RFCE 1.3 Playtest Feedback

@ Absinthe
My bad. My observations did hint me to that direction. Some testing did made me think I was right.

No prob, and thanks for trying :)

Spotted the problem. In the XML, it is defined in cannot be build after turn 150.

Code:
			<iCannotBeBuildAfterTurn>150</iCannotBeBuildAfterTurn>
I thought I remembered something like that in the game - to prevent Vinland being built as one of the colonies for England, France, Spain etc IIRC, and to prevent them exploiting it to get timber.

I believe it was set as turn 150 was when the Viking UHV originally checked. Maybe it should now be set to not being buildable after Norway UHV2?

Ohh, I didn't remember we had a that close cap for that in the XML too :crazyeye:
Seems rather redundant, as the Access resource is already disappering (currently in 1250, was 1050 before the Norse split).
At least redundant before Astronomy, when the Atlantic Access resources appear.

Anyway, I definitely plan to separate that UHV into a colonize Vinland part (till 1050 or 1100), and to the conquering part (in ~1250)
The XML cap can stay anywhere between the 2nd UHV's Vinland part and 1500
 
Tried Prussia. If Teutonic Knight is not founded by GP, you won't get a headquarter, and it'll never be able to found it by GP anymore. So I switched to tribalism / OR, let Riga raised a GP in 8 turns, send it to my capital and founded TK properly.

I have just played few turns Prussia (newest 1.3 compilation from SVN).

On first start Teutonic Order was already found (in Sweden), on second start Teutonic Order was not existing yet. However, in both cases I was able to establish Teutonic "Corporation Branch" in the city.

Two questions to those who already longer player Prussia:

1) Is it correct that game enables founding corporation branches before corporations headquarters are established?

2) How important is for Prussia to have Teutonic headquarters inside the country? Is it only for money? Should I restart the game in case they were established before Prussians appear on map?
 
I have just played few turns Prussia (newest 1.3 compilation from SVN).

On first start Teutonic Order was already found (in Sweden), on second start Teutonic Order was not existing yet. However, in both cases I was able to establish Teutonic "Corporation Branch" in the city.

Two questions to those who already longer player Prussia:

1) Is it correct that game enables founding corporation branches before corporations headquarters are established?

2) How important is for Prussia to have Teutonic headquarters inside the country? Is it only for money? Should I restart the game in case they were established before Prussians appear on map?

You probably mist the last posts. The whole corporation system will be replaced with the company system. So it doesn't matter anymore.

It isn't that important to have the HQ, you can do without it fine. You do miss the gold income from the HQ though. So it's really beneficial. Especially because you pay maintenance costs for having the corporation in your city.
 
@Absinthe: Well i finished with 60 viking points, but i consider it was a lucky run and a good tactic too. Also my strategy is to build vinland asap in nidaros! actually 1 settler goes to iceland, the other to isels and amry go to take dublin, then survivors to pillage. If get unlucky in dubln things get messy and you slip on deadlines..

@Prussia: to have teutonic order in riga and königsberg is essential, its cheaper and better then knights! But the new about them is the strategy. If a civ spawn, usually they rose out and start to spread, prussia is better if turtled in and wait till he storm is over :D
 
Another question: will Courland be added as a province?
http://en.m.wikipedia.org/wiki/Courland

It's named in the Prussian UHV but was never added (not even in ++). Adding it would help Novgorod a little because holding Livonia now means controlling just Riga and Pskov/another city, not worrying about Prussia settling an extra city there 2-3 turns before the uhv deadline.

I agree with this - Novgorod's 1st UHV at the moment is a bit of an odd one - either you need to wait for Riga to flip and then go straight for it, or need to raze it before spawn. Then you have to hope no extra cities spring up in the ten or so turns between Prussia spawning and the UHV date.

Imo the goal should be either to hold Livonia in 1220AD, just before the spawn, or to split the provinces so Novgorod doesn't have to hold cities which will flip right before the spawn date.
 
Ok here is a save game, and i need some help/info/advice:
View attachment Istv?n I AD-1335 Turn 245.CivBeyondSwordSave

for 100 years, its says in F2 cities is 1 star. ok they are not the best ever, but minimum 2-3 star worth! another thing is, if i have an active war stability drops more then 10 points, if war is over it come back :D is this a new feature?

about uhv: its 1335, im alreardy the biggest, without settling all the border provinces...

@Swarbs, i agree
 
@Absinthe: Well i finished with 60 viking points, but i consider it was a lucky run and a good tactic too. Also my strategy is to build vinland asap in nidaros! actually 1 settler goes to iceland, the other to isels and amry go to take dublin, then survivors to pillage. If get unlucky in dubln things get messy and you slip on deadlines..

That's similar to my strategy, although I was uber aggressive and finished with 96 points.

1st two settlers and archers found Tonsberg and Bjorgvin, other settler goes to Reykjavik, build Vinland in Nidaros and get it before 1000AD
Ship the two beserkers to England, pillage every improvement, then ship them to Ireland, pillage every improvement, capture Dublin, back to England and pillage again
Swordsman is shipped between Uppsala, Lubeck and Riga (when it spawns), pillaging everything

Tonsberg builds barracks plus beserkers, and ship more of them to England. After 1000AD, capture every city in England, plus Uppsala, Riga and Lubeck if you have enough time and they haven't been taken already. You can also pick up extra points from pillaging Scotland, and I would have landed some beserkers in France but they already had armoured lancers so there would have been no point

I reckon with a bit more luck and experience I could have gotten 100 points (was only one turn away from conquering London when England spawned in fact). So I think the 50 point target could definitely be raised if we want to make it more challenging, and force people to be proper Vikings!
 
"...and force people to be proper Vikings!"

OMG R-O.F.L.-ed down from my chair :D

:deadhorse::beer:

PS: do you want a viking point contest? no rules, no uhv, no WB, just gain more points? till deadline?
 
Was the 50 Vikings point UHV too easy? I was thinking about increasing it a bit

It can probably be increased. More independent cities in England means more nearby improvements to raze for Norway, where before you had to venture out more. Also, is there a way to make the anglo saxon barbs spawn only if Denmark/Norway has cities in England? If they're there to represent resistance to Viking rule, it doesn't make sense for them to spawn if neither of the two have a presence in England.
 
"...and force people to be proper Vikings!"

OMG R-O.F.L.-ed down from my chair :D

:deadhorse::beer:

PS: do you want a viking point contest? no rules, no uhv, no WB, just gain more points? till deadline?

Hey there's no point being the Vikings if you aren't going to do it right! Why capture stuff when you can pillage, pillage and pillage again!

Yeah, a Viking point contest sounds good. I got 96 as a starting point, kudos to anyone who reaches 100 :goodjob:
 
i runt a try, 114 point, :D :P

Nice work :)

I've just started a game as Portugal, and all victory conditions failed immediately. On the latest SVN version (1135) so possibly something to do with the removal of AI UHV checks? Alternatively, I always found Portugal's capital 1N on the pig, so maybe that is causing something to go weird if Lisbon is not founded on the spot?
 

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    Portugal.jpg
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Oops, my bad. It's fixed now.

Spoiler :
I initially had the fix coded, but I removed that line because I thought it wasn't needed anymore. Turns out I was wrong. :blush:
 
Yes, I have a couple more provinces on my planned list, Courland is one of them
I will probably also split province Norway into Trondelag and Bergenhus, and split province Novgorod too (or at least add a new province around Pskov)

Will you take a look at Pomerania as well?
 
Now AI disabled UHV. For a little buff, I suggest: automatically build triumphal arch in all civs' capital once player gets 2/3 UHV, and maybe let all civs below pleased go against you.
 
Another CTD.

I managed to fix this one by following Merjin's advice and renaming all the cities to remove odd characters from their names. So maybe that's a good solution to prevent it in the short run?
 

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Will you take a look at Pomerania as well?

Yes, I plan to do something there too
Noted your suggestion from a couple weeks ago

Another CTD.

I managed to fix this one by following Merjin's advice and renaming all the cities to remove odd characters from their names. So maybe that's a good solution to prevent it in the short run?

Ehh, that's bad news though. Not for the short run, obviously :)
But what I'm getting increasingly afraid is that it's connected to the memory loading of the game, and not to the coding itself.
I have no idea how is it possible that changing those city names can affect this (based on my last post connected to this)
But will look into it tomorrow
 
Merijn, are you sure that the UHV checks had that much effect on game speed?
AIs rarely accomplish some of their UHVs, sure
Still, I'm not sure I'm comfortable with removing it, unless it really means a significant reduction in the loading time
 
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