1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

RFC:I - Civ Discussion.

Discussion in 'Rhye's and Fall Modmods' started by kairob, Aug 23, 2009.

  1. BurnEmDown

    BurnEmDown Emperor

    Joined:
    Jul 18, 2008
    Messages:
    1,718
    A strategic resource that gives happiness? Perhaps a building should make it give happiness later on, but on its own it shouldn't give happiness.
    Also what do you mean "allows Saltpeter". I'm guessing as in build an improvement that will provide Saltpeter, but if that's the case then reveals does the same thing, so allows is not necessary.
    Edit: Just saw now that you added it as an example of how it should look like, so ignore what I just said :p
    @pan: Well we should talk about things that will make it easy to start coding, major things like the ages, tech tree, civics (even if just names) civs, new features, the map. But some things which go into great detail should be left out till later, for example we're not discussing about some civ's name maps, since that wouldn't benefit us much.
    All I'm saying is lets focus on the big things and even right after the first test is out we could focus on the little things. (In RFC:E for example, in the first test, most civs didn't have complete UHVs and few had no UP's).
     
  2. JiimBV

    JiimBV Afro Samurai

    Joined:
    May 11, 2009
    Messages:
    527
    Location:
    Canada
    The tech is called "Fireworks"... I don't know about you, but they always make me happy. And once the Chinese discovered Maybe first there could be "Gunpowder", revealing and allowing saltpeter, but not giving it any use. Also, Ivory is both a luxurious and strategic resource.

    No.. oil is revealed before it can be welled, so "allows" is necessary. If I just said "revealed" it would mean that the saltpeter might add small bonuses to the plot, but you couldn't build an improvement to provide it.

    Gunpowder: Replaces Gunpowder :)lol:)
    Requires Education

    Reveals:
    Saltpeter

    Allows:
    Saltpeter

    AND

    Fireworks:
    Requires Gunpowder

    +1 :) with Saltpeter

    Fireworks Station/Hut:
    We Love the Despot/President/etc. Days provide 1 imaginary population point, which causes no extra :mad: or :yuck:, but allows to work one more plot or specialist
    We Love the Despot/President/etc. Days occur more often
    +1 :)
    Requires Saltpeter

    AND

    Early Muskets:
    Requires Gunpowder
    Requires Guilds

    Can build:

    Early Musketman:
    8 :strength:
    1 :move:
    +50% City Defense
    Requires Saltpeter

    OK, I was double checking your post, and apparently you made an edit. But I put too much work into this post to just trash it. Here it is anyways. :lol:
     
  3. BurnEmDown

    BurnEmDown Emperor

    Joined:
    Jul 18, 2008
    Messages:
    1,718
    Oh, yeah, forgot about Ivory :p
    Well Ivory is a really minor strategic resources, it only allows 1 unit.
    Saltpeter on the other hand would be like Iron or Copper, allowing a unit that is generally stronger than other units of it's era, so it's strong enough of it's own without happiness bonuses.
    Yes fireworks make people happy, and used on occasions of national celebrations more often (independence days and the like) so extra citizen during "we love the" or these days happening more often sounds right. BTW the extra citizen could cause sickness or unhappiness since cities only get these events if they have a lot more happy and healthy people than angry and sick people, so 1 more in each wouldn't matter.
     
  4. kairob

    kairob Biohazard

    Joined:
    May 26, 2005
    Messages:
    3,082
    Location:
    The North
  5. dagriggstar

    dagriggstar Prince

    Joined:
    Mar 23, 2006
    Messages:
    550
    Location:
    Adelaide, Australia
    Australia UHV

    - Export 7 resources (most likely candidates - Uranium, Iron, Wine, Gold, Coal, Sheep and Aluminium) in 2000
    Why ? - Reflects the trade policies of Aus. We have trade agreements with the US, Japan, China, India, Russia...list goes on, but those are some pretty big markets. More Uranium here than anywhere else, big metal and wine exports to China, Large coal reserves, Sheep historically important). Problem is adding all those resources to Aus, which is essentially a desert continent. Although you can put some of that stuff in the desert...

    Sign 3 Defensive pacts by 2000 (Possibly form a "Coalition" or 3-way alliance eg UK, US, Aus if that gets complicated since def pact is cancelled if one member declares war)
    Why ? - ANZUS treaty, in the past there's been others (eg Indonesia I'm pretty sure) I'm sure there's others. Also might force you into an unwanted war (In reality this could be Iraq). Something that's not "open borders" (too many others have that) or "pleased" attitude etc.

    Build an Olympic Park, a National Park and an Opera House by 1950.
    Why ? - Hosted two Olympic games (Melb. 1956, Syd 2000)
    - Kakadu national park/Uluru national park. Kakadu was really established in the 80's, Urulu well...tourism started in the 40's I think...
    - Sydney Opera house (1973)
    If that is too easy then Change the Olympic park wonder to require 4 Ampitheatres (Sports stadiums). Bigger countries tend to get the Olympics anyway. Too difficult and just move the date back.

    UP
    Power of resources
    Other civs are willing to pay more :gold: in exchange for your resources
    Why ? - See strategy section...

    Strategy
    Early - The focus is those nat. wonders. They should be so early you can't really build alot else (like the Maya UHV, where you have to beeline Calendar, then Code of Laws, then start building that wonder straight away). You'll need the three in three different cities to suceed here too (Prob syd, melb and bris). If Brits don't found Adelaide and Perth though they take priority. You'll need Perth and Adelaide (possibly also Darwin) for those desert resources. They'll need :culture: (Adelaide will likely be low pop high :culture: city, that way you can get those desert resources. Reflecting reality, Adelaide "The city of Churches") since the sooner you get those desert resources hooked up the better (trade them, get your economy going). Brits will prob. get you involved in a war at some point (in reality - WWI) but its only an issue if its against Japan/China. You should be able to get through any early wars by way of other British territories (mainly India) taking care of Asian affairs. As the British empire declines you'll need to fight for yourself increasingly, towards the end zone of that first UHV condition you'll be fighting someone at your doorstep. If your trade routes are cut off you'll die a slow and painful death (No economy). (Japanese strategy for dealing with Australia should be to cut off trade routes rather than try to take the island. As it was in reality). You'll need to hold off the numerically superior Japanese (so take good defensive positions...) until someone comes saves you (in reality America and they'll prob. be the only ones who could help you here too...so suck up to them!). Once you deal with Japan, things get interesting. You'll probably by now have polarised relations with the AI. This makes it difficult for you to find new trades, which means if say, your trading Uranium to America, but they hook up a new source and cancel the deal, you won't have many options. Also, if you trade with say your allies enemies, then you both a) - make a potential war opponent stronger and b) - suffer worse relations and therefore AI could cancel that def pact you need for the UHV. You'll have some more wars no doubt, so will need to keep up tech wise, so will need :gold: from trade (your land is mostly desert anyway, so unlikely to ever have alot of locally generated :gold: )



    UHV Condition one might be a given considering you'll need to be trading alot of resources anyway to run a decent economy...
     
  6. civ_king

    civ_king Deus Caritas Est

    Joined:
    Mar 9, 2006
    Messages:
    16,368
    What is RFC:I? nvm, RFC Imperium

    EDIT Stuff
    @Brazil; they aren't cutting the forests, they are burning them,
    @Australia; how about UP: the Outback, you can put preserves on desert and they give +1 commerce, that's Unique right?
    @India; the power of Vegetarianism, decrease food needed to grow by 25% double food from grain and no healthiness from pig or cow (as they aren't eaten in India, especially beef)
     
  7. kairob

    kairob Biohazard

    Joined:
    May 26, 2005
    Messages:
    3,082
    Location:
    The North
    True, but I am running out of ideas for their UP.

    Correct it is unique, it is however also useless. some tiles give 0 food, 0 production but 1 commerce? Who would ever use that tile over a specialist?

    This is an interesting idea, I'll think on it. :)


    Thanks for your input by the way. :) More ideas are always welcome.
     
  8. civ_king

    civ_king Deus Caritas Est

    Joined:
    Mar 9, 2006
    Messages:
    16,368
    but it would solve happiness issues too
     
  9. kairob

    kairob Biohazard

    Joined:
    May 26, 2005
    Messages:
    3,082
    Location:
    The North
    The Preserve on the Desert? No it wouldn't as you only get the +1 :) if you work the tile, so the amount of extra :) would only be the same as the amount of wasted citizens so it wouldn't really be much of a net gain. I don't mind something to do with the Bush but this mechanism doesn't seem to work in my opinion.
     
  10. Samsa

    Samsa Chieftain

    Joined:
    Mar 9, 2008
    Messages:
    72
    As for Brazils UP there could be:

    Power of the Monopoly:
    -extra trade route per city.
    also possible
    -trade routes even with closed borders (since monopoly forces everyone to trade with you ;))

    cause they had a caoutchouc monopoly for some time till someone managed it to export one plant illegal.

    or

    Power of Goverments:
    -no Anarchy between Civic change (maybe only betwen Gov Civics)

    since Brazil had a lot of Goverment changes in their history ;)
     
  11. Cethegus

    Cethegus King

    Joined:
    Feb 28, 2008
    Messages:
    922
    Location:
    Finland
    I'm in support of this. I personally feel India's UP should be changed in regular RFC and "Spirituality" should be moved to a later-spawning civ (though, how fitting would it be). When is Brazil spawning anyway?
     
  12. civ_king

    civ_king Deus Caritas Est

    Joined:
    Mar 9, 2006
    Messages:
    16,368
    1820!
     
  13. kairob

    kairob Biohazard

    Joined:
    May 26, 2005
    Messages:
    3,082
    Location:
    The North
    Brazil spawns in 1549 as a vassal of whoever controls most cities in the region. It then gains independence in 1822 if it has not done so already. The system for independence will change to be more complicated in later versions but with my poor coding experience I am sticking with a simple method for the time being.
     
  14. fireclaw722

    fireclaw722 Imperial Guard

    Joined:
    Feb 27, 2009
    Messages:
    499
    Location:
    The Americas
    I think this is the best place but for Dynamic Names I suggest....

    Germany:
    Kingdom of Prussia(since the HRE was falling apart and historcally HRE's capital wasn't Berlin)
    Democratic Republic of Germany(should be Russian vassal name instead)
    Socialist Republic of Germany(running SP)
    Pretty much the rest should be fine

    Austria:
    Austrian Kingdom
    Austro-Hungarian Alliance(for the "_______ Empire" Dynamic name)
    Republic of Austria
    (don't know what a good name for Austria running PS would be)
    Dominion of Austria
    Viceroyalty of Austria
    Departments of Austria
    German Protectorate of Austria
    Soviet Austria
    -or-
    Russian Protectorate of Austria
    (thinking of Turkish vassal names for them)
    Democratic Republic of Austria(when they

    Poland:
    Kingdom of Poland
    Polish Republic
    Soviet Poland(for Poland as a vassal to Russia or as Poland running SP)
    Russian Union of Poland(I really don't know where it came from but it fit's)

    Mexico:
    United Mexican States
    Kingdom of the Mexican Empire(When running HR and the "______ Empire" Dynamic name)
    Viceroyalty of New Spain
    Mexican States of America(When or If America decides to conquer Mexico)

    England or Britian:
    British Empire
    United Kingdom of Great Britian(after America and Canada spawn while running US/Rep. or HR)

    America:
    United Kingdom of America(when running HR)
    Confederate States of America(when running slavery)
    United Socialist States of America(when running SP)
    United States of America(when running US or Rep.)


    When I say the civics, I know they are going to be changed but I mean:
    HR-the absolute or constitutional monarchy
    US-complete Democacy
    SP-Communism or Socialism
    Rep.-Compete Republic
    Slavery- the civic that enable whipping(if there will be one)

    Any sugesstions(good:) or bad:mad:) are welcome.
     
  15. Mekajiki

    Mekajiki Warlord

    Joined:
    Jan 29, 2009
    Messages:
    109
    Location:
    St. Louis
    I don't think it's a good idea to use CSA for Slavery in America. The USA had slavery for almost a hundred years before there ever was a Confederate States. That might work if America is still in slavery post-1860 or something though.
     
  16. Steb

    Steb King

    Joined:
    May 20, 2009
    Messages:
    683
    Gender:
    Male
    Location:
    Montréal
    Spoiler :


    As you can see, the CSA are included as a minor civs along with the natives, Chinese rebels, etc. So there's no point in creating an American dynamic name to represent them. Furthermore, Poland is not in the list, and Germany spawns too late to be considered as Prussia.

    Besides, the already existing civs already have their dynamic names. What we need is names for the new civs (Austria, Canada, Australia, Brazil, Italy, Sweden), some changes to the tweaked civs (Qing, Ming, Peru, Mexico, Persia), and new ideas for the others if they are relevant.
     
  17. fireclaw722

    fireclaw722 Imperial Guard

    Joined:
    Feb 27, 2009
    Messages:
    499
    Location:
    The Americas
    So for new civs:

    Austria:
    Austrian Kingdom
    Austro-Hungarian Alliance(for the "_______ Empire" Dynamic name)
    Republic of Austria
    Democratic Republic of Austria(when they run a communism civic)
    (don't know what a good name for Austria running the Fascist civic would be)
    Dominion of Austria
    Viceroyalty of Austria
    Departments of Austria
    German Protectorate of Austria
    Soviet Austria
    -or-
    Russian Protectorate of Austria
    Austrian Province of Trukey



    Canada
    Dominion of Canada
    Socialist Republic of Canada
    Imperial Canadian Provinces(Fascist civic)
    British Departments of Canada
    French Departments of Canada
    Soviet Provinces of Canada
    Viceroyalty of Spanish Northern America
    United Provinces of American Canada


    Mexico
    United Mexican States
    Kingdom of the Mexican Empire(When running Absolute or Constitutional Monarchies)
    Viceroyalty of New Spain
    American States of Mexico


    Italy
    Kingdom of Italy
    Italian Republic
    Imperial Italian Republic(for Fascist civic)
    -or-
    Imperial Italian Kingdom
    -or-
    The New Roman Empire
    -or-
    Imperial Italian Fascism
    Deprtments of The Italian Empire
    Dominion of The Italian Empire
    Viceroyalty of Spanish Italy
    German Province of Italy
     
  18. Panopticon

    Panopticon Utilitarian

    Joined:
    Aug 4, 2007
    Messages:
    1,434
    Location:
    Ireland
    Here are names for Australia, Brazil and Sweden in standard format.

    Spoiler :
    The Australians
    Antipodean Peoples
    Commonwealth of Australia
    Commonwealth of Australia
    Commonwealth of Australia
    Commonwealth of Australia
    Republic of Australia
    People's Republic of Australia
    New Guard Australia
    Islamic Commonwealth of Australia
    Islamic Republic of Australia

    The Brazilians
    Transamazonian Peoples
    Kingdom of Brazil
    Empire of Brazil
    Kingdom of Brazil
    Empire of Brazil
    Federative Republic of Brazil
    Brazilian Socialist Federation
    Brazilian New State
    Islamic Empire of Brazil
    Islamic Republic of Brazil

    The Swedes
    Swedish Peoples
    Kingdom of Sweden
    Swedish Empire
    Kingdom of Sweden
    Swedish Union
    Swedish Republic
    Swedish Socialist Republic
    National Socialist Sweden
    Islamic Kingdom of Sweden
    Islamic Republic of Sweden
     
  19. Steb

    Steb King

    Joined:
    May 20, 2009
    Messages:
    683
    Gender:
    Male
    Location:
    Montréal
    Some more suggestions from me (all historical):

    Canada
    Canada (as the standard democratic name; it's lame but it really is the official name of the country)
    OR
    Confederation of Canada (not a real name though)
    Dominion of Canada (British vassal)
    New France (French vassal; one of the last two should come up in pretty much every game, depending who of France and Britain colonizes the area)
    Kingdom of Canada (under monarchy; never an official name, but has been suggested at the time of Confederation)

    Brazil
    Colonial Brazil (Portuguese vassal)
    Dutch Brazil (Dutch v.)
    Antarctic France (French v.)
    Empire of Brazil (monarchy)
    Federative Republic of Brazil (democracy)
    New State of Brazil (fascist)

    Australia
    Commonwealth of Australia
    New Holland (Dutch v.)
    Dominion of Australia (British v.)

    EDIT: Crossposted with Panopticon, so there is some repetition. I have a little problem with a Republic of Australia, because even now it's still called a Commonwealth (similarly to Britain, which is never called "Republic of England/Great Britain" in RFC). But there is a Republican movement in Australia (and Canada too, for that matter), so I guess it can be used.
     
  20. Cethegus

    Cethegus King

    Joined:
    Feb 28, 2008
    Messages:
    922
    Location:
    Finland
    One question regarding Austria - why not call their UB the Opera House and rename Globe Theatre as 'National Theatre' like it is in RFC:E? It's simple and justified, much more than Opera House and "Operahaus" or "Opera Theatre".
     

Share This Page