adhiraj.bose
Deity
This thread is for posting strategies for winning the scenarios for Rhye's and Fall of Civilization Asia.
Right now, i managed without it, i think i didn't even research it either.
. Similar oddity happened with the Delhi Sultanate.
) and from Indraprasth/Delhi to Vengi *( which I conquered with ease during a brief war with the Chalukyans when they DOWd me ) I sailed smoothly to a comfortable victory in 1224 AD and a score of 5104.
) . So I decided a reversal went straight for archery and trained a bunch of archers in Harrappa to deal with barbs and the Greeks. Then settled two cities. I did get the first two goals without any trouble, but failed the last one. I'll try again with this strategy. Thanks again
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) . The play basically forces us to build firelances which were the only effective counter I noticed against Keshiks. I didn't build enough by 1206. Even so, its easily doable as the Song Dynasty with the tremendous tech advantage you have. The only real competition I noticed was Burma which usually gets an insane tech rate.
I even found that the UHVs and UHV texts for Tang are messed up but didn't change them!GaahI even found that the UHVs and UHV texts for Tang are messed up but didn't change them!
- Spread Buddhism to 5 cities in China by 950 AD
- Own 5 Silk Resources in 950 AD
- Conitious empire as usual
With the current status of the mod, i can only say that the UHVs for the civs up to Han are doable, and maybe Korea and Japan to some extent because there should have changed too much for them. So i can't give you a strategy for them.
You're bound to a few cities, but got the tech race and you got to defend your shores against pirates and the Japanese. And it's a short game to compensate your small size (i'm aiming for the same with Chalukya). I'm trying not to oversell them, but they are one of my favorites 

. In DOC their UHV absolutely sucked. In some of my games though Korea seems to get really powerful and takes over parts of Manchuria.
. It was that game however, that really made me love this mod .
. btw kudos for the silk road mechanism
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I should have come up with that idea earlier though 
Is it bad in general or would it be enough to tone it down, like getting one free specialist for every 2 mines?
.The Gupta UB used to be the Maurya UB, because i didn't found anything better at the time i added them.Thing is, its not really bad. But it feels disbalanced from a historical point of view. The Chalukyans get to be extraordinarily powerful and steam roller the Cholas. Which is not what happens in real history. the Chalukyans weren't a very dominating force in medieval India. The Pala empire was the real South Asian power of the time. I more or less view the Gupta Empire as a combination of the Gupta and Pala empires though. Which gives a case for the Guptas to have a better UB. Probably a more militaristic one.
I'd agree with either a tone down or given that the UP is called power of "Cave temples" I'd have something like a free priest for every mine in the city's BFC as the 'mines' would represent cave temples there.
All plots that connect the 2 cities must be within you realm. Vassals don't count.In the meantime, I tried the Tang Dynasty game again. I secured 5 Silk resources by 928AD getting a golden age and built the Great Wall and Sun Tzu's art of war before the Song Dynasty spawn. Keeping them contained for a few turns was enough to collapse them. After that I didn't expand as I should have rather just preparing for the Jurchen invasion. That invasion was easily defeated. Now I'm not sure whether in the Tang game the third goal would figure if I vassalized the Gokturks and Ghaznavids or whether I have to actually "control" the whole stretch of territory from Bukhara to Hangzhou... which is rather difficult without cavalry.
. I personally like the Tang Dynasty history and would like to see it played out.