3Miro
Deity
Download the Current Version (Alpha 7) Requires BtS 3.19:
http://rapidshare.com/files/274940052/RFCEurope.zip
Details on Changes for the Current Version:
http://forums.civfanatics.com/showthread.php?t=295451
Discussion Forum (most of the treads):
http://forums.civfanatics.com/forumdisplay.php?f=330
RFC:Europe is a spin off the fan based officially included in BtS mod: Rhye's and Fall of Civilization. The mod is ethnocentric in nature, featuring Medieval and Renaissance European history from 500AD to 1800AD. The map covers Europe and part the Middle East and North Africa (i.e. the Mediterranean).
The Mod is now two years in the making, however, the coding and most of the "heavy" stuff has been going on since August 2008. The mod is currently in Alpha and since it is community created it is open to suggestions and especially comments and play-testing feedback.
Featured Civilizations:
Features Borrowed from RFC:
Completely New Tech Tree:
Many New Civics:
New Units and New Unit Classes:
New Corporations:
New Resources:
Colonial Projects:
New Wonders:
Religious Overhaul:
Perhaps the Crown Jewel of RFC:Europe:
http://rapidshare.com/files/274940052/RFCEurope.zip
Details on Changes for the Current Version:
http://forums.civfanatics.com/showthread.php?t=295451
Discussion Forum (most of the treads):
http://forums.civfanatics.com/forumdisplay.php?f=330
RFC:Europe is a spin off the fan based officially included in BtS mod: Rhye's and Fall of Civilization. The mod is ethnocentric in nature, featuring Medieval and Renaissance European history from 500AD to 1800AD. The map covers Europe and part the Middle East and North Africa (i.e. the Mediterranean).
The Mod is now two years in the making, however, the coding and most of the "heavy" stuff has been going on since August 2008. The mod is currently in Alpha and since it is community created it is open to suggestions and especially comments and play-testing feedback.
Featured Civilizations:
Spoiler :
You can chose from: Arabia, Byzantium, France, Spain, Portugal, Germany, Russia, England, Turkey, Vikings (Norse) or the Netherlands
Or the New available ones:
Bulgaria, Burgundy, Al Andulas (Caliphate of Cordoba), Kievan Rus, Venice, Genoa, Hungary, Poland, Austria and Sweden
There is a special no playable civ: the Holy See or the Papal State.
Every civilization has its own leader, UU and every unit speaks the civilization's language. Most of the languages existed in the original civilization IV (French, German, Turkish, Arabian....) and we also feature Polish, Hungarian and this is the only mod that features Bulgarian language (I have checked carefully).
Or the New available ones:
Bulgaria, Burgundy, Al Andulas (Caliphate of Cordoba), Kievan Rus, Venice, Genoa, Hungary, Poland, Austria and Sweden
There is a special no playable civ: the Holy See or the Papal State.
Every civilization has its own leader, UU and every unit speaks the civilization's language. Most of the languages existed in the original civilization IV (French, German, Turkish, Arabian....) and we also feature Polish, Hungarian and this is the only mod that features Bulgarian language (I have checked carefully).
Features Borrowed from RFC:
Spoiler :
We took some of the key concepts of RFC such as:
- dynamical civilization spawn: every civilization starts at its appropriate year on its appropriate location
- stability: protect your borders, don't over-expand and take care of your economy, otherwise local lords would declare independence and split cities from your empire or even worse, the entire nation would decent into civil war
- leader traits have been replaced by civilization's Unique Powers: use the power of the Bulgarian Khans to stop resistance in conquered cities or the power of the Arabian Faith that spreads Islam and builds Temples in newly acquired cities.
- Unique Historical Victories (UHV): every civilization has a unique set of goals to achieve, England aspires to become a great colonial power, while the Ottomans are building a vast land Empire.
- dynamical civilization spawn: every civilization starts at its appropriate year on its appropriate location
- stability: protect your borders, don't over-expand and take care of your economy, otherwise local lords would declare independence and split cities from your empire or even worse, the entire nation would decent into civil war
- leader traits have been replaced by civilization's Unique Powers: use the power of the Bulgarian Khans to stop resistance in conquered cities or the power of the Arabian Faith that spreads Islam and builds Temples in newly acquired cities.
- Unique Historical Victories (UHV): every civilization has a unique set of goals to achieve, England aspires to become a great colonial power, while the Ottomans are building a vast land Empire.
Completely New Tech Tree:
Spoiler :
We have completely reworked the tech tree to match the historical age of the mod. Discover Manorism to help shape up your early economy, or Gothic Architecture to build large Cathedrals, the stirrup to train powerful mounted units that crush your enemies. Other new techs featured are: Classical Knowledge, Flintlock, Right of Man, Combined Arms and others. Techs that existed in regular civilization, also have changed effect.
Many New Civics:
Spoiler :
Absolute Monarchy, Feudal Law, Free Peasantry, Merchant Republic, State Religion, Imperialism ... Just to name a few. Shape up your society from Liberal to Theocratic to Oppressive.
New Units and New Unit Classes:
Spoiler :
Scout deep into enemy territory with the Light Cavalry Class Skirmishers, or crush your foes to the ground by the hooves of the Heavy Cavalry Class Armored Lancers. There are Light and Heavy Infantry, Gunpowder and Siege weapons. Even the units that existed in regular Civilizations such as Knights and Longbowman, now serve somewhat different strategic purpose.
New Corporations:
Spoiler :
Knight Templars and Knight Hospitaller, Medici Banks and Augsburg Families. Just to name four.
New Resources:
Spoiler :
To the classical Iron and Bronze, we have added the native European Olives, Honey, Apples and Timber as well as the exotic Coffee and Tea available only via Colonies.
Colonial Projects:
Spoiler :
America, Asia and Africa are represented by a large number of Colonial Projects that one can build, provided one gets Access to the Atlantic Ocean. There are new abstract resources representing some nations edge in colonization as well as colonial influences. Colonies now provide unique resources, such as Coffee, Tea, Sugar and Silk, that are otherwise unavailable in Europe.
New Wonders:
Spoiler :
Almost every Civilization is represented by at least one wonder and we are trying to add the others. Some of the New ones are:
Belem Tower, Golden Bull, La Mezquita, The Round Church and others.
Belem Tower, Golden Bull, La Mezquita, The Round Church and others.
Religious Overhaul:
Perhaps the Crown Jewel of RFC:Europe:
Spoiler :
Religion played a major role in the lives of the people in Medieval Europe. Some would argue that it was perhaps too major. The mod tries to represent it all with its Good and Bad and Ugly, without passing judgment and fully realizing that the Bad the Ugly dominated the picture by far.
We have included the four major religions that fought for control over Europe: Catholicism, Islam, Orthodoxy and Protestantism as well as a minor (minor only in numbers of followers) religion Judaism. To fully represent the religious dynamics we have implemented: The Great Schism, Reformation, Religious Prosecutions, Faith Points giving specific benefits to the different Religions, the Pope and Papal Relations, as well as Crusades, give religion in RFC:Europe an entirely new meaning.
We have included the four major religions that fought for control over Europe: Catholicism, Islam, Orthodoxy and Protestantism as well as a minor (minor only in numbers of followers) religion Judaism. To fully represent the religious dynamics we have implemented: The Great Schism, Reformation, Religious Prosecutions, Faith Points giving specific benefits to the different Religions, the Pope and Papal Relations, as well as Crusades, give religion in RFC:Europe an entirely new meaning.