RFCEurope 1.3

Outstanding -- thanks for the map!

I'm getting the sense we're getting pretty close to an official release of RFCE 1.3, which is quite exciting. I did want to ask whether you'd seen some of the proposals I've made (either in two threads about Crusades and the 'Suggestions and Requests' thread). Some of them are probably unworkable, but I think others are entirely feasible.

I also wanted to point out, regarding the map, that there seems to be two major blank spots that could be filled up with new civilizations.

The first blank spot is North Africa -- centered around modern-day Tunisia. This region was the playground for Almoravids and much later Ottomans, so it's not surprising to see it blank. However, from 1229 to 1574, the region was controlled by the Hafsid dynasty, which struggled to retain its independence in the face of pressure from Spain and Ottoman Turks.

The second, probably more important blank spot is in the southern Russian steppes, north of the Black Sea. Russia already has several civilizations, but I really believe that it needs one more to be complete: namely, the Golden Horde. Given how much this mod has developed from the original released version, it's still surprising to me that the Mongols would be left as a barbarian force with no political organization, when the presence and pressure of the 'Tartar Yoke' was perhaps the central political fact of medieval Russian history.

So: Hafsids in North Africa, Golden Horde in southern Russia. Who wants to put the work in to make these civilizations a reality?

Suggestions for adding new civs always come up every now and then.
These are some previous threads (and there are many more)
New civ poll before the 1.3 civs: http://forums.civfanatics.com/showthread.php?t=488388
Specifically about the Yoke and Yarlig: http://forums.civfanatics.com/showthread.php?t=530269
The best possible candidates IMO: Tunesia, Egypt, Sicily, Rum, Golden Horde, Crimea.

Anyway, I'm not sure if I will add any more civs though, certainly not for 1.3.
New civs can put a heavy toll on performance, and takes up a lot of time to rebalance the mod.

Although far from perfect (and even I myself dislike some of them in their current state), most of these already have some kind of representation from the mod.
The Hafsids are the respawn of the Cordoban civ
The Kingdom of Sicily is the respawn of the Aragonese civ, also heavily included in the current UHVs
The Egyptians (Mamluks) are represented both with late Arabia and the respawn of it.
The Seljuks and the Mongols with the massive barbarians spawns, instead of a separate Sultanate of Rum or Golden Horde.

Having said that, my top 3 choices if I decide to add one or more new civs once again:
Tunesia (Hafsids, Barbary Pirates, can be a very fun civ), Kingdom of Sicily, Tatars of Crimea (had a unique playstyle in RFCE++, I would probably recreate it if I added them)
 
Why does bulgaria start without religion? Its ptetty hard to gain faith points enough till 1250. Bow you make it even harder. So why is that?

It's not a difference, technically they already started without a state religion, since they start in Paganism
 
When I load the mod, nothing changes! There's no Europe scenario or anything, even when I load bare RFC. Did I put the files in the wrong place? Am I supposed to put them somewhere else, or they do have some kind of installer I didn't see?
 
i had a little similar problem, but renamed svn rfce folder to something, then put new 1.3 in the mod folder, then load it and its good.

First experience, cordoba is powerful, more then before.

mounted units should have -x city strength instead of -x city attack!!!!

ottoman game now loads well no ctd, but unplayable. your stability is is between -10 and -25. regardless what you do, however you do not loose any city because of it. but the remnant of plague, strong armies and barb hordes on east, raped land everywhere make the game a long struggle instead of fun. also noticed that new stability system punish you to be multi religious and turkey start with reigious law! but your UP stop you to remove other religions. also your situation do not allow to prusecute them early on, maybe after 2. uhv.
i tried to grab ac mush city as possible, but the first janissary arrived in 1400.
So they are unplayable if you want uhv game, as most of us do.
 
experience no.2.

Started a byzanc game.

Sassadins are more powerful then ever, or just i was very unlucky. but they took 2 city wich they normaly can not. the next threat was the plague, killed most of my units. and not some, or several but 50-70% of them. units left only in north levant and egypt, the whole western part was empty. and when barbs took thessaloniki, asmartis went indy o.O !!!! so i quited.
 
When I load the mod, nothing changes! There's no Europe scenario or anything, even when I load bare RFC. Did I put the files in the wrong place? Am I supposed to put them somewhere else, or they do have some kind of installer I didn't see?

i had a little similar problem, but renamed svn rfce folder to something, then put new 1.3 in the mod folder, then load it and its good.

Yeah, the mod files should be under (your BtS install folder)\Mods\RFCEurope\
Not under Mods\RFCEurope_1.3\RFCEurope\
 
First experience, cordoba is powerful, more then before.

mounted units should have -x city strength instead of -x city attack!!!!

Cordoba's new UP gives them a huge boost in some situations, so yeah, they might be overpowered ATM.
I would like to hear more feedback about it, both when playing with and against them.

ottoman game now loads well no ctd, but unplayable. your stability is is between -10 and -25. regardless what you do, however you do not loose any city because of it. but the remnant of plague, strong armies and barb hordes on east, raped land everywhere make the game a long struggle instead of fun. also noticed that new stability system punish you to be multi religious and turkey start with reigious law! but your UP stop you to remove other religions. also your situation do not allow to prusecute them early on, maybe after 2. uhv.
i tried to grab ac mush city as possible, but the first janissary arrived in 1400.
So they are unplayable if you want uhv game, as most of us do.

The Ottomans are on my todo list for 1.4.
Religion do cause severe instability (unless you are under the Religious Tolerance civic), which is in a big contrast with their Janissary UP.
They starting situation will be improved in some other ways too, currently there are too many foreign cities in their historic area, which causes further stability issues for them.
Civs cannot collapse in the first 10 turns though, perhaps I will increase it for them as a temporary solution.

Started a byzanc game.

Sassadins are more powerful then ever, or just i was very unlucky. but they took 2 city wich they normaly can not. the next threat was the plague, killed most of my units. and not some, or several but 50-70% of them. units left only in north levant and egypt, the whole western part was empty. and when barbs took thessaloniki, asmartis went indy o.O !!!! so i quited.

There was no change in Sassanid barbs.
Byzantium could use some updates too.
 
Cordoba's new UP gives them a huge boost in some situations, so yeah, they might be overpowered ATM.
I would like to hear more feedback about it, both when playing with and against them.

I think it's pretty good, but unlike what you'd expectit doesn't allow you to grow bigger cities, you just grow faster to your maximum size. Then it gets you to grow one more size and boom you're starving.
 
I think it's pretty good, but unlike what you'd expectit doesn't allow you to grow bigger cities, you just grow faster to your maximum size. Then it gets you to grow one more size and boom you're starving.

Indeed, it only adds bonus to your growth if you already produce enough food (2*population)
I find that it would be absolutely overpowered otherwise
The only strange behaviour with it is exactly what you mention: there might be a quick switch when you reach the treshold (with huge excess health), going from +5-6 directly to starving.

Maybe it would be better if it would always apply, but with a reduced effect?
For example +1 health == +1/2 food, but in all cases.
 
Hello everyone and AbsintheRed especially, as a long time RFC DoC player I started looking for other mods and found Sword of Islam and RFC Europe recently - the latter's 1.3 version recent release has made me content :).

So far tried French - but have no clue so far on city placement and conquer strategy - I read a separate thread about it, will have to try more times I guess.

Cordoba - is very gamey, I ended by controlling the whole Iberia persecuting every single religion other than islam from every town and now wait for the year 1492 to win UHV.

Scottish - I conquered the whole British island not having problem with stability and UHV1&UHV3 condition, but the French collapsed :mad: making it impossible to fulfill the UHV2 requirement.

I was wondering how is it possible to gain 2500 points? - are the crusades the key for gaining more? I rejected Pope's calls everytime. Any more suggestions?

Thanx
 
Pope wont help you. There was an idea to add burgundy to uhv, so less chance to collapse both. Also france may return thus finish uhv. But to new player we advise to start with an easy civ like venice or germany. French first uhv is one of the hardest.
 
Hello everyone and AbsintheRed especially, as a long time RFC DoC player I started looking for other mods and found Sword of Islam and RFC Europe recently - the latter's 1.3 version recent release has made me content :).

Welcome and thanks :)
Hope you will have fun with RFCE too!

So far tried French - but have no clue so far on city placement and conquer strategy - I read a separate thread about it, will have to try more times I guess.

Cordoba - is very gamey, I ended by controlling the whole Iberia persecuting every single religion other than islam from every town and now wait for the year 1492 to win UHV.

Scottish - I conquered the whole British island not having problem with stability and UHV1&UHV3 condition, but the French collapsed :mad: making it impossible to fulfill the UHV2 requirement.

I was wondering how is it possible to gain 2500 points? - are the crusades the key for gaining more? I rejected Pope's calls everytime. Any more suggestions?

Thanx

Pope wont help you. There was an idea to add burgundy to uhv, so less chance to collapse both. Also france may return thus finish uhv. But to new player we advise to start with an easy civ like venice or germany. French first uhv is one of the hardest.

Yeah, the French 1st UHV is neither easy nor perfectly constructed IMO
It will probably see some changes in RFCE 1.4

A French collapse when playing with Scotland is very infuriating.
Not sure how to improve it. I like the concept of that UHV very much, I would like to avoid changing it to something totally different.
 
Welcome and thanks :)
A French collapse when playing with Scotland is very infuriating.
Not sure how to improve it. I like the concept of that UHV very much, I would like to avoid changing it to something totally different.

What about "or, in case France is not alive, a sum of 1250 attitude points with three European nations"?
 
Yeah, the mod files should be under (your BtS install folder)\Mods\RFCEurope\
Not under Mods\RFCEurope_1.3\RFCEurope\

Oh, yeah, that works. Thanks.
Now I can have my fun trying to fend off the eternal flow of barbarians from the south as the Caliphate xD (seriously, how do you get rid of them?!).

EDIT: I realized those horse archers must be just Mongols...
 
To AbsintheRed:

I have a CTD issue with this save - after loading just hit the end turn, then a Theatre is build and Golden Bula is build and after ending another turn a CTD occurs - constantly for me.

Unfortunately random CTDs can occur on some operating systems.
I'm not even sure what's the latest opinion: all crashing savegames can be continued on windows 10 in windows 7 mode? Or on windows 7 itself?
The good news is that there is always someone here who will help you to continue if you are stuck :)
Here is your game from 2 turns later:
 
Sometimes I've had CTDs on Windows 7 mode compatibility mode that have been resolved by switching back to Windows 10...
 
I tried fance's first uhv, but failed it only because it was impossible to keep cities at bay.
I think we should rethink this "city-go-indy" mechanism or if we want to keep it then the uhv need to be changed. I am not saying that because i failed it. But normaly this strategy should've succeeded. I did this uvh many times too.

Civ4ScreenShot0017.JPG

at this point i collapsed with -16 stability. reloaded then i was more careful. thus i couldnt take firenze, but all else. and in 830 when i did take all else i went down to -17.
 
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