Making My Move (Turns 690-702, Years 1590-1614 AD)
Thanks guys. Glad you're enjoying the game.
1596: I have my stack:
And my city defenders:
I check that Justinian doesn't have a big stack of his own nearby, and move out:
And get absolutely slaughtered. With railroads, he doesn't have to have a stack nearby. He can attack me from anywhere in his empire.
I give as good as I get, but a few turns later the attack is dead. I rage quit, then reload 1596. I know, Lamez0rs. Mea culpa.
From the reload, I still declare. (I do try to avoid totally changing history.) Then I hang out in the city. Justinian sends a few cavalry to attack Tours, maybe because it's so lightly defended:
They never make it. And thanks to airships, I take zero losses.
I make my landing in Marseille:
Two turns later, it's burned. Toward the end of this turnset, I realize that I'll never get my troops off that island, and they're obsolete anyway, so I'd disband them to save 10 GPT.
1600: My plan is working. Justinian comes to attack Orleans:
I soften him with an airstrike, and huddle inside the city. This way, at least I have some cultural defense, and I don't have to leave city defenders behind while my stack moves out.
Also, now that I know Justinian is paying attention to Orleans, not Paris, I send a small stack to attack Louis:
A rifle, two muskets and two elephants stay to defend the city.
1602: Justinian kills my cultural defense by revolting my city with a spy. He's Rhino-ing the Rhino!
But he only manages to take one artillery. Most of his cavalry withdraw.
Notice how he has one healthy rifle, and a bunch of weak units? That's what airstrikes are made for. It raises my artillery success rate from around 65% to 85%. I take the whole stack with no losses.
I feel like I'm exploiting the AI here, just waiting for him to come. A human would coordinate better and take Paris. It would be nice to have a clean win, where I march up to his cities, take the hit and hit him back. But more than that, I want to win, and I think this is how to get it. In all, I'm not terribly pleased with my play this game. But it was coming off a 2-month break, so that's not too surprising.
On the other side of the ocean, Justinian's transport is pillaging my seafood:
I use a galley to bring a cavalry over to Island Fish, and upgrade the longbow. (380 G). Afterward, I realize I should have just drafted.
He doesn't land:
But I gotta assume there are troops in there. I pull some cavalry back to defend Babricate and Inner Gold. (We'll come back to this later.)
In Orleans, Justinian's next stack is approaching:
I airstrike it, and take zero losses. Can't recall if it attacked or fled to heal, but I mop up the few cavalry lying around and heal my stack.
1606: Combustion completes. A stack of workers build an oil well, and I have oil 3 turns later.
Remember how I'd pulled those cavalry back to defend Babricate? Well, a different transport lands in W Fish:
This was one of my marginal cities. Very little infrastructure, not much population. In other words, not that big of a deal. When I retake it, I've only lost a lighthouse:
It does create a lot of war weariness, though.
Justinian's other transport just keeps pillaging seafood. I manage to always have a few troops defending every city it could hit, and it never makes land. But it really sucks having no navy. It forces you on the defense and ties up a ton of troops. That one transport probably tied up 8-10 modern land units.
Back on the other continent, I think Justinian is finally running out of steam. Now it's time to leave the city:
It'll take a few turns to get to that hill 1N of J's city, though.
1608: Justinian founds Sid's Sushi. Still not worried. Corps are great for long-term, but terrible short-term. I'm thrilled he'll be spending hammers on execs instead of infantry.
My stack arrives at Louis' next city:
It's a short fight, no losses. The city has 5 people and a granary, nothing exciting, but it's in the back line and Louis isn't a threat any more, so I keep it.
Around now, my war weariness is getting really out of control, like +7 unhappiness, on top of +4 from emancipation. So I swap to Police State. It's a big hit to research, but Flight is a long way off, and it helps keep my cities going. Most of them are making theaters, which will help with the culture slider a lot, and once I eliminate Louis, both of those sources of unhappiness will drop to half.
1612: My stack is finally to the hill 1N of J's city:
It took a lot of fighting to get there, and you can see that no one is at full, but I'd rather take the city than weather more attacks from the defenders. Plus, with the airships, none of his defenders will be at full, either.
Incidentally, I've totally come around on airships. They rock. The key is to have 4 or 8 of them. (You can only have 4 per city.) Because if you have 1, you just weaken 1 guy, and who cares? But if you weaken 4 guys, that's probably all his really good defenders. It makes a huge difference.
Anyway, the half-health cannon bombard, the artillery attack, and I take the city with no losses.
That sure ain't bad. But I don't have the mojo to defend it, and I can't let J reclaim it. Burn.
It does, though, free up some land for Orleans:
Progress!
Next turn, Justinian steals artillery! Only costs him 6k. Gulp.
But, hopefully by now I've weathered the worst of his attacks. I have combustion, so I can defend myself and ship reinforcements over. And I have a stack rolling through his cities that he can't stop for at least a little while. Things are looking up.
I weather one more set of attacks, and consolidate my stack on a hill to heal:
Up in Louis' land, my stack is at the next city. I have an elephant and a couple artillery joining them, since I'm not so worried about Justinian attacking anymore. Soon, Louis will be gone, my unhappiness problems will be solved, and I'll continue burning J's cities. My plan is to burn until he capitulates, and not worry about the land, though if I get the feeling that he really is just cowering in cities, I'll keep them.
One last shot: The manufactured goods chart.
That's me, kicking butt and taking names. My research rate is also better -- we're even on GDP (at least, when I'm in Representation), but he's much higher on culture and espionage. Now if he'd just stop stealing techs… But I don't think I know anything he doesn't anymore, so his EPs shouldn't matter, and hopefully I'll start catching up. (Maybe I'll swap out of flight, too.)
It looks like having over 2x as many cities really does help long-term. Who knew?
Next turnset, I'll keep rampaging through J's and Louis' cities.