alright, will look through the last couple pages for some unanswered posts:
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magyars spawn right next to my border?! how? shouldt they spawn in fog?
there are 2 types of invasions, outer and forced
even outer can spawn this way, near your border
forced may even spawn inside your borders
Downloaded lastest SVN and tried Prussia. Some notes:
1. Prussia is way too underpowered in this. they have a very small starting stack (2 teutonic knights, 1 treb, 2 crossbowmen). I said yes to the crusade event (5th crusade by this point), lost BOTH of my knights (i WB'ed them back in), which really seems unfair to small Prussia just starting out.
2. Prussia doesn't have access to Horse or Iron, meaning they can't build their Teutonic Knights or settle the two starting Teutonic Masters in their cities. The closest source is Vilnius, but Lithuania's army completely dwarfs yours (5 Bajoras, 4 crossbowmen & guisarmiers each (i think there were some extras from Kiev DOWing over Minsk however), along with 2 barb keshiks that Lithuania regularly flips when they spawn). I'd suggest adding them near Konigsberg (or rather, putting horses near Konigsberg, an iron somewhere in Livonia, and another iron in Brandeburg) just so they don't suffer from the direction changes east-west later on.
3. Their DCN is a little messed up. I started as Duchy of Prussia as opposed to Teutonic Order and then turned into the Livonian Order when i settled Windau and conquered Pskov from Novgorod.
I think I will add that none of your units can leave for crusade in the first couple turns, even if you are willing to participate.
Teutonic Masters don't matter, they will be gone for good in a couple weeks
Good point about iron and horses, I only added sulphur
DCN updates are long due for a lots of civs, will do some before the 1.3 release
At Emperor Leon shrinks to size 1 in the first turn, sometimes health and or food is to low.
bye Myri
Yeah, same with Roskilde
I will have to think something
Maybe have capitals spawn with some food in the city? Half of the next level for example
Didn't check the code for this, not sure how hard would it be to code
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it is a bad thing that barbs who are coming from east appear in the middle of your borders! imo they should spawn on the east edge of the map!? + its 1086 the first crusade is coming in the next turn! its might be too much on emperor or for the AI.
apropos crusade:
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dont pop paladins and teutonics when nobody have chivalry at that time nor any corp.
Both totally intentional
For the second one also keep in mind that the company system will be redesigned
For historical compliance is necessary to add to some WWs next requires:
Tomb of Al-Walid - islam
St.Basil Vathedral - orthodox
Krak des Chevalies - islam (original muslim citadel)
La Mezquita - islam
San Marco Basilica - catholic
The Alhambra - islam
The Gardens of Al Andalus - islam
Topkapi Palace - islam
Sistine Chapel - catholic
I agree that some more wonders could use a religion prereq
Will look into wonders too, but only after 1.3 is released.
Don't want to start on too many new things before that
OK, it was on topic long ago but now i made a lil' "research" on it. It's Hungary's UHVs. we all know thats currently way too easy. I tried a new one and made it, also done the regular ones.
1, resettling the basin: Have 2 cities in all of your core areas by 1150. (date can be arranged)
(thus you will do it anyway, you must focus on it a bit)
2, Four Seas: have a costal city on four different seas in/by 1350. (historically these were baltic, black, mediterran and adria) the date can also be discussed, but before it, there is the mongols and austria
3, Deffender of europe: Allow no ottoman in europe till 1541. (This is the historically failed one. in 1541 ottomans took Buda)
-I tried it, and can be done, also there are things that you must do, not only because u are there
sorted better in time, you can decide when to have a golden age. and a bit more challenge imo.
But to make the last one more serious, ottomans need to be changed:
-all starting unit mace and longbow should be janissaries and...
if ottomans take Istanbul, then they flip all Asia Minor (all above antakya)
-or both at start.
Reasons: AI byz have nothing to do after ottomans start. if they doing well, you are crippled, if they are weak, you are crippled. recently arabs are qiute good, you are crippled. Hungary tends to be strong always.
also new uhv ideas for ottomans:
- Vassalize or collaps hungary by 1541.
- Ottomans empire: old uhv 1+2 in 1580 (i have no good idea for this date)
- 3. uhv is good as it was.
I don't see too many historic reasons to some of these suggestions
Hungary never had borders on 4 seas
IMO we don't need that drastic changes on the current UHVs
Ottomans need to be stronger, sure. But vassalizing Hungary is no prob for a human Ottoman player, I see no challenge in that one for example
If anything, I would like to make their 3rd UHV harder.
Back to Hungary:
The way I would like to improve the challenge for them, is to add an extra date to both the 1st and 2nd UHVs
Be the biggest European country in 1380 (Nagy Lajos' Empire, with ruling over all the Balkan states and leading a personal union with Poland, and conquering the Kingdom of Naples (his father's paternal heritage was Naples, and on a maternal line he descended from the house Arpad, was grandson of one of the last Arpad-house kings)) and 1490 (current UHV date, Matthias Corvinus's conquest of Austria, Bohemia/Moravia and Silesia, while having Wallachia and a couple other states as vassals)
Don't let any other Ottoman cities in Europe in 1444 (Hunyadi János' Balkan campaigns, battle of Varna) and in 1526 (Battle of Mohacs, decisive Ottoman victory over Hungary, start of the conquest of central Hungary)
Another idea to separate the seas into "provincies" just like lands. as baltic, north, black etc....so they could be checked and uhvs could be tied to them also...
so what do you think about them?
I don't yet see a good representation for sea provinces
Also don't really see enough benefits, which would make all the work on that worth it
Thanks for all the feedback, and cheers:
Absinthe