Good, good. But... it just doesn't feel right to leave so many areas in the New World open. A few points on Louisiana. After reading extensively, I've found that they were the leading exporter of tobacco and rice in New France, they also produced significant amounts of indigo but that's not covered in the game. Then there is the historical importance of New Orleans. New Orleans actually received much of the goods and natural resources that was transported down the Mississippi from other colonies (Missouri, Illinois Country), these were exported to France. When I say Louisiana I mean what that term meant 300 years ago. From New Orleans and the mouth of the Mississippi, to Michigan and the Great Lakes. This would be a later colony in the game... here is my new suggestion.
Louisiana - Allowed by Civil Engineering
Provides +2 tobacco
Provides +2 rice
Provides +2 deer (representation of goods from Upper Louisiana)
1000 hammers (Double Production Speed with Atlantic Access)
My two cents on Florida: I realize that they really weren't much of an exporter during colonial times but they were very important. It was hotly contested by both the Spanish and the British both of whom were always at war with the Seminoles for their land. Considering the important forts such as Fort Caroline, St. Augustine, and Pensacola, one would come to the conclusion that Florida was just a hotspot for war and conflict. Which gives me an idea... what if... we could have Florida produce some benefit relating to the military? like +4 combat exp per turn towards your next great general? Or maybe upon the construction of Florida, each unit receives +2 experience points? There could also be a boost to city defense.
Florida - Allowed by Nationalism
Provides +2 sugar
Provides +4 exp points
1000 hammers (Double Production Speed with Atlantic Access)
And don't think this exp concept would be limited to Florida, we could add it to the two conquests also.
What do you think???