RFC Germania

Or you could do it where there is a Teutonic Guild corporation.
 
No, I'm referring to how in RFCE++, the Teutonic Knights have a different UU and the Teutonic Guild allows for production of Teutonic knights.
 
The Hanseatic League should be a corporation.
 
That was another corp in RFCE along with the also fitting Augsburg Families.
 
Hanseatic League definitely.

And you are correct Constantinople that is how it was... should we change it?

And Augsburg families should be too.

I'll create a section in one of the first 3 posts
 
We could have the Brothers of the Sword instead of (or in addition to) the Teutonic Knights as a corporation.
 
What is the difference?

Teutonic Knights would be better unless there is a difference to add them separately.

I honestly don't support too many corporations in the game
 
I think the Brothers of the Sword could be the Teutonic UU, as someone else posted earlier.
 
At this point we have a lot of ideas and things down, but I need some help coding this.

I've asked this multiple times, but I need some help with Python and the DLL. I'm decent at XML and just learning the basics of python, so more coders will be necessary.
 
Sorry if that killed the discussion. Keep the ideas coming

But if I can't get some help (as I'm trying to learn python but it's not exactly simple especially for RFC) it will remain just ideas.
 
I have a rough idea on adding civilizations to RFC but I've never successfully done so. Then again, I've only tried once, and that was to change the Greeks to the Byzantines in RFC Vanilla. But I've done plenty of editing of civilizations in RFC mods.
As for DLL, I know nothing...! I was not here! I did not even get up this morning!
 
if you guys are a: willing to put in the work of adding content, and b: willing to start from something that I know how to modify ie the "blank SoI" thing and c: are willing to limit yourselves to non-advanced stuf at first ie spawn dates, provinces flipping etc then I will help you with all the hard parts and you will have a mod that basically works. give me your map and civ list when you have them.
 
Srpt, if you go to that svn link, it is based off of the blank SoI with only extremely minor changes of my own. Give me your google account name and I'll add you to the team so you can keep your changes uploaded.

EDIT: Yes, I'll help with any other coding also and help with content.
 
How 'bout this for a French UA:
The Power of the Ancien Régime: While running monarchy civics, units receive +2 experience points in cities with your state religion
 
The HRE will basically be as Constantinople has said.

And I agree on the two civs, but will there be room in the map?

Also, Merijn. I'd love any XML or art help you can provide, but no worries if you can't :)

No probem. I see you created a SVN. But you probably also have to include me as a developer, so I am also allowed to edit the files, instead of only reading them.

Thanks :D

Now. Let's talk about Unique Units, unique buildings, wonders, and Unique Powers.

UHVs are also still up for discussion.

It may be useful if we borrow some UHV from RFCE. Not that they should be definitive, but then you have a goal in the game. Which makes testing more fun, and you can test if the code is working. They can be replaced later.
Ofcourse this is only if we don't have a good UHV for them.


Some suggestions for the Dutch:
Spawn date:
I see you their spawn date in 1647(1648) AD. I suggest they spawn earlier, so they can fight for their independence against the Spanish. So you can really fight the Eighty Years' War. (Funny note: The Peace Treaty was signed on May 15th, which is today)
So spawning in 1568 with auto-war against the Spanish would be nice.

Obviously, their uniques should have something trading related. Some ideas:
UP:
- +2 trade routes in every city (RFCE)
-Companies have a bigger chance to spread in their cities (I assume companies will be included instead of corporations, as they are more balanced and therefore most (actually all) RFC modmods use/will use them)
- After the corporation tech (or something similar), the Dutch East India Company spreads too all Dutch cities. The company can only spread to Dutch cities and if someone conquers a Dutch cities, the company will leave the city. (also assuming companies instead of corporations will be included)
- +1 :gold: for each economic building (market, grocer, bank etc.)
- Can build colonies (see spoiler) or Can build colonies faster (RFCE Portuguese UP)
Spoiler :
The only colonial powers of this map are the Dutch, England, France (and Sweden.) England will be non playable and Sweden did have a colony, but wasn't a real colonial empire. And colonies aren't as important as in RFCE, due to the focus of the map. Making only the Dutch able to build them is a way to represent colonies, but without focussing to much on them. It might not be fair to France though.

If this idea is going to be included, their should only be about 4-5 colonies, which don't provide too much so they won't become overpowered. Something like a small gold bonus or a rare resource.
Additionally, we can limit the amount of colonies the Dutch can have. So you have to choose between colonies (and therefore the bonus you get). As there is no competition, you could otherwise build all colonies. With this, you can't, so you have to plan carefully which ones you want


UU:
Gradist - Replaces Grenadier, available from their spawn, to help fight against the Spanish (a collateral damage bonus and a small city attack bonus maybe)
Fluyt - Replaces Galleon or something similar

UB:
Dike
Molen

UHV:
- Settle X Great Merchants in Amsterdam by Y AD
This can be improved by also having to settle some Great Merchants (or just Great Peoplel) in Antwerpen and Brussel. This forces the player to fight the Spanish Low Countries.
- Be the richest civ in Y AD
- Have X open Border in Y AD
- Control X colony/mediterranean resources (see the spoiler below for explanation what those resources are)
- Allow no Catholisism in the Low Countries in Y AD

Wonders:
Amsterdam Beurs
Tulip Mania




Some other ideas:
- English UU: Longbowman/Yeoman Archer - This makes it harder to conquer England and it will allow the Battle of Agincourt to be a custom event.
- As Genoa and Venice are on the map, I think they should be a non-playable civ. They can act as some kind of bank or traders of some rare resources.
Spoiler :
By traders of rare resources I was thinking of the following. Both civs have a bunch of resources that are very rare on the map or even only available by trading with these civs. For some gold each turn, you can buy these resources. These resources provide a little more bonus than the common resources, like +2:) instead of just 1 and +2:health: instead of just 1. And if buildings provide a bonus with resources, the bonus of the "Mediterranean resources" are slightly better. Like +10% :gold: instead of +5%.

England could also get something similar, but with colonial resources. This coud make my suggestion of the colony UP of the Dutch less likely to be overpowered. All civs can get the resources, but the Dutch don't depent on the English to get them.

Some resources I was thinking of:
Mediterranean:
Wine, Olives, Salt(?)

Colonial: (no need to have all, but some suggestions)
Tea, Coffee, Spices, Gold, Silver, Gems, Incense, Ivory, Silk, Sugar, Dye, Banana, Cotton, Tobacco

- As mentioned above, I think companies should replace the corporations. All RFC modmods use them. The are more balanced and more accurate.
 
Also some suggestions for Frisia:
(Some ideas come from this)
Dynamic name when they are just spawned: Condominium Friesland

UU:
No idea

UB:
Terp: replaces levee, earlier available or extra production/commerce for river tiles
(it could also replace a lighthouse)

UP:
The power of Terps (it requires another UB however)
+1 production or commerce on every river (and coastal land tile)
or
+1 production and/or commerce for every river (and coastal land tile) with a cottage (and it's upgades) improvement

Power of Frisian Livestock:
Pastures provide extra yeild
This is based on the famous black and white Frisian Cattle and the Frisian Horse


UHV:
- Build X monasteries by Y AD, The Frisians build many monasteries and the monasteries played an important role in Frisian history.
- Don't loose a city to the Dutch (and some others) until Y AD.
Could also be Don't loose a city (to any civ) until Y AD.

Leader:
Willem Lodewijk
 
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