonies in the Americas. Just like the Manhatten Project in Vanilla RFC. If someone completes the Voyages, all Civs can build the American colonies.

Another project:
Why no project that replaces the circumnavigate the globe. When you build it, your ships recieve +1:move:.

We may do Columbus' Voyage, but I don't think it will contribute significantly to the gameplay and it will require yet more coding.

+1 ship movement is of a very little value on an essentially a Pangaea map.
 
We may do Columbus' Voyage, but I don't think it will contribute significantly to the gameplay and it will require yet more coding.

+1 ship movement is of a very little value on an essentially a Pangaea map.

OK. I've finally tracked down the rest of screen art for the new colonies and added them to the post above.
I've changed the one for Hispaniola too. Are these acceptable to you? If not, I'll look for more.:)
 
Gameplay consideration:

For the colonies: we have 9 sugars, 7 spices, 6 furs, 5 tobacco, most other resources have 3 - 4 of each except cotton and silk (only 2). The game is getting a bit girlish.

I wonder if it will make sense to redistribute some of the resources towards silk and especially cotton. We may also think about splitting the spices into two resources.
 
Gameplay consideration:

For the colonies: we have 9 sugars, 7 spices, 6 furs, 5 tobacco, most other resources have 3 - 4 of each except cotton and silk (only 2). The game is getting a bit girlish.

I wonder if it will make sense to redistribute some of the resources towards silk and especially cotton. We may also think about splitting the spices into two resources.

What do mean "girlish"?:confused: We should have more gold and silver from the Incas and Aztecs maybe. There's a lot of silk already via the Arabs and the Silk Road. Other than India and China where should it come from? Cotton was only grown in Egypt, the Middle East and India. There should be lots of spices, most of them from the East Indies, India, the Philippines and Malaya with a couple from Mexico and Panama. It doesn't matter whether you split them into component parts or not.
BTW. I'll ask again. I've found the screen art for the colonies. Are they OK or do you want me to keep looking? This all takes time, you know.:)
 
What do mean "girlish"?:confused: We should have more gold and silver from the Incas and Aztecs maybe. There's a lot of silk already via the Arabs and the Silk Road. Other than India and China where should it come from? Cotton was only grown in Egypt, the Middle East and India. There should be lots of spices, most of them from the East Indies, India, the Philippines and Malaya with a couple from Mexico and Panama. It doesn't matter whether you split them into component parts or not.
BTW. I'll ask again. I've found the screen art for the colonies. Are they OK or do you want me to keep looking? This all takes time, you know.:)

Sorry for the obscured pun: girls = sugar + spice.

The screen art looks good. I incorporated it and you guys will have a chance to see it in the next version.

Wasn't cotton grown in North America or did that happen much later.

Probably the best to do with the resources right now is to wait until everyone can give opinion (i.e. Alpha 4).
 
Sorry for the obscured pun: girls = sugar + spice.

The screen art looks good. I incorporated it and you guys will have a chance to see it in the next version.

Wasn't cotton grown in North America or did that happen much later.

Probably the best to do with the resources right now is to wait until everyone can give opinion (i.e. Alpha 4).

Sorry. Didn't get the joke. My bad.:lol:

No. I was just concerned that you might have missed the art I added later. Pretty good stuff I think. I've found a new site for downloading maps that's amazing.

Cotton was grown in the Americas but not much for export until the early 1800s. I thought we had some for Virginia along with the tobacco. Maybe not.
 
Sorry. Didn't get the joke. My bad.:lol:

No. I was just concerned that you might have missed the art I added later. Pretty good stuff I think. I've found a new site for downloading maps that's amazing.

Cotton was grown in the Americas but not much for export until the early 1800s. I thought we had some for Virginia along with the tobacco. Maybe not.

Now that I cut down the resources available from each colony, we had only 2 cottons. It looked disbalanced compared to 9 sugar and 7 spices.
 
Wew. Back alive!!! :mischief:

I'm very sorry to have disappeared like that for some months. My laptop died, had extremely difficult exams... at least my soccer team won everything (an englishman would say "treble" :king:).

Just downloaded the last alpha version, and seems like I need to apply a new patch or something. Anyway, now it comes with a PDF which mentions me as one of the mod creators! :run: Not sure I deserve that honor.

(didn't know where to post this, and as this is the thread I used to work in...)

Seems like you're all talking about colonial projects now. Wonders are final, then?
 
Welcome back.

If you have comments on the wonders then give them. We have put some work in them and we kind of moved on different things. Check out the Alpha 4 (first post in RFC Europe Files). You need to update to BtS 3.19. We just had a new batch of colonies added to the mod, please comment.

The biggest thing right now is actually balancing the AI so that it behaves in a somewhat historically accurate manner. There has been some improvement, but a lot more is needed.
 
I'm wondering, is it too late to suggest new wonders? I ask, as I'm a stickler for building wonders historically built by the Civs, regardless if I need it or not, and in my reccent game of Hungary... Well, unless I am mistaken, there are none to speak of. I'll wait for an answer before going on, as I have some ideas, if it's not too late to voice them.
 
I'm wondering, is it too late to suggest new wonders? I ask, as I'm a stickler for building wonders historically built by the Civs, regardless if I need it or not, and in my reccent game of Hungary... Well, unless I am mistaken, there are none to speak of. I'll wait for an answer before going on, as I have some ideas, if it's not too late to voice them.

AFIK the Hungarian wonder is the Golden Bull, which directly ties to their UHV.

Give the suggestions. We can add some more wonders, however, we will hardly add 20 new ones (too much gameplay will change).
 
How about Justinian's Code (gives stability on reconquest)?
 
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